Fixed high number of ESLint errors
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import { SimObjects } from '../../Sim/VariablesAndData';
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import {
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CacheCurrWrinklerCount,
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@@ -23,8 +22,8 @@ export default function CacheCurrWrinklerCPS() {
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else if (godLvl === 2) godMult *= 1.1;
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else if (godLvl === 3) godMult *= 1.05;
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}
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CacheCurrWrinklerCount = count;
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CacheCurrWrinklerCPSMult =
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CacheCurrWrinklerCount = count; // eslint-disable-line no-unused-vars
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CacheCurrWrinklerCPSMult = // eslint-disable-line no-unused-vars
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count *
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(count * 0.05 * 1.1) *
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(Game.Has('Sacrilegious corruption') * 0.05 + 1) *
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