Change to "color" to "colour"
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@@ -33,10 +33,10 @@ export function CreateBotBar() {
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table.style.whiteSpace = 'nowrap';
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const tbody = table.appendChild(document.createElement('tbody'));
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const firstCol = function (text, color) {
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const firstCol = function (text, colour) {
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const td = document.createElement('td');
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td.style.textAlign = 'right';
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td.className = ColourTextPre + color;
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td.className = ColourTextPre + colour;
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td.textContent = text;
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return td;
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};
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@@ -86,7 +86,7 @@ export function UpdateBotBar() {
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2,
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);
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l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[count].className =
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ColourTextPre + target[i].color;
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ColourTextPre + target[i].colour;
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let PPString;
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if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.PPDisplayTime)
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PPString = FormatTime(Math.round(target[i].pp));
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@@ -96,7 +96,7 @@ export function UpdateBotBar() {
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(Game.Objects[i].bulkPrice - (Game.cookies + GetWrinkConfigBank())) / GetCPS(),
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);
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l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[count].className =
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ColourTextPre + timeColour.color;
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ColourTextPre + timeColour.colour;
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if (timeColour.text === 'Done!' && Game.cookies < Game.Objects[i].bulkPrice) {
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l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[
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count
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@@ -6,7 +6,7 @@ import { ColourBackPre, ColourBlue, ColourTextPre } from '../VariablesAndData';
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* This function creates an indivudual timer for the timer bar
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* @param {string} id An id to identify the timer
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* @param {string} name The title of the timer
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* @param [{{string}, {string}}, ...] bars ([id, color]) The id and colours of individual parts of the timer
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* @param [{{string}, {string}}, ...] bars ([id, colour]) The id and colours of individual parts of the timer
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*/
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export function CreateTimer(id, name, bars) {
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const timerBar = document.createElement('div');
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@@ -36,20 +36,20 @@ export function CreateTimer(id, name, bars) {
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div.appendChild(type);
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for (let i = 0; i < bars.length; i++) {
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const colorBar = document.createElement('span');
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colorBar.id = bars[i].id;
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colorBar.style.display = 'inline-block';
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colorBar.style.height = '10px';
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colorBar.style.verticalAlign = 'text-top';
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colorBar.style.textAlign = 'center';
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const colourBar = document.createElement('span');
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colourBar.id = bars[i].id;
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colourBar.style.display = 'inline-block';
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colourBar.style.height = '10px';
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colourBar.style.verticalAlign = 'text-top';
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colourBar.style.textAlign = 'center';
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if (bars.length - 1 === i) {
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colorBar.style.borderTopRightRadius = '10px';
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colorBar.style.borderBottomRightRadius = '10px';
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colourBar.style.borderTopRightRadius = '10px';
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colourBar.style.borderBottomRightRadius = '10px';
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}
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if (typeof bars[i].color !== 'undefined') {
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colorBar.className = ColourBackPre + bars[i].color;
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if (typeof bars[i].colour !== 'undefined') {
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colourBar.className = ColourBackPre + bars[i].colour;
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}
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div.appendChild(colorBar);
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div.appendChild(colourBar);
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}
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const timer = document.createElement('span');
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@@ -26,21 +26,21 @@ export function CreateTimerBar() {
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// Create standard Autosave bar
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const CMTimerBarAutosave = CreateTimer('CMTimerBarAutosave', 'Autosave', [
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{ id: 'CMTimerBarAutosaveBar', color: ColourPurple },
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{ id: 'CMTimerBarAutosaveBar', colour: ColourPurple },
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]);
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TimerBar.appendChild(CMTimerBarAutosave);
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// Create standard Golden Cookie bar
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const CMTimerBarGC = CreateTimer('CMTimerBarGC', 'Next Cookie', [
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{ id: 'CMTimerBarGCMinBar', color: ColourGray },
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{ id: 'CMTimerBarGCBar', color: ColourPurple },
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{ id: 'CMTimerBarGCMinBar', colour: ColourGray },
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{ id: 'CMTimerBarGCBar', colour: ColourPurple },
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]);
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TimerBar.appendChild(CMTimerBarGC);
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// Create standard Reindeer bar
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const CMTimerBarRen = CreateTimer('CMTimerBarRen', 'Next Reindeer', [
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{ id: 'CMTimerBarRenMinBar', color: ColourGray },
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{ id: 'CMTimerBarRenBar', color: ColourOrange },
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{ id: 'CMTimerBarRenMinBar', colour: ColourGray },
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{ id: 'CMTimerBarRenBar', colour: ColourOrange },
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]);
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TimerBar.appendChild(CMTimerBarRen);
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const TimerBarBuffTimers = document.createElement('div');
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@@ -171,7 +171,7 @@ export function UpdateTimerBar() {
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]);
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timer.style.display = '';
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let classColour = '';
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// Gives specific timers specific colors
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// Gives specific timers specific colours
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if (typeof BuffColours[Game.buffs[i].name] !== 'undefined') {
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classColour = BuffColours[Game.buffs[i].name];
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} else classColour = ColourPurple;
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