Added Loop to hook of modding api #468
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@@ -29,7 +29,6 @@ CM.Cache.InitCache = function() {
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* @global {number} CM.Cache.dragonAura2 The number of the second (left) Aura
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*/
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CM.Cache.CacheDragonAuras = function() {
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/** @global */
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CM.Cache.dragonAura = Game.dragonAura;
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CM.Cache.dragonAura2 = Game.dragonAura2;
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};
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@@ -19,6 +19,8 @@ CM.init = function() {
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if (proceed) {
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CM.DelayInit();
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Game.registerHook('draw', CM.Disp.Draw);
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Game.registerHook('logic', CM.Loop);
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}
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};
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@@ -93,12 +93,6 @@ CM.ReplaceNative = function() {
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else return CM.Disp.FormatTime(time / Game.fps, 1);
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};
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CM.Backup.Loop = Game.Loop;
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Game.Loop = function() {
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CM.Backup.Loop();
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CM.Loop();
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};
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CM.Backup.Logic = Game.Logic;
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eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
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Game.Logic = function() {
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