Added back prestige statistics (Issue #46)
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25
src/Sim.js
25
src/Sim.js
@@ -375,10 +375,35 @@ CM.Sim.ResetBonus = function() {
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if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
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if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
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if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
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CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
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CM.Sim.UpgradesOwned++;
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}
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if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
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CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
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CM.Sim.UpgradesOwned++;
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}
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if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
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CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
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CM.Sim.UpgradesOwned++;
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}
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if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
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CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
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CM.Sim.UpgradesOwned++;
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}
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if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
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CM.Sim.Upgrades['Heavenly key'].bought = 1;
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CM.Sim.UpgradesOwned++;
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}
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CM.Sim.prestige = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset));
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var lastAchievementsOwned = CM.Sim.AchievementsOwned;
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CM.Sim.CalculateGains();
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CM.Sim.CheckOtherAchiev();
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if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
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CM.Sim.CalculateGains();
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}
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