Fixed high number of ESLint errors

This commit is contained in:
Daniël van Noord
2021-04-04 17:05:39 +02:00
parent e2f99d1cf9
commit e3321ebe2f
53 changed files with 130 additions and 182 deletions

View File

@@ -1,10 +1,8 @@
/* eslint-disable no-unused-vars */
import InitCache from '../Cache/CacheInit';
import { CacheStatsCookies } from '../Cache/Stats/Stats';
import { LoadConfig } from '../Config/SaveLoadReload/SaveLoadReloadSettings';
import { VersionMajor, VersionMinor } from '../Data/Moddata';
import CreateUpgradeBar from '../Disp/BuildingsUpgrades/UpgradeBar';
import UpdateColours from '../Disp/HelperFunctions/UpdateColours';
import { CreateBotBar } from '../Disp/InfoBars/BottomBar';
import { CreateTimerBar } from '../Disp/InfoBars/TimerBar';
import CreateSectionHideButtons from '../Disp/Initialization/CreateSectionHideButtons';
@@ -31,7 +29,7 @@ export default function InitializeCookieMonster() {
InitCache();
// Stored to check if we need to re-initiliaze data
LastModCount = Object.keys(Game.mods).length;
LastModCount = Object.keys(Game.mods).length; // eslint-disable-line no-unused-vars
// Creating visual elements
CreateCssArea();
@@ -60,7 +58,7 @@ export default function InitializeCookieMonster() {
Game.CalculateGains();
LoadConfig();
CMLastAscendState = Game.OnAscend;
CMLastAscendState = Game.OnAscend; // eslint-disable-line no-unused-vars
if (Game.prefs.popups)
Game.Popup(