Fix tooltips

This commit is contained in:
Daniel van Noord
2021-01-26 13:55:14 +01:00
parent fda6e65176
commit c62b514f0a
2 changed files with 6 additions and 6 deletions

View File

@@ -2651,7 +2651,7 @@ CM.Disp.UpdateTooltip = function() {
* It is called when Building tooltips are created or refreshed by CM.Disp.UpdateTooltip() * It is called when Building tooltips are created or refreshed by CM.Disp.UpdateTooltip()
*/ */
CM.Disp.UpdateTooltipBuilding = function() { CM.Disp.UpdateTooltipBuilding = function() {
if (CM.Options.TooltipBuildUp == 1 && Game.buyMode == 1) { if (CM.Options.TooltipInfo == 1 && Game.buyMode == 1) {
tooltipBox = l('CMTooltipBorder'); tooltipBox = l('CMTooltipBorder');
CM.Disp.TooltipCreateCalculationSection(tooltipBox); CM.Disp.TooltipCreateCalculationSection(tooltipBox);
@@ -2666,7 +2666,7 @@ CM.Disp.UpdateTooltipBuilding = function() {
CM.Disp.TooltipBonusIncome = CM.Cache[target][CM.Disp.tooltipName].bonus; CM.Disp.TooltipBonusIncome = CM.Cache[target][CM.Disp.tooltipName].bonus;
if (CM.Options.TooltipBuildUp == 1 && Game.buyMode == 1) { if (CM.Options.TooltipInfo == 1 && Game.buyMode == 1) {
l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2); l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000); var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
if (isFinite(increase) && increase != 0) { if (isFinite(increase) && increase != 0) {
@@ -2716,7 +2716,7 @@ CM.Disp.UpdateTooltipUpgrade = function() {
CM.Disp.TooltipPrice = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice(); CM.Disp.TooltipPrice = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
CM.Disp.TooltipBonusMouse = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonusMouse CM.Disp.TooltipBonusMouse = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonusMouse
if (CM.Options.TooltipBuildUp == 1) { if (CM.Options.TooltipInfo == 1) {
l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2); l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000); var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
if (isFinite(increase) && increase != 0) { if (isFinite(increase) && increase != 0) {

View File

@@ -1468,7 +1468,7 @@ CM.Disp.UpdateTooltip = function() {
* It is called when Building tooltips are created or refreshed by CM.Disp.UpdateTooltip() * It is called when Building tooltips are created or refreshed by CM.Disp.UpdateTooltip()
*/ */
CM.Disp.UpdateTooltipBuilding = function() { CM.Disp.UpdateTooltipBuilding = function() {
if (CM.Options.TooltipBuildUp == 1 && Game.buyMode == 1) { if (CM.Options.TooltipInfo == 1 && Game.buyMode == 1) {
tooltipBox = l('CMTooltipBorder'); tooltipBox = l('CMTooltipBorder');
CM.Disp.TooltipCreateCalculationSection(tooltipBox); CM.Disp.TooltipCreateCalculationSection(tooltipBox);
@@ -1483,7 +1483,7 @@ CM.Disp.UpdateTooltipBuilding = function() {
CM.Disp.TooltipBonusIncome = CM.Cache[target][CM.Disp.tooltipName].bonus; CM.Disp.TooltipBonusIncome = CM.Cache[target][CM.Disp.tooltipName].bonus;
if (CM.Options.TooltipBuildUp == 1 && Game.buyMode == 1) { if (CM.Options.TooltipInfo == 1 && Game.buyMode == 1) {
l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2); l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000); var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
if (isFinite(increase) && increase != 0) { if (isFinite(increase) && increase != 0) {
@@ -1533,7 +1533,7 @@ CM.Disp.UpdateTooltipUpgrade = function() {
CM.Disp.TooltipPrice = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice(); CM.Disp.TooltipPrice = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
CM.Disp.TooltipBonusMouse = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonusMouse CM.Disp.TooltipBonusMouse = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonusMouse
if (CM.Options.TooltipBuildUp == 1) { if (CM.Options.TooltipInfo == 1) {
l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2); l('CMTooltipIncome').textContent = Beautify(CM.Disp.TooltipBonusIncome, 2);
var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000); var increase = Math.round(CM.Disp.TooltipBonusIncome / Game.cookiesPs * 10000);
if (isFinite(increase) && increase != 0) { if (isFinite(increase) && increase != 0) {