Merge of master into gh-pages

Publication of release 2.031.1
This commit is contained in:
DanielNoord
2020-11-23 18:21:22 +01:00
committed by GitHub
6 changed files with 520 additions and 74 deletions

View File

@@ -540,6 +540,7 @@ CM.ConfigData.Colors = {
}, },
func: function() {CM.Disp.UpdateColors();} func: function() {CM.Disp.UpdateColors();}
}; };
CM.ConfigData.UpgradeBarFixedPos = {label: ['Upgrade Bar Fixed Position OFF', 'Upgrade Bar Fixed Position ON'], desc: 'Lock the upgrade bar at top of the screen to prevent it from moving ofscreen when scrolling', toggle: true, func: function() {CM.Disp.ToggleUpgradeBarFixedPos();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true}; CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false}; CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false}; CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
@@ -582,13 +583,15 @@ CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Wa
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}}; CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true}; CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true}; CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.TooltipLump = {label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true}; CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false}; CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true}; CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
CM.ConfigData.SortBuildings = {label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
CM.ConfigData.SortUpgrades = {label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};
/******** /********
* Data * * Data *
********/ ********/
@@ -611,6 +614,7 @@ CM.Data.Fortunes = [
'Fortune #015', 'Fortune #015',
'Fortune #016', 'Fortune #016',
'Fortune #017', 'Fortune #017',
'Fortune #018',
'Fortune #100', 'Fortune #100',
'Fortune #101', 'Fortune #101',
'Fortune #102', 'Fortune #102',
@@ -619,7 +623,7 @@ CM.Data.Fortunes = [
]; ];
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies']; CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits']; CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits']; CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits', 'Prism heart biscuits'];
/******** /********
* Disp * * Disp *
@@ -711,6 +715,46 @@ CM.Disp.GetTimeColor = function(price, bank, cps, time) {
return {text: text, color: color}; return {text: text, color: color};
} }
/**
* This function returns Name and Color as object for sugar lump type that is given as input param.
* @param type Sugar Lump Type.
* @returns {{text: string, color: string}}
* @constructor
*/
CM.Disp.GetLumpColor = function(type) {
var name = "";
var color = "";
switch (type) {
case 0:
name = "Normal";
color = CM.Disp.colorGray;
break;
case 1:
name = "Bifurcated";
color = CM.Disp.colorGreen;
break;
case 2:
name = "Golden";
color = CM.Disp.colorYellow;
break;
case 3:
name = "Meaty";
color = CM.Disp.colorOrange;
break;
case 4:
name = "Caramelized";
color = CM.Disp.colorPurple;
break;
default:
name = "Unknown Sugar Lump";
color = CM.Disp.colorRed;
break;
}
return {text: name, color: color};
};
CM.Disp.Beautify = function(num, frac) { CM.Disp.Beautify = function(num, frac) {
if (CM.Config.Scale != 0 && isFinite(num)) { if (CM.Config.Scale != 0 && isFinite(num)) {
var answer = ''; var answer = '';
@@ -829,6 +873,14 @@ CM.Disp.CreateCssArea = function() {
CM.Disp.Css.type = 'text/css'; CM.Disp.Css.type = 'text/css';
document.head.appendChild(CM.Disp.Css); document.head.appendChild(CM.Disp.Css);
// given the architecture of your code, you probably want these lines somewhere else,
// but I stuck them here for convenience
l("products").style.display = "grid";
l("storeBulk").style.gridRow = "1/1";
l("upgrades").style.display = "flex";
l("upgrades").style["flex-wrap"] = "wrap";
} }
CM.Disp.CreateBotBar = function() { CM.Disp.CreateBotBar = function() {
@@ -1216,6 +1268,24 @@ CM.Disp.UpdateBuildings = function() {
l('productPrice' + Game.Objects[i].id).style.color = ''; l('productPrice' + Game.Objects[i].id).style.color = '';
} }
} }
// Build array of pointers, sort by pp, use array index (+2) as the grid row number
// (grid rows are 1-based indexing, and row 1 is the bulk buy/sell options)
var arr = Object.keys(CM.Cache.Objects).map(k =>
{
var o = CM.Cache.Objects[k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
});
if (CM.Config.SortBuildings)
arr.sort((a, b) => a.pp - b.pp);
else
arr.sort((a, b) => a.id - b.id);
for (var x = 0; x < arr.length; x++)
Game.Objects[arr[x].name].l.style.gridRow = (x + 2) + "/" + (x + 2);
} }
CM.Disp.CreateUpgradeBar = function() { CM.Disp.CreateUpgradeBar = function() {
@@ -1226,6 +1296,7 @@ CM.Disp.CreateUpgradeBar = function() {
CM.Disp.UpgradeBar.style.textAlign = 'center'; CM.Disp.UpgradeBar.style.textAlign = 'center';
CM.Disp.UpgradeBar.style.fontWeight = 'bold'; CM.Disp.UpgradeBar.style.fontWeight = 'bold';
CM.Disp.UpgradeBar.style.display = 'none'; CM.Disp.UpgradeBar.style.display = 'none';
CM.Disp.UpgradeBar.style.zIndex = '21';
CM.Disp.UpgradeBar.onmouseout = function() { Game.tooltip.hide(); }; CM.Disp.UpgradeBar.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div'); var placeholder = document.createElement('div');
@@ -1342,6 +1413,25 @@ CM.Disp.UpdateUpgrades = function() {
l('CMUpgradeBarPurple').textContent = purple; l('CMUpgradeBarPurple').textContent = purple;
l('CMUpgradeBarGray').textContent = gray; l('CMUpgradeBarGray').textContent = gray;
} }
// Build array of pointers, sort by pp, set flex positions
var arr = [];
for (var x = 0; x < Game.UpgradesInStore.length; x++){
var o = {};
o.name = Game.UpgradesInStore[x].name;
o.price = Game.UpgradesInStore[x].basePrice;
o.pp = CM.Cache.Upgrades[o.name].pp;
arr.push(o);
}
if (CM.Config.SortUpgrades)
arr.sort((a, b) => a.pp - b.pp);
else
arr.sort((a, b) => a.price - b.price);
for (var x = 0; x < Game.UpgradesInStore.length; x++){
l("upgrade" + x).style.order = arr.findIndex(e => e.name === Game.UpgradesInStore[x].name) + 1
}
} }
CM.Disp.UpdateColors = function() { CM.Disp.UpdateColors = function() {
@@ -1359,6 +1449,16 @@ CM.Disp.UpdateColors = function() {
CM.Disp.UpdateBuildings(); // Class has been already set CM.Disp.UpdateBuildings(); // Class has been already set
} }
CM.Disp.ToggleUpgradeBarFixedPos = function() {
if (CM.Config.UpgradeBarFixedPos == 1) {
CM.Disp.UpgradeBar.style.position = 'sticky';
CM.Disp.UpgradeBar.style.top = '0px';
}
else {
CM.Disp.UpgradeBar.style.position = '';
}
}
CM.Disp.CreateWhiteScreen = function() { CM.Disp.CreateWhiteScreen = function() {
CM.Disp.WhiteScreen = document.createElement('div'); CM.Disp.WhiteScreen = document.createElement('div');
CM.Disp.WhiteScreen.id = 'CMWhiteScreen'; CM.Disp.WhiteScreen.id = 'CMWhiteScreen';
@@ -1720,6 +1820,8 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('BotBar')); frag.appendChild(listing('BotBar'));
frag.appendChild(listing('TimerBar')); frag.appendChild(listing('TimerBar'));
frag.appendChild(listing('TimerBarPos')); frag.appendChild(listing('TimerBarPos'));
frag.appendChild(listing('SortBuildings'));
frag.appendChild(listing('SortUpgrades'));
frag.appendChild(listing('BuildColor')); frag.appendChild(listing('BuildColor'));
frag.appendChild(listing('BulkBuildColor')); frag.appendChild(listing('BulkBuildColor'));
frag.appendChild(listing('UpBarColor')); frag.appendChild(listing('UpBarColor'));
@@ -1739,6 +1841,7 @@ CM.Disp.AddMenuPref = function(title) {
div.appendChild(label); div.appendChild(label);
frag.appendChild(div); frag.appendChild(div);
} }
frag.appendChild(listing('UpgradeBarFixedPos'));
frag.appendChild(header('Calculation')); frag.appendChild(header('Calculation'));
frag.appendChild(listing('CalcWrink')); frag.appendChild(listing('CalcWrink'));
@@ -1775,6 +1878,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('ToolWarnCautPos')); frag.appendChild(listing('ToolWarnCautPos'));
frag.appendChild(listing('TooltipGrim')); frag.appendChild(listing('TooltipGrim'));
frag.appendChild(listing('ToolWrink')); frag.appendChild(listing('ToolWrink'));
frag.appendChild(listing('TooltipLump'));
frag.appendChild(header('Statistics')); frag.appendChild(header('Statistics'));
frag.appendChild(listing('Stats')); frag.appendChild(listing('Stats'));
@@ -2052,8 +2156,8 @@ CM.Disp.AddMenuStats = function(title) {
if (CM.Config.StatsPref.Prestige) { if (CM.Config.StatsPref.Prestige) {
var possiblePresMax = Math.floor(Game.HowMuchPrestige(CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0))); var possiblePresMax = Math.floor(Game.HowMuchPrestige(CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)); var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax)))); stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
var cookiesNextFrag = document.createDocumentFragment(); var cookiesNextFrag = document.createDocumentFragment();
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook))); cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
var cookiesNextSmall = document.createElement('small'); var cookiesNextSmall = document.createElement('small');
@@ -2061,6 +2165,7 @@ CM.Disp.AddMenuStats = function(title) {
cookiesNextFrag.appendChild(cookiesNextSmall); cookiesNextFrag.appendChild(cookiesNextSmall);
stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag)); stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips)))); stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
var resetBonus = CM.Sim.ResetBonus(possiblePresMax); var resetBonus = CM.Sim.ResetBonus(possiblePresMax);
var resetFrag = document.createDocumentFragment(); var resetFrag = document.createDocumentFragment();
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus))); resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
@@ -2071,6 +2176,57 @@ CM.Disp.AddMenuStats = function(title) {
resetFrag.appendChild(resetSmall); resetFrag.appendChild(resetSmall);
} }
stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag)); stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag));
var currentPrestige = Math.floor(Game.HowMuchPrestige(Game.cookiesReset));
var willHave = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
var willGet = willHave - currentPrestige;
var addCommas = (n) =>
{
var s1 = n.toString();
var s2 = '';
for (var i in s1)
{
if ((s1.length - i) % 3 == 0 && i > 0)
s2 += ',';
s2 += s1[i];
}
return s2;
};
if (!Game.Has('Lucky digit'))
{
var delta7 = 7 - (willHave % 10);
if (delta7 < 0) delta7 += 10;
var next7Reset = willGet + delta7;
var next7Total = willHave + delta7;
var frag7 = document.createDocumentFragment();
frag7.appendChild(document.createTextNode(addCommas(next7Total) + " / " + addCommas(next7Reset) + " (+" + delta7 + ")"));
stats.appendChild(listing('Next "Lucky Digit" (total / reset)', frag7));
}
if (!Game.Has('Lucky number'))
{
var delta777 = 777 - (willHave % 1000);
if (delta777 < 0) delta777 += 1000;
var next777Reset = willGet + delta777;
var next777Total = willHave + delta777;
var frag777 = document.createDocumentFragment();
frag777.appendChild(document.createTextNode(addCommas(next777Total) + " / " + addCommas(next777Reset) + " (+" + delta777 + ")"));
stats.appendChild(listing('Next "Lucky Number" (total / reset)', frag777));
}
if (!Game.Has('Lucky payout'))
{
var delta777777 = 777777 - (willHave % 1000000);
if (delta777777 < 0) delta777777 += 1000000;
var next777777Reset = willGet + delta777777;
var next777777Total = willHave + delta777777;
var frag777777 = document.createDocumentFragment();
frag777777.appendChild(document.createTextNode(addCommas(next777777Total) + " / " + addCommas(next777777Reset) + " (+" + delta777777 + ")"));
stats.appendChild(listing('Next "Lucky Payout" (total / reset)', frag777777));
}
} }
if (Game.cpsSucked > 0) { if (Game.cpsSucked > 0) {
@@ -2320,6 +2476,17 @@ CM.Disp.AddTooltipGrimoire = function() {
} }
} }
/**
* This function improves Sugar Lump tooltip by adding extra infromation.
* @constructor
*/
CM.Disp.AddTooltipLump = function() {
if (Game.canLumps()) {
CM.Disp.TooltipLumpBack = l('lumps').onmouseover;
eval('l(\'lumps\').onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'s\', \'Lump\');}, \'this\'); Game.tooltip.wobble();}');
}
};
CM.Disp.Tooltip = function(type, name) { CM.Disp.Tooltip = function(type, name) {
if (type == 'b') { if (type == 'b') {
l('tooltip').innerHTML = Game.Objects[name].tooltip(); l('tooltip').innerHTML = Game.Objects[name].tooltip();
@@ -2360,6 +2527,10 @@ CM.Disp.Tooltip = function(type, name) {
if (!Game.UpgradesInStore[name]) return ''; if (!Game.UpgradesInStore[name]) return '';
l('tooltip').innerHTML = Game.crateTooltip(Game.UpgradesInStore[name], 'store'); l('tooltip').innerHTML = Game.crateTooltip(Game.UpgradesInStore[name], 'store');
} }
else if (type === 's') {
// Sugar Lump
l('tooltip').innerHTML = Game.lumpTooltip();
}
else { // Grimoire else { // Grimoire
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)(); l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
} }
@@ -2509,6 +2680,40 @@ CM.Disp.UpdateTooltip = function() {
CM.Disp.TooltipWarnCaut.style.display = 'none'; CM.Disp.TooltipWarnCaut.style.display = 'none';
} }
} }
else if (CM.Disp.tooltipType === 's') {
// Adding information about Sugar Lumps.
CM.Disp.TooltipWarnCaut.style.display = 'none';
l('CMDispTooltipWarn').style.display = 'none';
l('CMDispTooltipCaut').style.display = 'none';
if (CM.Config.TooltipLump === 1) {
l('CMTooltipArea').innerHTML = '';
l('tooltip').firstChild.style.paddingBottom = '4px';
var lumpTooltip = document.createElement('div');
lumpTooltip.style.border = '1px solid';
lumpTooltip.style.padding = '4px';
lumpTooltip.style.margin = '0px -4px';
lumpTooltip.id = 'CMTooltipBorder';
lumpTooltip.className = CM.Disp.colorTextPre + CM.Disp.colorGray;
var lumpHeader = document.createElement('div');
lumpHeader.style.fontWeight = 'bold';
lumpHeader.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
lumpHeader.textContent = 'Current Sugar Lump';
lumpTooltip.appendChild(lumpHeader);
var lumpType = document.createElement('div');
lumpType.id = 'CMTooltipTime';
lumpTooltip.appendChild(lumpType);
var lumpColor = CM.Disp.GetLumpColor(Game.lumpCurrentType);
lumpType.textContent = lumpColor.text;
lumpType.className = CM.Disp.colorTextPre + lumpColor.color;
l('CMTooltipArea').appendChild(lumpTooltip);
}
}
else { // Grimoire else { // Grimoire
CM.Disp.TooltipWarnCaut.style.display = 'none'; CM.Disp.TooltipWarnCaut.style.display = 'none';
l('CMDispTooltipWarn').style.display = 'none'; l('CMDispTooltipWarn').style.display = 'none';
@@ -2951,6 +3156,7 @@ CM.DelayInit = function() {
CM.Disp.CreateTooltipWarnCaut(); CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild(); CM.Disp.AddTooltipBuild();
CM.Disp.AddTooltipGrimoire(); CM.Disp.AddTooltipGrimoire();
CM.Disp.AddTooltipLump();
CM.Disp.AddWrinklerAreaDetect(); CM.Disp.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff(); CM.Cache.InitCookiesDiff();
CM.ReplaceNative(); CM.ReplaceNative();
@@ -2977,6 +3183,7 @@ CM.ConfigDefault = {
BuildColor: 1, BuildColor: 1,
BulkBuildColor: 0, BulkBuildColor: 0,
UpBarColor: 1, UpBarColor: 1,
UpgradeBarFixedPos: 1,
CalcWrink: 0, CalcWrink: 0,
CPSMode: 1, CPSMode: 1,
AvgCPSHist: 3, AvgCPSHist: 3,
@@ -3007,6 +3214,7 @@ CM.ConfigDefault = {
ToolWarnCautPos: 1, ToolWarnCautPos: 1,
TooltipGrim:1, TooltipGrim:1,
ToolWrink: 1, ToolWrink: 1,
TooltipLump: 1,
Stats: 1, Stats: 1,
UpStats: 1, UpStats: 1,
TimeFormat: 0, TimeFormat: 0,
@@ -3014,12 +3222,14 @@ CM.ConfigDefault = {
GrimoireBar: 1, GrimoireBar: 1,
Scale: 2, Scale: 2,
StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1},
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'} Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'},
SortBuildings: 0,
SortUpgrades: 0
}; };
CM.ConfigPrefix = 'CMConfig'; CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2.021'; CM.VersionMajor = '2.031';
CM.VersionMinor = '2'; CM.VersionMinor = '1';
/******* /*******
* Sim * * Sim *
@@ -3088,8 +3298,9 @@ CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, emuAura) {
} }
CM.Sim.Has = function(what) { CM.Sim.Has = function(what) {
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0; var it = CM.Sim.Upgrades[what];
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0); if (Game.ascensionMode == 1 && (it.pool == 'prestige' || it.tier == 'fortune')) return 0;
return (it ? it.bought : 0);
} }
@@ -3243,6 +3454,8 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Fortune #100')) mult *= 1.01; if (CM.Sim.Has('Fortune #100')) mult *= 1.01;
if (CM.Sim.Has('Fortune #101')) mult *= 1.07; if (CM.Sim.Has('Fortune #101')) mult *= 1.07;
if (CM.Sim.Has('Dragon scale')) mult *= 1.03;
var buildMult = 1; var buildMult = 1;
if (Game.hasGod) { if (Game.hasGod) {
var godLvl = Game.hasGod('asceticism'); var godLvl = Game.hasGod('asceticism');
@@ -3273,16 +3486,8 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03; if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
for (var i in CM.Sim.Objects) { var milkProgress = CM.Sim.AchievementsOwned / 25;
var me = CM.Sim.Objects[i]; var milkMult = 1;
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
var milkMult=1;
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05; if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
//if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05; //if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05; milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
@@ -3297,21 +3502,31 @@ CM.Sim.CalculateGains = function() {
var catMult = 1; var catMult = 1;
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult); if (CM.Sim.Has('Kitten workers')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult); if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult); if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten managers')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten experts')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult); if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult); if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult); if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten executives')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.115 * milkMult); if (CM.Sim.Has('Kitten executives')) catMult *= (1 + milkProgress * 0.115 * milkMult);
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); if (CM.Sim.Has('Kitten angels')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Fortune #103')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult); if (CM.Sim.Has('Fortune #103')) catMult *= (1 + milkProgress * 0.05 * milkMult);
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
if (me.name == "Grandma" && CM.Sim.Has('Milkhelp&reg; lactose intolerance relief tablets')) storedCps *= 1 + 0.05 * milkProgress * milkMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9;//"egg"
mult *= catMult; mult *= catMult;
@@ -3360,7 +3575,7 @@ CM.Sim.CalculateGains = function() {
mult *= CM.Sim.getCPSBuffMult(); mult *= CM.Sim.getCPSBuffMult();
// Pointless? // Pointless?
name = Game.bakeryName.toLowerCase(); var name = Game.bakeryName.toLowerCase();
if (name == 'orteil') mult *= 0.99; if (name == 'orteil') mult *= 0.99;
else if (name == 'ortiel') mult *= 0.98; //or so help me else if (name == 'ortiel') mult *= 0.98; //or so help me
@@ -3425,19 +3640,25 @@ CM.Sim.CheckOtherAchiev = function() {
if (minAmount >= 400) CM.Sim.Win('Quadricentennial'); if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half'); if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
if (minAmount >= 500) CM.Sim.Win('Quincentennial'); if (minAmount >= 500) CM.Sim.Win('Quincentennial');
if (minAmount >= 550) CM.Sim.Win('Quincentennial and a half');
if (minAmount >= 600) CM.Sim.Win('Sexcentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder'); if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 500) CM.Sim.Win('Architect'); if (buildingsOwned >= 500) CM.Sim.Win('Architect');
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer'); if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs'); if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
if (buildingsOwned >= 4000) CM.Sim.Win('Grand design');
if (buildingsOwned >= 8000) CM.Sim.Win('Ecumenopolis');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer'); if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter'); if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader'); if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress'); if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
if (CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('The full picture');
if (CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('When there\'s nothing left to add');
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath'); if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker'); if (buildingsOwned >= 8000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls'); if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
@@ -3480,6 +3701,8 @@ CM.Sim.BuyBuildings = function(amount, target) {
if (me.amount >= 400) CM.Sim.Win('Dr. T'); if (me.amount >= 400) CM.Sim.Win('Dr. T');
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals'); if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb'); if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb');
if (me.amount >= 700) CM.Sim.Win('Gotta hand it to you');
if (me.amount >= 800) CM.Sim.Win('The devil\'s workshop');
} }
else { else {
for (var j in Game.Objects[me.name].tieredAchievs) { for (var j in Game.Objects[me.name].tieredAchievs) {
@@ -3523,7 +3746,7 @@ CM.Sim.BuyUpgrades = function() {
else if (i == 'Elder Covenant') { else if (i == 'Elder Covenant') {
CM.Sim.Win('Elder calm') CM.Sim.Win('Elder calm')
} }
else if (i == 'Eternal heart biscuits') { else if (i == 'Prism heart biscuits') {
CM.Sim.Win('Lovely cookies'); CM.Sim.Win('Lovely cookies');
} }
else if (i == 'Heavenly key') { else if (i == 'Heavenly key') {

View File

@@ -134,6 +134,7 @@ CM.ConfigData.Colors = {
}, },
func: function() {CM.Disp.UpdateColors();} func: function() {CM.Disp.UpdateColors();}
}; };
CM.ConfigData.UpgradeBarFixedPos = {label: ['Upgrade Bar Fixed Position OFF', 'Upgrade Bar Fixed Position ON'], desc: 'Lock the upgrade bar at top of the screen to prevent it from moving ofscreen when scrolling', toggle: true, func: function() {CM.Disp.ToggleUpgradeBarFixedPos();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true}; CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false}; CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false}; CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
@@ -176,10 +177,12 @@ CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Wa
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}}; CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true}; CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true}; CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.TooltipLump = {label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true}; CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false}; CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true}; CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
CM.ConfigData.SortBuildings = {label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
CM.ConfigData.SortUpgrades = {label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};

View File

@@ -20,6 +20,7 @@ CM.Data.Fortunes = [
'Fortune #015', 'Fortune #015',
'Fortune #016', 'Fortune #016',
'Fortune #017', 'Fortune #017',
'Fortune #018',
'Fortune #100', 'Fortune #100',
'Fortune #101', 'Fortune #101',
'Fortune #102', 'Fortune #102',
@@ -28,5 +29,5 @@ CM.Data.Fortunes = [
]; ];
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies']; CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits']; CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits']; CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits', 'Prism heart biscuits'];

View File

@@ -88,6 +88,46 @@ CM.Disp.GetTimeColor = function(price, bank, cps, time) {
return {text: text, color: color}; return {text: text, color: color};
} }
/**
* This function returns Name and Color as object for sugar lump type that is given as input param.
* @param type Sugar Lump Type.
* @returns {{text: string, color: string}}
* @constructor
*/
CM.Disp.GetLumpColor = function(type) {
var name = "";
var color = "";
switch (type) {
case 0:
name = "Normal";
color = CM.Disp.colorGray;
break;
case 1:
name = "Bifurcated";
color = CM.Disp.colorGreen;
break;
case 2:
name = "Golden";
color = CM.Disp.colorYellow;
break;
case 3:
name = "Meaty";
color = CM.Disp.colorOrange;
break;
case 4:
name = "Caramelized";
color = CM.Disp.colorPurple;
break;
default:
name = "Unknown Sugar Lump";
color = CM.Disp.colorRed;
break;
}
return {text: name, color: color};
};
CM.Disp.Beautify = function(num, frac) { CM.Disp.Beautify = function(num, frac) {
if (CM.Config.Scale != 0 && isFinite(num)) { if (CM.Config.Scale != 0 && isFinite(num)) {
var answer = ''; var answer = '';
@@ -206,6 +246,14 @@ CM.Disp.CreateCssArea = function() {
CM.Disp.Css.type = 'text/css'; CM.Disp.Css.type = 'text/css';
document.head.appendChild(CM.Disp.Css); document.head.appendChild(CM.Disp.Css);
// given the architecture of your code, you probably want these lines somewhere else,
// but I stuck them here for convenience
l("products").style.display = "grid";
l("storeBulk").style.gridRow = "1/1";
l("upgrades").style.display = "flex";
l("upgrades").style["flex-wrap"] = "wrap";
} }
CM.Disp.CreateBotBar = function() { CM.Disp.CreateBotBar = function() {
@@ -593,6 +641,24 @@ CM.Disp.UpdateBuildings = function() {
l('productPrice' + Game.Objects[i].id).style.color = ''; l('productPrice' + Game.Objects[i].id).style.color = '';
} }
} }
// Build array of pointers, sort by pp, use array index (+2) as the grid row number
// (grid rows are 1-based indexing, and row 1 is the bulk buy/sell options)
var arr = Object.keys(CM.Cache.Objects).map(k =>
{
var o = CM.Cache.Objects[k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
});
if (CM.Config.SortBuildings)
arr.sort((a, b) => a.pp - b.pp);
else
arr.sort((a, b) => a.id - b.id);
for (var x = 0; x < arr.length; x++)
Game.Objects[arr[x].name].l.style.gridRow = (x + 2) + "/" + (x + 2);
} }
CM.Disp.CreateUpgradeBar = function() { CM.Disp.CreateUpgradeBar = function() {
@@ -603,6 +669,7 @@ CM.Disp.CreateUpgradeBar = function() {
CM.Disp.UpgradeBar.style.textAlign = 'center'; CM.Disp.UpgradeBar.style.textAlign = 'center';
CM.Disp.UpgradeBar.style.fontWeight = 'bold'; CM.Disp.UpgradeBar.style.fontWeight = 'bold';
CM.Disp.UpgradeBar.style.display = 'none'; CM.Disp.UpgradeBar.style.display = 'none';
CM.Disp.UpgradeBar.style.zIndex = '21';
CM.Disp.UpgradeBar.onmouseout = function() { Game.tooltip.hide(); }; CM.Disp.UpgradeBar.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div'); var placeholder = document.createElement('div');
@@ -719,6 +786,25 @@ CM.Disp.UpdateUpgrades = function() {
l('CMUpgradeBarPurple').textContent = purple; l('CMUpgradeBarPurple').textContent = purple;
l('CMUpgradeBarGray').textContent = gray; l('CMUpgradeBarGray').textContent = gray;
} }
// Build array of pointers, sort by pp, set flex positions
var arr = [];
for (var x = 0; x < Game.UpgradesInStore.length; x++){
var o = {};
o.name = Game.UpgradesInStore[x].name;
o.price = Game.UpgradesInStore[x].basePrice;
o.pp = CM.Cache.Upgrades[o.name].pp;
arr.push(o);
}
if (CM.Config.SortUpgrades)
arr.sort((a, b) => a.pp - b.pp);
else
arr.sort((a, b) => a.price - b.price);
for (var x = 0; x < Game.UpgradesInStore.length; x++){
l("upgrade" + x).style.order = arr.findIndex(e => e.name === Game.UpgradesInStore[x].name) + 1
}
} }
CM.Disp.UpdateColors = function() { CM.Disp.UpdateColors = function() {
@@ -736,6 +822,16 @@ CM.Disp.UpdateColors = function() {
CM.Disp.UpdateBuildings(); // Class has been already set CM.Disp.UpdateBuildings(); // Class has been already set
} }
CM.Disp.ToggleUpgradeBarFixedPos = function() {
if (CM.Config.UpgradeBarFixedPos == 1) {
CM.Disp.UpgradeBar.style.position = 'sticky';
CM.Disp.UpgradeBar.style.top = '0px';
}
else {
CM.Disp.UpgradeBar.style.position = '';
}
}
CM.Disp.CreateWhiteScreen = function() { CM.Disp.CreateWhiteScreen = function() {
CM.Disp.WhiteScreen = document.createElement('div'); CM.Disp.WhiteScreen = document.createElement('div');
CM.Disp.WhiteScreen.id = 'CMWhiteScreen'; CM.Disp.WhiteScreen.id = 'CMWhiteScreen';
@@ -1097,6 +1193,8 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('BotBar')); frag.appendChild(listing('BotBar'));
frag.appendChild(listing('TimerBar')); frag.appendChild(listing('TimerBar'));
frag.appendChild(listing('TimerBarPos')); frag.appendChild(listing('TimerBarPos'));
frag.appendChild(listing('SortBuildings'));
frag.appendChild(listing('SortUpgrades'));
frag.appendChild(listing('BuildColor')); frag.appendChild(listing('BuildColor'));
frag.appendChild(listing('BulkBuildColor')); frag.appendChild(listing('BulkBuildColor'));
frag.appendChild(listing('UpBarColor')); frag.appendChild(listing('UpBarColor'));
@@ -1116,6 +1214,7 @@ CM.Disp.AddMenuPref = function(title) {
div.appendChild(label); div.appendChild(label);
frag.appendChild(div); frag.appendChild(div);
} }
frag.appendChild(listing('UpgradeBarFixedPos'));
frag.appendChild(header('Calculation')); frag.appendChild(header('Calculation'));
frag.appendChild(listing('CalcWrink')); frag.appendChild(listing('CalcWrink'));
@@ -1152,6 +1251,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('ToolWarnCautPos')); frag.appendChild(listing('ToolWarnCautPos'));
frag.appendChild(listing('TooltipGrim')); frag.appendChild(listing('TooltipGrim'));
frag.appendChild(listing('ToolWrink')); frag.appendChild(listing('ToolWrink'));
frag.appendChild(listing('TooltipLump'));
frag.appendChild(header('Statistics')); frag.appendChild(header('Statistics'));
frag.appendChild(listing('Stats')); frag.appendChild(listing('Stats'));
@@ -1429,8 +1529,8 @@ CM.Disp.AddMenuStats = function(title) {
if (CM.Config.StatsPref.Prestige) { if (CM.Config.StatsPref.Prestige) {
var possiblePresMax = Math.floor(Game.HowMuchPrestige(CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0))); var possiblePresMax = Math.floor(Game.HowMuchPrestige(CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)); var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax)))); stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
var cookiesNextFrag = document.createDocumentFragment(); var cookiesNextFrag = document.createDocumentFragment();
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook))); cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
var cookiesNextSmall = document.createElement('small'); var cookiesNextSmall = document.createElement('small');
@@ -1438,6 +1538,7 @@ CM.Disp.AddMenuStats = function(title) {
cookiesNextFrag.appendChild(cookiesNextSmall); cookiesNextFrag.appendChild(cookiesNextSmall);
stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag)); stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips)))); stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
var resetBonus = CM.Sim.ResetBonus(possiblePresMax); var resetBonus = CM.Sim.ResetBonus(possiblePresMax);
var resetFrag = document.createDocumentFragment(); var resetFrag = document.createDocumentFragment();
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus))); resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
@@ -1448,6 +1549,57 @@ CM.Disp.AddMenuStats = function(title) {
resetFrag.appendChild(resetSmall); resetFrag.appendChild(resetSmall);
} }
stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag)); stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag));
var currentPrestige = Math.floor(Game.HowMuchPrestige(Game.cookiesReset));
var willHave = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
var willGet = willHave - currentPrestige;
var addCommas = (n) =>
{
var s1 = n.toString();
var s2 = '';
for (var i in s1)
{
if ((s1.length - i) % 3 == 0 && i > 0)
s2 += ',';
s2 += s1[i];
}
return s2;
};
if (!Game.Has('Lucky digit'))
{
var delta7 = 7 - (willHave % 10);
if (delta7 < 0) delta7 += 10;
var next7Reset = willGet + delta7;
var next7Total = willHave + delta7;
var frag7 = document.createDocumentFragment();
frag7.appendChild(document.createTextNode(addCommas(next7Total) + " / " + addCommas(next7Reset) + " (+" + delta7 + ")"));
stats.appendChild(listing('Next "Lucky Digit" (total / reset)', frag7));
}
if (!Game.Has('Lucky number'))
{
var delta777 = 777 - (willHave % 1000);
if (delta777 < 0) delta777 += 1000;
var next777Reset = willGet + delta777;
var next777Total = willHave + delta777;
var frag777 = document.createDocumentFragment();
frag777.appendChild(document.createTextNode(addCommas(next777Total) + " / " + addCommas(next777Reset) + " (+" + delta777 + ")"));
stats.appendChild(listing('Next "Lucky Number" (total / reset)', frag777));
}
if (!Game.Has('Lucky payout'))
{
var delta777777 = 777777 - (willHave % 1000000);
if (delta777777 < 0) delta777777 += 1000000;
var next777777Reset = willGet + delta777777;
var next777777Total = willHave + delta777777;
var frag777777 = document.createDocumentFragment();
frag777777.appendChild(document.createTextNode(addCommas(next777777Total) + " / " + addCommas(next777777Reset) + " (+" + delta777777 + ")"));
stats.appendChild(listing('Next "Lucky Payout" (total / reset)', frag777777));
}
} }
if (Game.cpsSucked > 0) { if (Game.cpsSucked > 0) {
@@ -1697,6 +1849,17 @@ CM.Disp.AddTooltipGrimoire = function() {
} }
} }
/**
* This function improves Sugar Lump tooltip by adding extra infromation.
* @constructor
*/
CM.Disp.AddTooltipLump = function() {
if (Game.canLumps()) {
CM.Disp.TooltipLumpBack = l('lumps').onmouseover;
eval('l(\'lumps\').onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'s\', \'Lump\');}, \'this\'); Game.tooltip.wobble();}');
}
};
CM.Disp.Tooltip = function(type, name) { CM.Disp.Tooltip = function(type, name) {
if (type == 'b') { if (type == 'b') {
l('tooltip').innerHTML = Game.Objects[name].tooltip(); l('tooltip').innerHTML = Game.Objects[name].tooltip();
@@ -1737,6 +1900,10 @@ CM.Disp.Tooltip = function(type, name) {
if (!Game.UpgradesInStore[name]) return ''; if (!Game.UpgradesInStore[name]) return '';
l('tooltip').innerHTML = Game.crateTooltip(Game.UpgradesInStore[name], 'store'); l('tooltip').innerHTML = Game.crateTooltip(Game.UpgradesInStore[name], 'store');
} }
else if (type === 's') {
// Sugar Lump
l('tooltip').innerHTML = Game.lumpTooltip();
}
else { // Grimoire else { // Grimoire
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)(); l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
} }
@@ -1886,6 +2053,40 @@ CM.Disp.UpdateTooltip = function() {
CM.Disp.TooltipWarnCaut.style.display = 'none'; CM.Disp.TooltipWarnCaut.style.display = 'none';
} }
} }
else if (CM.Disp.tooltipType === 's') {
// Adding information about Sugar Lumps.
CM.Disp.TooltipWarnCaut.style.display = 'none';
l('CMDispTooltipWarn').style.display = 'none';
l('CMDispTooltipCaut').style.display = 'none';
if (CM.Config.TooltipLump === 1) {
l('CMTooltipArea').innerHTML = '';
l('tooltip').firstChild.style.paddingBottom = '4px';
var lumpTooltip = document.createElement('div');
lumpTooltip.style.border = '1px solid';
lumpTooltip.style.padding = '4px';
lumpTooltip.style.margin = '0px -4px';
lumpTooltip.id = 'CMTooltipBorder';
lumpTooltip.className = CM.Disp.colorTextPre + CM.Disp.colorGray;
var lumpHeader = document.createElement('div');
lumpHeader.style.fontWeight = 'bold';
lumpHeader.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
lumpHeader.textContent = 'Current Sugar Lump';
lumpTooltip.appendChild(lumpHeader);
var lumpType = document.createElement('div');
lumpType.id = 'CMTooltipTime';
lumpTooltip.appendChild(lumpType);
var lumpColor = CM.Disp.GetLumpColor(Game.lumpCurrentType);
lumpType.textContent = lumpColor.text;
lumpType.className = CM.Disp.colorTextPre + lumpColor.color;
l('CMTooltipArea').appendChild(lumpTooltip);
}
}
else { // Grimoire else { // Grimoire
CM.Disp.TooltipWarnCaut.style.display = 'none'; CM.Disp.TooltipWarnCaut.style.display = 'none';
l('CMDispTooltipWarn').style.display = 'none'; l('CMDispTooltipWarn').style.display = 'none';

View File

@@ -232,6 +232,7 @@ CM.DelayInit = function() {
CM.Disp.CreateTooltipWarnCaut(); CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild(); CM.Disp.AddTooltipBuild();
CM.Disp.AddTooltipGrimoire(); CM.Disp.AddTooltipGrimoire();
CM.Disp.AddTooltipLump();
CM.Disp.AddWrinklerAreaDetect(); CM.Disp.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff(); CM.Cache.InitCookiesDiff();
CM.ReplaceNative(); CM.ReplaceNative();
@@ -258,6 +259,7 @@ CM.ConfigDefault = {
BuildColor: 1, BuildColor: 1,
BulkBuildColor: 0, BulkBuildColor: 0,
UpBarColor: 1, UpBarColor: 1,
UpgradeBarFixedPos: 1,
CalcWrink: 0, CalcWrink: 0,
CPSMode: 1, CPSMode: 1,
AvgCPSHist: 3, AvgCPSHist: 3,
@@ -288,6 +290,7 @@ CM.ConfigDefault = {
ToolWarnCautPos: 1, ToolWarnCautPos: 1,
TooltipGrim:1, TooltipGrim:1,
ToolWrink: 1, ToolWrink: 1,
TooltipLump: 1,
Stats: 1, Stats: 1,
UpStats: 1, UpStats: 1,
TimeFormat: 0, TimeFormat: 0,
@@ -295,10 +298,12 @@ CM.ConfigDefault = {
GrimoireBar: 1, GrimoireBar: 1,
Scale: 2, Scale: 2,
StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1},
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'} Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'},
SortBuildings: 0,
SortUpgrades: 0
}; };
CM.ConfigPrefix = 'CMConfig'; CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2.021'; CM.VersionMajor = '2.031';
CM.VersionMinor = '2'; CM.VersionMinor = '1';

View File

@@ -65,8 +65,9 @@ CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, emuAura) {
} }
CM.Sim.Has = function(what) { CM.Sim.Has = function(what) {
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0; var it = CM.Sim.Upgrades[what];
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0); if (Game.ascensionMode == 1 && (it.pool == 'prestige' || it.tier == 'fortune')) return 0;
return (it ? it.bought : 0);
} }
@@ -220,6 +221,8 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Fortune #100')) mult *= 1.01; if (CM.Sim.Has('Fortune #100')) mult *= 1.01;
if (CM.Sim.Has('Fortune #101')) mult *= 1.07; if (CM.Sim.Has('Fortune #101')) mult *= 1.07;
if (CM.Sim.Has('Dragon scale')) mult *= 1.03;
var buildMult = 1; var buildMult = 1;
if (Game.hasGod) { if (Game.hasGod) {
var godLvl = Game.hasGod('asceticism'); var godLvl = Game.hasGod('asceticism');
@@ -250,16 +253,8 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03; if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
for (var i in CM.Sim.Objects) { var milkProgress = CM.Sim.AchievementsOwned / 25;
var me = CM.Sim.Objects[i]; var milkMult = 1;
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
var milkMult=1;
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05; if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
//if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05; //if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05; milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
@@ -274,21 +269,31 @@ CM.Sim.CalculateGains = function() {
var catMult = 1; var catMult = 1;
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult); if (CM.Sim.Has('Kitten workers')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult); if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult); if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten managers')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten experts')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult); if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult); if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult); if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten executives')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.115 * milkMult); if (CM.Sim.Has('Kitten executives')) catMult *= (1 + milkProgress * 0.115 * milkMult);
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); if (CM.Sim.Has('Kitten angels')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Fortune #103')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult); if (CM.Sim.Has('Fortune #103')) catMult *= (1 + milkProgress * 0.05 * milkMult);
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
if (me.name == "Grandma" && CM.Sim.Has('Milkhelp&reg; lactose intolerance relief tablets')) storedCps *= 1 + 0.05 * milkProgress * milkMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9;//"egg"
mult *= catMult; mult *= catMult;
@@ -337,7 +342,7 @@ CM.Sim.CalculateGains = function() {
mult *= CM.Sim.getCPSBuffMult(); mult *= CM.Sim.getCPSBuffMult();
// Pointless? // Pointless?
name = Game.bakeryName.toLowerCase(); var name = Game.bakeryName.toLowerCase();
if (name == 'orteil') mult *= 0.99; if (name == 'orteil') mult *= 0.99;
else if (name == 'ortiel') mult *= 0.98; //or so help me else if (name == 'ortiel') mult *= 0.98; //or so help me
@@ -402,19 +407,25 @@ CM.Sim.CheckOtherAchiev = function() {
if (minAmount >= 400) CM.Sim.Win('Quadricentennial'); if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half'); if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
if (minAmount >= 500) CM.Sim.Win('Quincentennial'); if (minAmount >= 500) CM.Sim.Win('Quincentennial');
if (minAmount >= 550) CM.Sim.Win('Quincentennial and a half');
if (minAmount >= 600) CM.Sim.Win('Sexcentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder'); if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 500) CM.Sim.Win('Architect'); if (buildingsOwned >= 500) CM.Sim.Win('Architect');
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer'); if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs'); if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
if (buildingsOwned >= 4000) CM.Sim.Win('Grand design');
if (buildingsOwned >= 8000) CM.Sim.Win('Ecumenopolis');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer'); if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter'); if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader'); if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress'); if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
if (CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('The full picture');
if (CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('When there\'s nothing left to add');
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath'); if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker'); if (buildingsOwned >= 8000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls'); if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
@@ -457,6 +468,8 @@ CM.Sim.BuyBuildings = function(amount, target) {
if (me.amount >= 400) CM.Sim.Win('Dr. T'); if (me.amount >= 400) CM.Sim.Win('Dr. T');
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals'); if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb'); if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb');
if (me.amount >= 700) CM.Sim.Win('Gotta hand it to you');
if (me.amount >= 800) CM.Sim.Win('The devil\'s workshop');
} }
else { else {
for (var j in Game.Objects[me.name].tieredAchievs) { for (var j in Game.Objects[me.name].tieredAchievs) {
@@ -500,7 +513,7 @@ CM.Sim.BuyUpgrades = function() {
else if (i == 'Elder Covenant') { else if (i == 'Elder Covenant') {
CM.Sim.Win('Elder calm') CM.Sim.Win('Elder calm')
} }
else if (i == 'Eternal heart biscuits') { else if (i == 'Prism heart biscuits') {
CM.Sim.Win('Lovely cookies'); CM.Sim.Win('Lovely cookies');
} }
else if (i == 'Heavenly key') { else if (i == 'Heavenly key') {