Cache gods and implement CM.Sim.hasGodI()
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@@ -2340,8 +2340,8 @@ CM.Disp.UpdateWrinklerTooltip = function() {
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if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
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sucked *= toSuck;
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if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
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if (Game.hasGod) {
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var godLvl = Game.hasGod('scorn');
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if (CM.Sim.Objects.Temple.minigameLoaded) {
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var godLvl = CM.Sim.hasGod('scorn');
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if (godLvl == 1) sucked *= 1.15;
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else if (godLvl == 2) sucked *= 1.1;
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else if (godLvl == 3) sucked *= 1.05;
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