Adjust Lucky/Chain stats for Dragon's Fortune #289
Add a multiplier adjustment when Dragon's Fortune aura is set (either via Dragon's Fortune itself or via Reality Bending) and use it to adjust CPS with 1 golden cookie even if there are no golden cookies currently on screen
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12
src/Cache.js
12
src/Cache.js
@@ -235,6 +235,15 @@ CM.Cache.RemakeGoldenAndWrathCookiesMults = function() {
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// Calculate final golden and wrath multipliers
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CM.Cache.GoldenCookiesMult = mult * goldenMult;
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CM.Cache.WrathCookiesMult = mult * wrathMult;
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// Calculate Dragon's Fortune multiplier adjustment:
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// If Dragon's Fortune (or Reality Bending) aura is active and there are currently no golden cookies,
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// compute a multiplier adjustment to apply on the current CPS to simulate 1 golden cookie on screen.
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// Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment.
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CM.Cache.DragonsFortuneMultAdjustment = 1;
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if (Game.shimmerTypes.golden.n === 0) {
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CM.Cache.DragonsFortuneMultAdjustment *= 1 + CM.Sim.auraMult('Dragon\'s Fortune') * 1.23;
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}
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}
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CM.Cache.RemakeLucky = function() {
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@@ -242,6 +251,7 @@ CM.Cache.RemakeLucky = function() {
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var wrathMult = CM.Cache.WrathCookiesMult;
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CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 900) / 0.15;
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CM.Cache.Lucky *= CM.Cache.DragonsFortuneMultAdjustment;
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var cpsBuffMult = CM.Sim.getCPSBuffMult();
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if (cpsBuffMult > 0) {
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CM.Cache.Lucky /= cpsBuffMult;
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@@ -271,6 +281,7 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout, mult) {
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CM.Cache.RemakeChain = function() {
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var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
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maxPayout *= CM.Cache.DragonsFortuneMultAdjustment;
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var cpsBuffMult = CM.Sim.getCPSBuffMult();
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if (cpsBuffMult > 0) {
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maxPayout /= cpsBuffMult;
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@@ -472,6 +483,7 @@ CM.Cache.WrinkBank = -1;
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CM.Cache.WrinkGodBank = -1;
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CM.Cache.GoldenCookiesMult = 1;
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CM.Cache.WrathCookiesMult = 1;
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CM.Cache.DragonsFortuneMultAdjustment = 1;
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CM.Cache.NoGoldSwitchCookiesPS = 0;
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CM.Cache.Lucky = 0;
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CM.Cache.LuckyReward = 0;
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