Added the option to calculate warn/caution with or without the bonus CPU from buying (Issue #30)
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@@ -122,6 +122,7 @@ CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information
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CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip'};
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CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}};
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CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
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CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying'};
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CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
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CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
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CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 3 seconds'};
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12
src/Disp.js
12
src/Disp.js
@@ -845,6 +845,7 @@ CM.Disp.AddMenuPref = function(title) {
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frag.appendChild(listing('TooltipAmor'));
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frag.appendChild(listing('ToolWarnCaut'));
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frag.appendChild(listing('ToolWarnCautPos'));
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frag.appendChild(listing('ToolWarnCautBon'));
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frag.appendChild(listing('ToolWrink'));
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frag.appendChild(header('Statistics'));
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@@ -1424,11 +1425,14 @@ CM.Disp.UpdateTooltip = function() {
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}
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if (CM.Config.ToolWarnCaut == 1) {
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var bonusNoFren = bonus;
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if (Game.frenzy > 0) {
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bonusNoFren /= Game.frenzyPower;
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var warn = CM.Cache.Lucky;
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if (CM.Config.ToolWarnCautBon == 1) {
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var bonusNoFren = bonus;
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if (Game.frenzy > 0) {
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bonusNoFren /= Game.frenzyPower;
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}
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warn += ((bonusNoFren * 60 * 20) / 0.1);
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}
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var warn = CM.Cache.Lucky + ((bonusNoFren * 60 * 20) / 0.1);
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var caut = warn * 7;
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var amount = Game.cookies - price;
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if (amount < warn || amount < caut) {
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@@ -141,7 +141,7 @@ CM.DelayInit = function() {
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Game.Win('Third-party');
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}
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CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3'}};
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CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3'}};
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CM.ConfigPrefix = 'CMConfig';
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CM.VersionMajor = '1.0465';
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