Small naming fixes
This commit is contained in:
18
src/Main.js
18
src/Main.js
@@ -145,17 +145,17 @@ CM.Loop = function() {
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if (!Game.OnAscend && Game.AscendTimer === 0) {
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// CM.Sim.DoSims is set whenever CPS has changed
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if (CM.Sim.DoSims) {
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CM.Cache.RemakeIncome();
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CM.Cache.CacheIncome();
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CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
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CM.Cache.RemakeGoldenAndWrathCookiesMults();
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CM.Cache.CacheGoldenAndWrathCookiesMults();
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CM.Cache.CacheStats();
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CM.Cache.CacheMissingUpgrades();
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CM.Cache.RemakeChain();
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CM.Cache.CacheChain();
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CM.Cache.CacheDragonCost();
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CM.Cache.RemakeSeaSpec();
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CM.Cache.RemakeSellForChoEgg();
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CM.Cache.CacheSeaSpec();
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CM.Cache.CacheSellForChoEgg();
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CM.Sim.DoSims = 0;
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@@ -173,7 +173,7 @@ CM.Loop = function() {
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}
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if (CM.Cache.DoRemakeBuildPrices) {
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CM.Cache.RemakeBuildingsPrices();
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CM.Cache.CacheBuildingsPrices();
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CM.Cache.DoRemakeBuildPrices = 0;
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}
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@@ -181,7 +181,7 @@ CM.Loop = function() {
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CM.Cache.CacheWrinklers();
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// Calculate PP
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CM.Cache.RemakePP();
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CM.Cache.CachePP();
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}
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// Check all changing minigames and game-states
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@@ -193,8 +193,8 @@ CM.Loop = function() {
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CM.Main.CheckWrinklerCount();
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// Update Average CPS (might need to move)
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CM.Cache.UpdateCurrWrinklerCPS();
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CM.Cache.UpdateAvgCPS();
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CM.Cache.CacheCurrWrinklerCPS();
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CM.Cache.CacheAvgCPS();
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};
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CM.DelayInit = function() {
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