Started annotating Cache.js

This commit is contained in:
Daniel van Noord
2021-02-07 10:32:23 +01:00
parent 4d0b5097fd
commit df8957338b

View File

@@ -15,6 +15,7 @@ CM.Cache.InitCache = function() {
CM.Cache.CacheDragonAuras();
CM.Cache.CacheWrinklers();
CM.Cache.CacheStats();
CM.Cache.RemakeChain();
CM.Cache.CacheMissingUpgrades();
};
@@ -86,25 +87,22 @@ CM.Cache.CacheWrinklers = function() {
* @global {string} CM.Cache.EdificeBuilding Name of most expensive building possible with Spontaneous Edifice
*/
CM.Cache.CacheStats = function() {
var goldenMult = CM.Cache.GoldenCookiesMult;
var wrathMult = CM.Cache.WrathCookiesMult;
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 900) / 0.15;
CM.Cache.Lucky *= CM.Cache.DragonsFortuneMultAdjustment;
var cpsBuffMult = CM.Sim.getCPSBuffMult();
let cpsBuffMult = CM.Sim.getCPSBuffMult();
if (cpsBuffMult > 0) CM.Cache.Lucky /= cpsBuffMult;
else CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = goldenMult * (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyWrathReward = wrathMult * (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyReward = CM.Cache.GoldenCookiesMult * (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyWrathReward = CM.Cache.WrathCookiesMult * (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
CM.Cache.LuckyRewardFrenzy = goldenMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.LuckyWrathRewardFrenzy = wrathMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.LuckyRewardFrenzy = CM.Cache.GoldenCookiesMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.LuckyWrathRewardFrenzy = CM.Cache.WrathCookiesMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.Conjure = CM.Cache.Lucky * 2;
CM.Cache.ConjureReward = CM.Cache.Conjure * 0.15;
CM.Cache.Edifice = 0;
var max = 0;
var n = 0;
let max = 0;
let n = 0;
for (let i of Object.keys(Game.Objects)) {
if (Game.Objects[i].amount > max) max = Game.Objects[i].amount;
if (Game.Objects[i].amount > 0) n++;
@@ -119,6 +117,56 @@ CM.Cache.CacheStats = function() {
}
};
/**
* This functions calculates the max possible payout
* It is called by CM.Disp.CreateStatsChainSection() and CM.Cache.RemakeChain()
* @param {number} digit
* @param {number} maxPayout
* @param {number} mult
* @returns {number} moni Cookies to be earned with Cookie Chain
*/
CM.Cache.MaxChainMoni = function(digit, maxPayout, mult) {
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
while (nextMoni < maxPayout) {
chain++;
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
}
return [moni, nextMoni];
};
/**
* This functions caches data related to Chain Cookies reward from Golden Cookioes
* It is called by CM.Loop() upon changes to cps and CM.Cache.InitCache()
* TODO: Fairly sure this is incorrect..
* @global {number} CM.Cache.Chain Cookies required for max Cookie Chain normal
*/
CM.Cache.RemakeChain = function() {
let maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6 * CM.Cache.DragonsFortuneMultAdjustment;
// Removes effect of Frenzy etc.
let cpsBuffMult = CM.Sim.getCPSBuffMult();
if (cpsBuffMult > 0) maxPayout /= cpsBuffMult;
else maxPayout = 0;
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout, CM.Cache.GoldenCookiesMult);
CM.Cache.ChainRequired = CM.Cache.ChainReward[0] * 2;
CM.Cache.ChainRequiredNext = CM.Cache.ChainReward[1] / 60 / 60 / 6 / CM.Cache.DragonsFortuneMultAdjustment;
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout, CM.Cache.WrathCookiesMult);
CM.Cache.ChainWrathRequired = CM.Cache.ChainWrathReward[0] * 2;
CM.Cache.ChainWrathRequiredNext = CM.Cache.ChainWrathReward[1] / 60 / 60 / 6 / CM.Cache.DragonsFortuneMultAdjustment;
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7, CM.Cache.GoldenCookiesMult);
CM.Cache.ChainFrenzyRequired = CM.Cache.ChainFrenzyReward[0] * 2;
CM.Cache.ChainFrenzyRequiredNext = CM.Cache.ChainFrenzyReward[1] / 60 / 60 / 6 / CM.Cache.DragonsFortuneMultAdjustment;
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7, CM.Cache.WrathCookiesMult);
CM.Cache.ChainFrenzyWrathRequired = CM.Cache.ChainFrenzyReward[0] * 2;
CM.Cache.ChainFrenzyWrathRequiredNext = CM.Cache.ChainFrenzyReward[1] / 60 / 60 / 6 / CM.Cache.DragonsFortuneMultAdjustment;
};
/**
* This functions caches variables related to missing upgrades
* It is called by CM.Loop() and CM.Cache.InitCache()
@@ -348,15 +396,10 @@ CM.Cache.CacheDragonCost = function() {
};
/********
* Section: UNSORTED */
* Section: ? */
CM.Cache.NextNumber = function(base) {
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
while (base == base + count) {
count = CM.Cache.NextNumber(count);
}
return (base + count);
};
/********
* Section: UNSORTED */
CM.Cache.RemakeBuildingsPrices = function() {
for (let i of Object.keys(Game.Objects)) {
@@ -560,66 +603,6 @@ CM.Cache.RemakeGoldenAndWrathCookiesMults = function() {
}
};
CM.Cache.MaxChainMoni = function(digit, maxPayout, mult) {
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
while (nextMoni < maxPayout) {
chain++;
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
}
return moni;
};
CM.Cache.RemakeChain = function() {
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
maxPayout *= CM.Cache.DragonsFortuneMultAdjustment;
var cpsBuffMult = CM.Sim.getCPSBuffMult();
if (cpsBuffMult > 0) {
maxPayout /= cpsBuffMult;
} else {
maxPayout = 0;
}
var goldenMult = CM.Cache.GoldenCookiesMult;
var wrathMult = CM.Cache.WrathCookiesMult;
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout, goldenMult);
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout, wrathMult);
if (maxPayout < CM.Cache.ChainReward) {
CM.Cache.Chain = 0;
}
else {
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.5;
}
if (maxPayout < CM.Cache.ChainWrathReward) {
CM.Cache.ChainWrath = 0;
}
else {
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
}
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7, goldenMult);
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7, wrathMult);
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
CM.Cache.ChainFrenzy = 0;
}
else {
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.5;
}
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
CM.Cache.ChainFrenzyWrath = 0;
}
else {
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.5;
}
};
CM.Cache.RemakeSeaSpec = function() {
if (Game.season == 'christmas') {
var val = Game.cookiesPs * 60;