Fixed high number of ESLint errors

This commit is contained in:
Daniël van Noord
2021-04-04 17:05:39 +02:00
parent e2f99d1cf9
commit e3321ebe2f
53 changed files with 130 additions and 182 deletions

View File

@@ -1,4 +1,3 @@
/* eslint-disable no-unused-vars */
import { SimObjects } from '../../Sim/VariablesAndData';
import {
CacheCurrWrinklerCount,
@@ -23,8 +22,8 @@ export default function CacheCurrWrinklerCPS() {
else if (godLvl === 2) godMult *= 1.1;
else if (godLvl === 3) godMult *= 1.05;
}
CacheCurrWrinklerCount = count;
CacheCurrWrinklerCPSMult =
CacheCurrWrinklerCount = count; // eslint-disable-line no-unused-vars
CacheCurrWrinklerCPSMult = // eslint-disable-line no-unused-vars
count *
(count * 0.05 * 1.1) *
(Game.Has('Sacrilegious corruption') * 0.05 + 1) *