Fix to work with 1.9 beta mostly
This commit is contained in:
243
src/Sim.js
243
src/Sim.js
@@ -11,6 +11,7 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, increase) {
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if (Game.Has('Santa\'s dominion')) price *= 0.99;
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if (Game.Has('Faberge egg')) price *= 0.99;
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if (Game.Has('Divine discount')) price *= 0.99;
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if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
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totalPrice += Math.ceil(price);
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count++;
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}
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@@ -20,7 +21,9 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, increase) {
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CM.Sim.BuildingSell = function(basePrice, start, amount) {
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var totalMoni = 0;
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while (amount > 0) {
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totalMoni += Math.floor(CM.Sim.BuildingGetPrice(basePrice, start, 1) * 0.5);
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var giveBack = 0.5;
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if (Game.hasAura('Earth Shatterer')) giveBack = 0.85;
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totalMoni += Math.floor(CM.Sim.BuildingGetPrice(basePrice, start, 1) * giveBack);
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start--;
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amount--;
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}
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@@ -33,27 +36,34 @@ CM.Sim.Win = function(what) {
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if (CM.Sim.Achievements[what]) {
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if (CM.Sim.Achievements[what].won == 0) {
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CM.Sim.Achievements[what].won = 1;
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if (Game.Achievements[what].hide != 3) CM.Sim.AchievementsOwned++;
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if (Game.Achievements[what].pool != 'shadow') CM.Sim.AchievementsOwned++;
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}
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}
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}
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eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
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CM.Sim.CopyData = function() {
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// Other variables
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CM.Sim.UpgradesOwned = Game.UpgradesOwned;
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CM.Sim.pledges = Game.pledges;
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CM.Sim.AchievementsOwned = Game.AchievementsOwned;
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eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim'));
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CM.Sim.hasAura = function(what) {
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if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
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return true;
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else
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return false;
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}
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eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game.Has').join('CM.Sim.Has').split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades').split('me.synergies').join('Game.Objects[me.name].synergies').split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount').split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount'));
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eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
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CM.Sim.InitData = function() {
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// Buildings
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CM.Sim.Objects = [];
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for (var i in Game.Objects) {
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CM.Sim.Objects[i] = {};
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var me = Game.Objects[i];
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var you = CM.Sim.Objects[i];
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you.amount = me.amount;
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eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
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eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult').split('Game.getGrandmaSynergyUpgradeMultiplier').join('CM.Sim.getGrandmaSynergyUpgradeMultiplier'));
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// Below is needed for above eval!
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you.baseCps = me.baseCps;
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you.name = me.name;
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@@ -63,15 +73,41 @@ CM.Sim.CopyData = function() {
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CM.Sim.Upgrades = [];
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for (var i in Game.Upgrades) {
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CM.Sim.Upgrades[i] = {};
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var me = Game.Upgrades[i];
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var you = CM.Sim.Upgrades[i];
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you.bought = me.bought;
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}
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// Achievements
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CM.Sim.Achievements = [];
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for (var i in Game.Achievements) {
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CM.Sim.Achievements[i] = {};
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}
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}
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CM.Sim.CopyData = function() {
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// Other variables
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CM.Sim.UpgradesOwned = Game.UpgradesOwned;
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CM.Sim.pledges = Game.pledges;
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CM.Sim.AchievementsOwned = Game.AchievementsOwned;
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CM.Sim.heavenlyPower = Game.heavenlyPower;
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CM.Sim.prestige = Game.prestige;
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CM.Sim.dragonAura = Game.dragonAura;
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CM.Sim.dragonAura2 = Game.dragonAura2;
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// Buildings
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for (var i in Game.Objects) {
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var me = Game.Objects[i];
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var you = CM.Sim.Objects[i];
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you.amount = me.amount;
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}
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// Upgrades
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for (var i in Game.Upgrades) {
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var me = Game.Upgrades[i];
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var you = CM.Sim.Upgrades[i];
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you.bought = me.bought;
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}
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// Achievements
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for (var i in Game.Achievements) {
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var me = Game.Achievements[i];
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var you = CM.Sim.Achievements[i];
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you.won = me.won;
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@@ -83,20 +119,18 @@ CM.Sim.CalculateGains = function() {
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CM.Sim.cookiesPs = 0;
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var mult = 1;
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var heavenlyMult = 0;
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if (CM.Sim.Has('Heavenly chip secret')) heavenlyMult += 0.05;
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if (CM.Sim.Has('Heavenly cookie stand')) heavenlyMult += 0.20;
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if (CM.Sim.Has('Heavenly bakery')) heavenlyMult += 0.25;
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if (CM.Sim.Has('Heavenly confectionery')) heavenlyMult += 0.25;
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if (CM.Sim.Has('Heavenly key')) heavenlyMult += 0.25;
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mult += parseFloat(Game.heavenlyCookies) *0.1 * heavenlyMult;
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var heavenlyMult = CM.Sim.GetHeavenlyMultiplier();
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mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * heavenlyMult;
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var cookieMult = 0;
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for (var i in CM.Sim.Upgrades) {
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var me = CM.Sim.Upgrades[i];
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if (me.bought > 0) {
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if (Game.Upgrades[i].pool == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult *= (1 + (typeof(Game.Upgrades[i].power) == 'function' ? Game.Upgrades[i].power(Game.Upgrades[i]) : Game.Upgrades[i].power) * 0.01);
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if (Game.Upgrades[i].pool == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) cookieMult += (typeof(Game.Upgrades[i].power) == 'function' ? Game.Upgrades[i].power(Game.Upgrades[i]) : Game.Upgrades[i].power);
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}
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}
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mult *= (1 + 0.01 * cookieMult);
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if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
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if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
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if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
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@@ -109,7 +143,7 @@ CM.Sim.CalculateGains = function() {
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if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
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if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
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if (CM.Sim.Has('Santa\'s legacy')) mult *= (Game.santaLevel + 1) * 0.05;
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if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.05;
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for (var i in CM.Sim.Objects) {
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var me = CM.Sim.Objects[i];
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@@ -117,14 +151,18 @@ CM.Sim.CalculateGains = function() {
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}
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if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
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if (CM.Sim.Has('"god"')) CM.Sim.cookiesPs += 9;// "god"
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var milkMult = CM.Sim.Has('Santa\'s milk and cookies') ? 1.05 : 1;
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var milkMult=1;
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if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
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if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
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if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult);
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if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
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if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
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var eggMult = 0;
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@@ -147,16 +185,29 @@ CM.Sim.CalculateGains = function() {
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eggMult += (1 - Math.pow(1 - day / 100, 3)) * 10;
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}
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mult *= (1 + 0.01 * eggMult);
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if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
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var rawCookiesPs = CM.Sim.cookiesPs * mult;
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for (var i = 0; i < Game.cpsAchievs.length / 2; i++) {
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if (rawCookiesPs >= Game.cpsAchievs[i * 2 + 1]) CM.Sim.Win(Game.cpsAchievs[i * 2]);
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for (var i in Game.CpsAchievements) {
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if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
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}
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if (Game.frenzy > 0) mult *= Game.frenzyPower;
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if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
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if (CM.Sim.Has('Golden switch [off]')) {
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var goldenSwitchMult = 1.25;
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if (CM.Sim.Has('Residual luck')) {
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var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
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for (var i in upgrades) {
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if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.01;
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}
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}
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mult *= goldenSwitchMult;
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}
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CM.Sim.cookiesPs *= mult;
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};
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@@ -173,40 +224,28 @@ CM.Sim.CheckOtherAchiev = function() {
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if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
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if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
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// Redo?
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var buildingsOwned = 0;
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var oneOfEach = 1;
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var mathematician = 1;
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var base10 = 1;
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var centennial = 1;
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var centennialhalf = 1;
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var bicentennial = 1;
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var minAmount = 100000;
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for (var i in CM.Sim.Objects) {
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buildingsOwned += CM.Sim.Objects[i].amount;
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if (!CM.Sim.HasAchiev('One with everything')) {
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if (CM.Sim.Objects[i].amount == 0) oneOfEach = 0;
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}
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minAmount = Math.min(CM.Sim.Objects[i].amount, minAmount);
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if (!CM.Sim.HasAchiev('Mathematician')) {
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if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
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}
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if (!CM.Sim.HasAchiev('Base 10')) {
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if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id)*10) base10 = 0;
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}
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if (!CM.Sim.HasAchiev('Centennial')) {
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if (CM.Sim.Objects[i].amount < 100) centennial = 0;
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}
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if (!CM.Sim.HasAchiev('Centennial and a half')) {
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if (CM.Sim.Objects[i].amount < 150) centennialhalf = 0;
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}
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if (!CM.Sim.HasAchiev('Bicentennial')) {
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if (CM.Sim.Objects[i].amount < 200) bicentennial = 0;
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}
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}
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if (oneOfEach == 1) CM.Sim.Win('One with everything');
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if (minAmount >= 1) CM.Sim.Win('One with everything');
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if (mathematician == 1) CM.Sim.Win('Mathematician');
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if (base10 == 1) CM.Sim.Win('Base 10');
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if (centennial == 1) CM.Sim.Win('Centennial');
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if (centennialhalf == 1) CM.Sim.Win('Centennial and a half');
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if (bicentennial == 1) CM.Sim.Win('Bicentennial');
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if (minAmount >= 100) CM.Sim.Win('Centennial');
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if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
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if (minAmount >= 200) CM.Sim.Win('Bicentennial');
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if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
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if (buildingsOwned >= 100) CM.Sim.Win('Builder');
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if (buildingsOwned >= 500) CM.Sim.Win('Architect');
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@@ -216,7 +255,11 @@ CM.Sim.CheckOtherAchiev = function() {
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if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
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if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
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if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
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if (CM.Sim.UpgradesOwned >= 150) CM.Sim.Win('Lord of Progress');
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if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
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if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
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if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
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var hasAllHalloCook = true;
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for (var i in CM.Data.HalloCookies) {
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@@ -246,98 +289,13 @@ CM.Sim.BuyBuildings = function(amount, target) {
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if (me.amount >= 200) CM.Sim.Win('The Digital');
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if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
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if (me.amount >= 400) CM.Sim.Win('Dr. T');
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if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
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}
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else if (i == 'Grandma') {
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if (me.amount >= 1) CM.Sim.Win('Grandma\'s cookies');
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if (me.amount >= 50) CM.Sim.Win('Sloppy kisses');
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if (me.amount >= 100) CM.Sim.Win('Retirement home');
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if (me.amount >= 150) CM.Sim.Win('Friend of the ancients');
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if (me.amount >= 200) CM.Sim.Win('Ruler of the ancients');
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if (me.amount >= 250) CM.Sim.Win('The old never bothered me anyway');
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}
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else if (i == 'Farm') {
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if (me.amount >= 1) CM.Sim.Win('My first farm');
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if (me.amount >= 50) CM.Sim.Win('Reap what you sow');
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if (me.amount >= 100) CM.Sim.Win('Farm ill');
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if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
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if (me.amount >= 200) CM.Sim.Win('Homegrown');
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}
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else if (i == 'Mine') {
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if (me.amount >= 1) CM.Sim.Win('You know the drill');
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if (me.amount >= 50) CM.Sim.Win('Excavation site');
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if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
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if (me.amount >= 150) CM.Sim.Win('Can you dig it');
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if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
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}
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else if (i == 'Factory') {
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if (me.amount >= 1) CM.Sim.Win('Production chain');
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if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
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if (me.amount >= 100) CM.Sim.Win('Global warming');
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if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
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if (me.amount >= 200) CM.Sim.Win('Technocracy');
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}
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else if (i == 'Bank') {
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if (me.amount >= 1) CM.Sim.Win('Pretty penny');
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if (me.amount >= 50) CM.Sim.Win('Fit the bill');
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if (me.amount >= 100) CM.Sim.Win('A loan in the dark');
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if (me.amount >= 150) CM.Sim.Win('Need for greed');
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if (me.amount >= 200) CM.Sim.Win('It\'s the economy, stupid');
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}
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else if (i == 'Temple') {
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if (me.amount >= 1) CM.Sim.Win('Your time to shrine');
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if (me.amount >= 50) CM.Sim.Win('Shady sect');
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if (me.amount >= 100) CM.Sim.Win('New-age cult');
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if (me.amount >= 150) CM.Sim.Win('Organized religion');
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if (me.amount >= 200) CM.Sim.Win('Fanaticism');
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}
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else if (i == 'Wizard tower') {
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if (me.amount >= 1) CM.Sim.Win('Bewitched');
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if (me.amount >= 50) CM.Sim.Win('The sorcerer\'s apprentice');
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if (me.amount >= 100) CM.Sim.Win('Charms and enchantments');
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if (me.amount >= 150) CM.Sim.Win('Curses and maledictions');
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if (me.amount >= 200) CM.Sim.Win('Magic kingdom');
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}
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else if (i == 'Shipment') {
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if (me.amount >= 1) CM.Sim.Win('Expedition');
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if (me.amount >= 50) CM.Sim.Win('Galactic highway');
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if (me.amount >= 100) CM.Sim.Win('Far far away');
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if (me.amount >= 150) CM.Sim.Win('Type II civilization');
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if (me.amount >= 200) CM.Sim.Win('We come in peace');
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}
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else if (i == 'Alchemy lab') {
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if (me.amount >= 1) CM.Sim.Win('Transmutation');
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if (me.amount >= 50) CM.Sim.Win('Transmogrification');
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if (me.amount >= 100) CM.Sim.Win('Gold member');
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if (me.amount >= 150) CM.Sim.Win('Gild wars');
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if (me.amount >= 200) CM.Sim.Win('The secrets of the universe');
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}
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else if (i == 'Portal') {
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if (me.amount >= 1) CM.Sim.Win('A whole new world');
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if (me.amount >= 50) CM.Sim.Win('Now you\'re thinking');
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if (me.amount >= 100) CM.Sim.Win('Dimensional shift');
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if (me.amount >= 150) CM.Sim.Win('Brain-split');
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if (me.amount >= 200) CM.Sim.Win('Realm of the Mad God');
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}
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else if (i == 'Time machine') {
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if (me.amount >= 1) CM.Sim.Win('Time warp');
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if (me.amount >= 50) CM.Sim.Win('Alternate timeline');
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if (me.amount >= 100) CM.Sim.Win('Rewriting history');
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if (me.amount >= 150) CM.Sim.Win('Time duke');
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if (me.amount >= 200) CM.Sim.Win('Forever and ever');
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}
|
||||
else if (i == 'Antimatter condenser') {
|
||||
if (me.amount >= 1) CM.Sim.Win('Antibatter');
|
||||
if (me.amount >= 50) CM.Sim.Win('Quirky quarks');
|
||||
if (me.amount >= 100) CM.Sim.Win('It does matter!');
|
||||
if (me.amount >= 150) CM.Sim.Win('Molecular maestro');
|
||||
if (me.amount >= 200) CM.Sim.Win('Walk the planck');
|
||||
}
|
||||
else if (i == 'Prism') {
|
||||
if (me.amount >= 1) CM.Sim.Win('Lone photon');
|
||||
if (me.amount >= 50) CM.Sim.Win('Dazzling glimmer');
|
||||
if (me.amount >= 100) CM.Sim.Win('Blinding flash');
|
||||
if (me.amount >= 150) CM.Sim.Win('Unending glow');
|
||||
if (me.amount >= 200) CM.Sim.Win('Rise and shine');
|
||||
else {
|
||||
for (var j in Game.Objects[me.name].tieredAchievs) {
|
||||
if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock)
|
||||
CM.Sim.Win(Game.Objects[me.name].tieredAchievs[j].name);
|
||||
}
|
||||
}
|
||||
|
||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||
@@ -358,11 +316,11 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
||||
CM.Sim.BuyUpgrades = function() {
|
||||
CM.Cache.Upgrades = [];
|
||||
for (var i in Game.Upgrades) {
|
||||
if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked && Game.Upgrades[i].pool != 'prestige') {
|
||||
if (Game.Upgrades[i].pool == 'toggle' || (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked && Game.Upgrades[i].pool != 'prestige')) {
|
||||
CM.Sim.CopyData();
|
||||
var me = CM.Sim.Upgrades[i];
|
||||
me.bought = 1;
|
||||
if (Game.Upgrades[i].pool == '' || Game.Upgrades[i].pool == 'cookie') CM.Sim.UpgradesOwned++;
|
||||
if (Game.Upgrades[i].pool == '' || Game.Upgrades[i].pool == 'cookie' || Game.Upgrades[i].pool == 'tech') CM.Sim.UpgradesOwned++;
|
||||
|
||||
if (i == 'Elder Pledge') {
|
||||
CM.Sim.pledges++;
|
||||
@@ -406,7 +364,8 @@ CM.Sim.ResetBonus = function() {
|
||||
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
||||
|
||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user