From d40f90d233e445624f0160502e8d8d2ae4e9209e Mon Sep 17 00:00:00 2001 From: DanielNoord Date: Tue, 24 Nov 2020 18:35:56 +0100 Subject: [PATCH] Sort Building list based on PP of selected buy mode (#340) --- CookieMonster.js | 4 ++-- src/Disp.js | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/CookieMonster.js b/CookieMonster.js index a62aad5..517adc9 100644 --- a/CookieMonster.js +++ b/CookieMonster.js @@ -1283,9 +1283,9 @@ CM.Disp.UpdateBuildings = function() { // Build array of pointers, sort by pp, use array index (+2) as the grid row number // (grid rows are 1-based indexing, and row 1 is the bulk buy/sell options) - var arr = Object.keys(CM.Cache.Objects).map(k => + var arr = Object.keys(CM.Cache[target]).map(k => { - var o = CM.Cache.Objects[k]; + var o = CM.Cache[target][k]; o.name = k; o.id = Game.Objects[k].id; return o; diff --git a/src/Disp.js b/src/Disp.js index 2dbc5a9..ec26c81 100644 --- a/src/Disp.js +++ b/src/Disp.js @@ -644,9 +644,9 @@ CM.Disp.UpdateBuildings = function() { // Build array of pointers, sort by pp, use array index (+2) as the grid row number // (grid rows are 1-based indexing, and row 1 is the bulk buy/sell options) - var arr = Object.keys(CM.Cache.Objects).map(k => + var arr = Object.keys(CM.Cache[target]).map(k => { - var o = CM.Cache.Objects[k]; + var o = CM.Cache[target][k]; o.name = k; o.id = Game.Objects[k].id; return o;