Fix tooltips
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@@ -2651,7 +2651,7 @@ CM.Disp.UpdateTooltip = function() {
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* It is called when Building tooltips are created or refreshed by CM.Disp.UpdateTooltip()
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* It is called when Building tooltips are created or refreshed by CM.Disp.UpdateTooltip()
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*/
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*/
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CM.Disp.UpdateTooltipBuilding = function() {
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CM.Disp.UpdateTooltipBuilding = function() {
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if (CM.Options.TooltipBuildUp == 1 && Game.buyMode == 1) {
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if (CM.Options.TooltipInfo == 1 && Game.buyMode == 1) {
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tooltipBox = l('CMTooltipBorder');
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tooltipBox = l('CMTooltipBorder');
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CM.Disp.TooltipCreateCalculationSection(tooltipBox);
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CM.Disp.TooltipCreateCalculationSection(tooltipBox);
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@@ -2666,7 +2666,7 @@ CM.Disp.UpdateTooltipBuilding = function() {
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CM.Disp.TooltipBonusIncome = CM.Cache[target][CM.Disp.tooltipName].bonus;
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CM.Disp.TooltipBonusIncome = CM.Cache[target][CM.Disp.tooltipName].bonus;
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if (CM.Options.TooltipBuildUp == 1 && Game.buyMode == 1) {
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if (CM.Options.TooltipInfo == 1 && Game.buyMode == 1) {
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l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
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l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
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var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
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var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
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if (isFinite(increase) && increase != 0) {
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if (isFinite(increase) && increase != 0) {
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@@ -2716,7 +2716,7 @@ CM.Disp.UpdateTooltipUpgrade = function() {
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CM.Disp.TooltipPrice = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
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CM.Disp.TooltipPrice = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
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CM.Disp.TooltipBonusMouse = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonusMouse
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CM.Disp.TooltipBonusMouse = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonusMouse
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if (CM.Options.TooltipBuildUp == 1) {
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if (CM.Options.TooltipInfo == 1) {
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l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
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l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
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var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
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var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
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if (isFinite(increase) && increase != 0) {
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if (isFinite(increase) && increase != 0) {
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@@ -1468,7 +1468,7 @@ CM.Disp.UpdateTooltip = function() {
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* It is called when Building tooltips are created or refreshed by CM.Disp.UpdateTooltip()
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* It is called when Building tooltips are created or refreshed by CM.Disp.UpdateTooltip()
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*/
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*/
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CM.Disp.UpdateTooltipBuilding = function() {
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CM.Disp.UpdateTooltipBuilding = function() {
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if (CM.Options.TooltipBuildUp == 1 && Game.buyMode == 1) {
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if (CM.Options.TooltipInfo == 1 && Game.buyMode == 1) {
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tooltipBox = l('CMTooltipBorder');
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tooltipBox = l('CMTooltipBorder');
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CM.Disp.TooltipCreateCalculationSection(tooltipBox);
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CM.Disp.TooltipCreateCalculationSection(tooltipBox);
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@@ -1483,7 +1483,7 @@ CM.Disp.UpdateTooltipBuilding = function() {
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CM.Disp.TooltipBonusIncome = CM.Cache[target][CM.Disp.tooltipName].bonus;
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CM.Disp.TooltipBonusIncome = CM.Cache[target][CM.Disp.tooltipName].bonus;
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if (CM.Options.TooltipBuildUp == 1 && Game.buyMode == 1) {
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if (CM.Options.TooltipInfo == 1 && Game.buyMode == 1) {
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l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
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l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
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var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
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var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
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if (isFinite(increase) && increase != 0) {
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if (isFinite(increase) && increase != 0) {
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@@ -1533,7 +1533,7 @@ CM.Disp.UpdateTooltipUpgrade = function() {
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CM.Disp.TooltipPrice = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
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CM.Disp.TooltipPrice = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
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CM.Disp.TooltipBonusMouse = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonusMouse
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CM.Disp.TooltipBonusMouse = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonusMouse
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if (CM.Options.TooltipBuildUp == 1) {
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if (CM.Options.TooltipInfo == 1) {
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l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
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l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
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var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
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var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
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if (isFinite(increase) && increase != 0) {
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if (isFinite(increase) && increase != 0) {
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