Merge branch 'master' into gh-pages

This commit is contained in:
Aktanusa
2016-04-25 22:36:13 -04:00
8 changed files with 705 additions and 263 deletions

View File

@@ -22,6 +22,13 @@ CM.Sim = {};
* Cache * * Cache *
*********/ *********/
CM.Cache.AddQueue = function() {
CM.Cache.Queue = document.createElement('script');
CM.Cache.Queue.type = 'text/javascript';
CM.Cache.Queue.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/queue/queue.js');
document.head.appendChild(CM.Cache.Queue);
}
CM.Cache.NextNumber = function(base) { CM.Cache.NextNumber = function(base) {
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1; var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
while (base == base + count) { while (base == base + count) {
@@ -30,6 +37,13 @@ CM.Cache.NextNumber = function(base) {
return (base + count); return (base + count);
} }
CM.Cache.RemakeBuildingsPrices = function() {
for (var i in Game.Objects) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
}
}
CM.Cache.RemakeIncome = function() { CM.Cache.RemakeIncome = function() {
// Simulate Building Buys for 1 amount // Simulate Building Buys for 1 amount
CM.Sim.BuyBuildings(1, 'Objects'); CM.Sim.BuyBuildings(1, 'Objects');
@@ -44,72 +58,86 @@ CM.Cache.RemakeIncome = function() {
CM.Sim.BuyBuildings(100, 'Objects100'); CM.Sim.BuyBuildings(100, 'Objects100');
} }
CM.Cache.RemakeBuildingsROI = function() { CM.Cache.RemakeWrinkBank = function() {
var totalSucked = 0;
for (var i in Game.wrinklers) {
var sucked = Game.wrinklers[i].sucked;
var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
totalSucked += sucked;
}
CM.Cache.WrinkBank = totalSucked;
}
CM.Cache.RemakeBuildingsPP = function() {
CM.Cache.min = -1; CM.Cache.min = -1;
CM.Cache.max = -1; CM.Cache.max = -1;
CM.Cache.mid = -1; CM.Cache.mid = -1;
for (var i in CM.Cache.Objects) { for (var i in CM.Cache.Objects) {
//CM.Cache.Objects[i].roi = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus; //CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
CM.Cache.Objects[i].roi = (Math.max(Game.Objects[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus); CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
if (CM.Cache.min == -1 || CM.Cache.Objects[i].roi < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].roi; if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].roi > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].roi; if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
} }
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min; CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) { for (var i in CM.Cache.Objects) {
var color = ''; var color = '';
if (CM.Cache.Objects[i].roi == CM.Cache.min) color = CM.Disp.colorGreen; if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].roi == CM.Cache.max) color = CM.Disp.colorRed; else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange; else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color; CM.Cache.Objects[i].color = color;
} }
} }
CM.Cache.RemakeUpgradeROI = function() { CM.Cache.RemakeUpgradePP = function() {
for (var i in CM.Cache.Upgrades) { for (var i in CM.Cache.Upgrades) {
//CM.Cache.Upgrades[i].roi = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus; //CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
CM.Cache.Upgrades[i].roi = (Math.max(Game.Upgrades[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus); CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
if (isNaN(CM.Cache.Upgrades[i].roi)) CM.Cache.Upgrades[i].roi = 'Infinity'; if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = 'Infinity';
var color = ''; var color = '';
if (CM.Cache.Upgrades[i].roi <= 0 || CM.Cache.Upgrades[i].roi == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].roi < CM.Cache.min) color = CM.Disp.colorBlue; else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].roi == CM.Cache.min) color = CM.Disp.colorGreen; else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].roi == CM.Cache.max) color = CM.Disp.colorRed; else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Upgrades[i].roi > CM.Cache.max) color = CM.Disp.colorPurple; else if (CM.Cache.Upgrades[i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Upgrades[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange; else if (CM.Cache.Upgrades[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Upgrades[i].color = color; CM.Cache.Upgrades[i].color = color;
} }
} }
CM.Cache.RemakeBuildingsOtherROI = function(amount, target) { CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
for (var i in CM.Cache[target]) { for (var i in CM.Cache[target]) {
//CM.Cache[target][i].roi = CM.Cache[target][i].price / CM.Cache[target][i].bonus; //CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
CM.Cache[target][i].roi = (Math.max(CM.Cache[target][i].price - Game.cookies, 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus); CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
var color = ''; var color = '';
if (CM.Cache[target][i].roi <= 0 || CM.Cache[target][i].roi == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache[target][i].roi < CM.Cache.min) color = CM.Disp.colorBlue; else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache[target][i].roi == CM.Cache.min) color = CM.Disp.colorGreen; else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].roi == CM.Cache.max) color = CM.Disp.colorRed; else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache[target][i].roi > CM.Cache.max) color = CM.Disp.colorPurple; else if (CM.Cache[target][i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache[target][i].roi > CM.Cache.mid) color = CM.Disp.colorOrange; else if (CM.Cache[target][i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache[target][i].color = color; CM.Cache[target][i].color = color;
} }
} }
CM.Cache.RemakeROI = function() { CM.Cache.RemakePP = function() {
// Buildings for 1 amount // Buildings for 1 amount
CM.Cache.RemakeBuildingsROI(); CM.Cache.RemakeBuildingsPP();
// Upgrades // Upgrades
CM.Cache.RemakeUpgradeROI(); CM.Cache.RemakeUpgradePP();
// Buildings for 10 amount // Buildings for 10 amount
CM.Cache.RemakeBuildingsOtherROI(10, 'Objects10'); CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
// Buildings for 100 amount // Buildings for 100 amount
CM.Cache.RemakeBuildingsOtherROI(100, 'Objects100'); CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
} }
CM.Cache.RemakeLucky = function() { CM.Cache.RemakeLucky = function() {
@@ -211,9 +239,83 @@ CM.Cache.RemakeSellForChoEgg = function() {
CM.Cache.SellForChoEgg = sellTotal; CM.Cache.SellForChoEgg = sellTotal;
} }
CM.Cache.InitCookiesDiff = function() {
CM.Cache.CookiesDiff = new Queue();
CM.Cache.WrinkDiff = new Queue();
CM.Cache.ChoEggDiff = new Queue();
CM.Cache.ClicksDiff = new Queue();
}
CM.Cache.UpdateAvgCPS = function() {
var currDate = Math.floor(Date.now() / 1000);
if (CM.Cache.lastDate != currDate) {
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
if (Game.cpsSucked > 0) {
choEggTotal += CM.Cache.WrinkBank;
}
choEggTotal *= 0.05;
if (CM.Cache.lastDate != -1) {
var timeDiff = currDate - CM.Cache.lastDate
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
var wrinkDiffAvg = (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies) / timeDiff;
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
for (var i = 0; i < timeDiff; i++) {
CM.Cache.CookiesDiff.enqueue(bankDiffAvg);
CM.Cache.WrinkDiff.enqueue(wrinkDiffAvg);
CM.Cache.ChoEggDiff.enqueue(choEggDiffAvg);
CM.Cache.ClicksDiff.enqueue(clicksDiffAvg);
}
// Assumes the queues are the same length
while (CM.Cache.CookiesDiff.getLength() > 1800) {
CM.Cache.CookiesDiff.dequeue();
CM.Cache.WrinkDiff.dequeue();
CM.Cache.ClicksDiff.dequeue();
}
while (CM.Cache.ClicksDiff.getLength() > 30) {
CM.Cache.ClicksDiff.dequeue();
}
}
CM.Cache.lastDate = currDate;
CM.Cache.lastCookies = Game.cookies;
CM.Cache.lastWrinkCookies = CM.Cache.WrinkBank;
CM.Cache.lastChoEgg = choEggTotal;
CM.Cache.lastClicks = Game.cookieClicks;
var totalGainBank = 0;
var totalGainWrink = 0;
var totalGainChoEgg = 0;
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
// Assumes the queues are the same length
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
totalGainBank += CM.Cache.CookiesDiff.get(i);
totalGainWrink += CM.Cache.WrinkDiff.get(i);
totalGainChoEgg += CM.Cache.ChoEggDiff.get(i);
}
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / cpsLength;
if (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')) {
CM.Cache.AvgCPSChoEgg = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0) + totalGainChoEgg) / cpsLength;
}
else {
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
}
var totalClicks = 0;
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.times[CM.Config.AvgClicksHist]);
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
totalClicks += CM.Cache.ClicksDiff.get(i);
}
CM.Cache.AvgClicks = totalClicks / clicksLength;
}
}
CM.Cache.min = -1; CM.Cache.min = -1;
CM.Cache.max = -1; CM.Cache.max = -1;
CM.Cache.mid = -1; CM.Cache.mid = -1;
CM.Cache.WrinkBank = -1;
CM.Cache.NoGoldSwitchCookiesPS = 0; CM.Cache.NoGoldSwitchCookiesPS = 0;
CM.Cache.Lucky = 0; CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = 0; CM.Cache.LuckyReward = 0;
@@ -230,6 +332,20 @@ CM.Cache.ChainFrenzyReward = 0;
CM.Cache.ChainFrenzyWrathReward = 0; CM.Cache.ChainFrenzyWrathReward = 0;
CM.Cache.CentEgg = 0; CM.Cache.CentEgg = 0;
CM.Cache.SellForChoEgg = 0; CM.Cache.SellForChoEgg = 0;
CM.Cache.Title = '';
CM.Cache.HadFierHoard = false;
CM.Cache.lastDate = -1;
CM.Cache.lastCookies = -1;
CM.Cache.lastWrinkCookies = -1;
CM.Cache.lastChoEgg = -1;
CM.Cache.lastClicks = -1;
CM.Cache.CookiesDiff;
CM.Cache.WrinkDiff;
CM.Cache.ChoEggDiff;
CM.Cache.ClicksDiff;
CM.Cache.AvgCPS = -1;
CM.Cache.AvgCPSChoEgg = -1;
CM.Cache.AvgClicks = -1;
/********** /**********
* Config * * Config *
@@ -353,7 +469,12 @@ CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}}; CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best ROI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best ROI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst ROI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst ROI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst ROI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst ROI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity ROI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}}; CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinkers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'}; CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
@@ -363,13 +484,12 @@ for (var i = 0; i < 101; i++) {
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'}; CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'}; CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}}; CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers', toggle: true}; CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}}; CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true}; CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true}; CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}}; CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}}; CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true}; CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true}; CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
@@ -471,6 +591,20 @@ CM.Disp.Beautify = function(num, frac) {
} }
} }
CM.Disp.GetWrinkConfigBank = function() {
if (CM.Config.CalcWrink)
return CM.Cache.WrinkBank;
else
return 0;
}
CM.Disp.GetCPS = function() {
if (CM.Config.CPSMode)
return CM.Cache.AvgCPS;
else
return (Game.cookiesPs * (1 - Game.cpsSucked));
}
CM.Disp.UpdateBackground = function() { CM.Disp.UpdateBackground = function() {
Game.Background.canvas.width = Game.Background.canvas.parentNode.offsetWidth; Game.Background.canvas.width = Game.Background.canvas.parentNode.offsetWidth;
Game.Background.canvas.height = Game.Background.canvas.parentNode.offsetHeight; Game.Background.canvas.height = Game.Background.canvas.parentNode.offsetHeight;
@@ -534,9 +668,9 @@ CM.Disp.CreateBotBar = function() {
var bonus = document.createElement('tr'); var bonus = document.createElement('tr');
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue)); bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
tbody.appendChild(bonus); tbody.appendChild(bonus);
var roi = document.createElement('tr'); var pp = document.createElement('tr');
roi.appendChild(firstCol('Return On Investment', CM.Disp.colorBlue)); pp.appendChild(firstCol('Payback Period', CM.Disp.colorBlue));
tbody.appendChild(roi); tbody.appendChild(pp);
var time = document.createElement('tr'); var time = document.createElement('tr');
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue)); time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
tbody.appendChild(time); tbody.appendChild(time);
@@ -550,7 +684,7 @@ CM.Disp.CreateBotBar = function() {
header.appendChild(document.createTextNode(')')); header.appendChild(document.createTextNode(')'));
type.appendChild(header); type.appendChild(header);
bonus.appendChild(document.createElement('td')); bonus.appendChild(document.createElement('td'));
roi.appendChild(document.createElement('td')); pp.appendChild(document.createElement('td'));
time.appendChild(document.createElement('td')); time.appendChild(document.createElement('td'));
} }
@@ -580,7 +714,7 @@ CM.Disp.UpdateBotBarOther = function() {
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount; CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2); CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2);
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color; CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].roi, 2); CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].pp, 2);
} }
} }
} }
@@ -591,7 +725,7 @@ CM.Disp.UpdateBotBarTime = function() {
for (var i in CM.Cache.Objects) { for (var i in CM.Cache.Objects) {
count++; count++;
var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), Game.cookies, (Game.cookiesPs * (1 - Game.cpsSucked))); var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color; CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text; CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text;
} }
@@ -885,13 +1019,13 @@ CM.Disp.CreateUpgradeBar = function() {
return div; return div;
} }
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best ROI building')); legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best PP building'));
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best ROI building')); legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best PP building'));
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst ROI buildings closer to best')); legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst PP buildings closer to best'));
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst ROI buildings closer to worst')); legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst PP buildings closer to worst'));
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst ROI building')); legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst PP building'));
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst ROI building')); legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst PP building'));
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity ROI')); legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity PP'));
placeholder.appendChild(legend); placeholder.appendChild(legend);
CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');}; CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');};
@@ -1112,7 +1246,10 @@ CM.Disp.EmphSeasonPopup = function() {
} }
CM.Disp.UpdateTitle = function() { CM.Disp.UpdateTitle = function() {
if (CM.Config.Title == 1) { if (Game.OnAscend || CM.Config.Title == 0) {
document.title = CM.Cache.Title;
}
else if (CM.Config.Title == 1) {
var addSP = false; var addSP = false;
var titleGC; var titleGC;
@@ -1141,13 +1278,35 @@ CM.Disp.UpdateTitle = function() {
} }
} }
var str = document.title; var str = CM.Cache.Title;
if (str.charAt(0) == '[') { if (str.charAt(0) == '[') {
str = str.substring(str.lastIndexOf(']') + 1); str = str.substring(str.lastIndexOf(']') + 1);
} }
document.title = titleGC + (addSP ? titleSP : '') + ' ' + str; document.title = titleGC + (addSP ? titleSP : '') + ' ' + str;
} }
else if (CM.Config.Title == 2) {
var str = '';
var spawn = false;
if (l('goldenCookie').style.display != 'none') {
spawn = true;
if (Game.goldenCookie.wrath) {
str += '[W ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
}
else {
str += '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
}
}
if (Game.season=='christmas' && l('seasonPopup').style.display != 'none') {
str += '[R ' + Math.ceil(Game.seasonPopup.life / Game.fps) + ']';
spawn = true;
}
if (spawn) str += ' - ';
var title = 'Cookie Clicker';
if (Game.season == 'fools') title = 'Cookie Baker';
str += title;
document.title = str;
}
} }
CM.Disp.CollectWrinklers = function() { CM.Disp.CollectWrinklers = function() {
@@ -1256,6 +1415,13 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(div); frag.appendChild(div);
} }
frag.appendChild(header('Calculation'));
frag.appendChild(listing('CalcWrink'));
frag.appendChild(listing('CPSMode'));
frag.appendChild(listing('AvgCPSHist'));
frag.appendChild(listing('AvgClicksHist'));
frag.appendChild(listing('ToolWarnCautBon'));
frag.appendChild(header('Golden Cookie/Season Popup Emphasis')); frag.appendChild(header('Golden Cookie/Season Popup Emphasis'));
frag.appendChild(listing('Flash')); frag.appendChild(listing('Flash'));
frag.appendChild(listing('Sound')); frag.appendChild(listing('Sound'));
@@ -1291,7 +1457,6 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('TooltipAmor')); frag.appendChild(listing('TooltipAmor'));
frag.appendChild(listing('ToolWarnCaut')); frag.appendChild(listing('ToolWarnCaut'));
frag.appendChild(listing('ToolWarnCautPos')); frag.appendChild(listing('ToolWarnCautPos'));
frag.appendChild(listing('ToolWarnCautBon'));
frag.appendChild(listing('ToolWrink')); frag.appendChild(listing('ToolWrink'));
frag.appendChild(header('Statistics')); frag.appendChild(header('Statistics'));
@@ -1382,11 +1547,11 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Lucky Cookies', 'Lucky')); stats.appendChild(header('Lucky Cookies', 'Lucky'));
if (CM.Config.StatsPref.Lucky) { if (CM.Config.StatsPref.Lucky) {
var luckyColor = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen; var luckyColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTime = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var luckyTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var luckyColorFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen; var luckyColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTimeFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var luckyTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var luckyCurBase = Math.min(Game.cookies * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) + 13; var luckyCurBase = Math.min((Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) + 13;
var luckyRewardMax = CM.Cache.LuckyReward; var luckyRewardMax = CM.Cache.LuckyReward;
var luckyRewardMaxWrath = CM.Cache.LuckyReward; var luckyRewardMaxWrath = CM.Cache.LuckyReward;
var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy; var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy;
@@ -1436,20 +1601,20 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Chain Cookies', 'Chain')); stats.appendChild(header('Chain Cookies', 'Chain'));
if (CM.Config.StatsPref.Chain) { if (CM.Config.StatsPref.Chain) {
var chainColor = (Game.cookies < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen; var chainColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTime = (Game.cookies < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var chainTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen; var chainColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var chainTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainWrathColor = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen; var chainWrathColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTime = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var chainWrathTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainWrathColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen; var chainWrathColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var chainWrathTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainRewardMax = CM.Cache.ChainReward; var chainRewardMax = CM.Cache.ChainReward;
var chainWrathRewardMax = CM.Cache.ChainWrathReward; var chainWrathRewardMax = CM.Cache.ChainWrathReward;
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward; var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward; var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, Game.cookies * 0.25); var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.25);
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax); var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax); var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
if (Game.hasAura('Ancestral Metamorphosis')) { if (Game.hasAura('Ancestral Metamorphosis')) {
@@ -1519,39 +1684,16 @@ CM.Disp.AddMenuStats = function(title) {
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
if (CM.Config.StatsPref.Wrink || (CM.Config.StatsPref.Sea && choEgg) || CM.Config.StatsPref.Prestige) {
var totalSucked = 0; // Used in Prestige and Chocolate Egg calculation below also
for (var i in Game.wrinklers) {
var sucked = Game.wrinklers[i].sucked;
var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
totalSucked += sucked;
}
}
if (choEgg) {
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
if (Game.cpsSucked > 0) {
choEggTotal += totalSucked;
}
choEggTotal *= 0.05; // Used in Prestige calculation below also
}
stats.appendChild(header('Prestige', 'Prestige')); stats.appendChild(header('Prestige', 'Prestige'));
if (CM.Config.StatsPref.Prestige) { if (CM.Config.StatsPref.Prestige) {
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + totalSucked + (choEgg ? choEggTotal : 0))); var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
var possiblePres = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset)); var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0));
var neededCook = Game.HowManyCookiesReset(possiblePres + 1) - (Game.cookiesEarned + Game.cookiesReset);
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax)))); stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
var cookiesNextFrag = document.createDocumentFragment(); var cookiesNextFrag = document.createDocumentFragment();
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook))); cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
var cookiesNextSmall = document.createElement('small'); var cookiesNextSmall = document.createElement('small');
cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1)) + ')'; cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / CM.Cache.AvgCPSChoEgg, 1)) + ')';
cookiesNextFrag.appendChild(cookiesNextSmall); cookiesNextFrag.appendChild(cookiesNextSmall);
stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag)); stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips)))); stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
@@ -1571,7 +1713,7 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Wrinklers', 'Wrink')); stats.appendChild(header('Wrinklers', 'Wrink'));
if (CM.Config.StatsPref.Wrink) { if (CM.Config.StatsPref.Wrink) {
var popAllFrag = document.createDocumentFragment(); var popAllFrag = document.createDocumentFragment();
popAllFrag.appendChild(document.createTextNode(Beautify(totalSucked) + ' ')); popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' '));
var popAllA = document.createElement('a'); var popAllA = document.createElement('a');
popAllA.textContent = 'Pop All'; popAllA.textContent = 'Pop All';
popAllA.className = 'option'; popAllA.className = 'option';
@@ -1670,16 +1812,18 @@ CM.Disp.AddMenuStats = function(title) {
if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec)))); if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec))));
if (choEgg) { if (choEgg) {
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(choEggTotal)))); stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
} }
if (centEgg) { if (centEgg) {
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode(Beautify(CM.Cache.CentEgg, 1) + '%'))); stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round(CM.Cache.CentEgg * 100) / 100) + '%')));
} }
} }
} }
stats.appendChild(header('Miscellaneous', 'Misc')); stats.appendChild(header('Miscellaneous', 'Misc'));
if (CM.Config.StatsPref.Misc) { if (CM.Config.StatsPref.Misc) {
stats.appendChild(listing('Average Cookies Per Second (Past ' + CM.Disp.times[CM.Config.AvgCPSHist] + (CM.Config.AvgCPSHist == 0 ? ' minute' : ' minutes') + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))));
stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.times[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1))));
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks)))); stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
} }
@@ -1703,7 +1847,7 @@ CM.Disp.AddMenu = function() {
} }
CM.Disp.RefreshMenu = function() { CM.Disp.RefreshMenu = function() {
if (CM.Config.UpStats && Game.onMenu == 'stats' && Game.drawT % (Game.fps * 5) != 0 && Game.drawT % Game.fps == 0) Game.UpdateMenu(); if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
} }
CM.Disp.UpdateTooltipLocation = function() { CM.Disp.UpdateTooltipLocation = function() {
@@ -1868,11 +2012,11 @@ CM.Disp.Tooltip = function(type, name) {
income.style.color = 'white'; income.style.color = 'white';
income.id = 'CMTooltipIncome'; income.id = 'CMTooltipIncome';
tooltip.appendChild(income); tooltip.appendChild(income);
tooltip.appendChild(header('Return On Investment')); tooltip.appendChild(header('Payback Period'));
var roi = document.createElement('div'); var pp = document.createElement('div');
roi.style.marginBottom = '4px'; pp.style.marginBottom = '4px';
roi.id = 'CMTooltipROI'; pp.id = 'CMTooltipPP';
tooltip.appendChild(roi); tooltip.appendChild(pp);
tooltip.appendChild(header('Time Left')); tooltip.appendChild(header('Time Left'));
var time = document.createElement('div'); var time = document.createElement('div');
time.id = 'CMTooltipTime'; time.id = 'CMTooltipTime';
@@ -1891,6 +2035,11 @@ CM.Disp.Tooltip = function(type, name) {
CM.Disp.UpdateTooltip = function() { CM.Disp.UpdateTooltip = function() {
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) { if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
// Error checking
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
return;
}
var price; var price;
var bonus; var bonus;
if (CM.Disp.tooltipType == 'b') { if (CM.Disp.tooltipType == 'b') {
@@ -1910,8 +2059,8 @@ CM.Disp.UpdateTooltip = function() {
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus; bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) { if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
l('CMTooltipROI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].roi, 2); l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
} }
} }
else { // Upgrades else { // Upgrades
@@ -1919,8 +2068,8 @@ CM.Disp.UpdateTooltip = function() {
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice(); price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
if (CM.Config.Tooltip == 1) { if (CM.Config.Tooltip == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
l('CMTooltipROI').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].roi, 2); l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
} }
} }
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) { if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
@@ -1931,7 +2080,7 @@ CM.Disp.UpdateTooltip = function() {
l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)'; l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)';
} }
var timeColor = CM.Disp.GetTimeColor(price, Game.cookies, (Game.cookiesPs * (1 - Game.cpsSucked))); var timeColor = CM.Disp.GetTimeColor(price, (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
l('CMTooltipTime').textContent = timeColor.text; l('CMTooltipTime').textContent = timeColor.text;
l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color; l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color;
} }
@@ -1946,7 +2095,7 @@ CM.Disp.UpdateTooltip = function() {
warn += ((bonusNoFren * 60 * 15) / 0.15); warn += ((bonusNoFren * 60 * 15) / 0.15);
} }
var caut = warn * 7; var caut = warn * 7;
var amount = Game.cookies - price; var amount = (Game.cookies + CM.Disp.GetWrinkConfigBank()) - price;
if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) { if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
if (CM.Config.ToolWarnCautPos == 0) { if (CM.Config.ToolWarnCautPos == 0) {
CM.Disp.TooltipWarnCaut.style.right = '0px'; CM.Disp.TooltipWarnCaut.style.right = '0px';
@@ -1958,13 +2107,13 @@ CM.Disp.UpdateTooltip = function() {
if (amount < warn) { if (amount < warn) {
l('CMDispTooltipWarn').style.display = ''; l('CMDispTooltipWarn').style.display = '';
l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')'; l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / CM.Disp.GetCPS()) + ')';
l('CMDispTooltipCaut').style.display = ''; l('CMDispTooltipCaut').style.display = '';
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')'; l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
} }
else if (amount < caut) { else if (amount < caut) {
l('CMDispTooltipCaut').style.display = ''; l('CMDispTooltipCaut').style.display = '';
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')'; l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
l('CMDispTooltipWarn').style.display = 'none'; l('CMDispTooltipWarn').style.display = 'none';
} }
else { else {
@@ -1999,7 +2148,7 @@ CM.Disp.AddWrinklerAreaDetect = function() {
l('backgroundLeftCanvas').onmouseout = function() { l('backgroundLeftCanvas').onmouseout = function() {
CM.Disp.TooltipWrinklerArea = 0; CM.Disp.TooltipWrinklerArea = 0;
Game.tooltip.hide(); Game.tooltip.hide();
for (var i = 0; i < 10; i++) { for (var i in Game.wrinklers) {
CM.Disp.TooltipWrinklerCache[i] = 0; CM.Disp.TooltipWrinklerCache[i] = 0;
} }
}; };
@@ -2110,15 +2259,15 @@ CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM
CM.Disp.lastGoldenCookieState = 'none'; CM.Disp.lastGoldenCookieState = 'none';
CM.Disp.lastAscendState = -1; CM.Disp.lastAscendState = -1;
CM.Disp.times = [1, 5, 10, 15, 30];
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y']; CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec']; CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
CM.Disp.TooltipBuy10 = false;
CM.Disp.TooltipWrinklerArea = 0; CM.Disp.TooltipWrinklerArea = 0;
CM.Disp.TooltipWrinkler = -1; CM.Disp.TooltipWrinkler = -1;
CM.Disp.TooltipWrinklerCache = []; CM.Disp.TooltipWrinklerCache = [];
for (var i = 0; i < 10; i++) { for (var i in Game.wrinklers) {
CM.Disp.TooltipWrinklerCache[i] = 0; CM.Disp.TooltipWrinklerCache[i] = 0;
} }
@@ -2200,6 +2349,15 @@ CM.ReplaceNative = function() {
CM.Backup.Loop(); CM.Backup.Loop();
CM.Loop(); CM.Loop();
} }
CM.Backup.Logic = Game.Logic;
eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
Game.Logic = function() {
CM.Backup.LogicMod();
// Update Title
CM.Disp.UpdateTitle();
}
} }
CM.Loop = function() { CM.Loop = function() {
@@ -2221,8 +2379,27 @@ CM.Loop = function() {
CM.Sim.DoSims = 0; CM.Sim.DoSims = 0;
} }
// Calculate ROI // Check for aura change to recalculate buildings prices
CM.Cache.RemakeROI(); var hasFierHoard = Game.hasAura('Fierce Hoarder');
if (!CM.Cache.HadFierHoard && hasFierHoard) {
CM.Cache.HadFierHoard = true;
CM.Cache.DoRemakeBuildPrices = 1;
}
else if (CM.Cache.HadFierHoard && !hasFierHoard) {
CM.Cache.HadFierHoard = false;
CM.Cache.DoRemakeBuildPrices = 1;
}
if (CM.Cache.DoRemakeBuildPrices) {
CM.Cache.RemakeBuildingsPrices();
CM.Cache.DoRemakeBuildPrices = 0;
}
// Update Wrinkler Bank
CM.Cache.RemakeWrinkBank();
// Calculate PP
CM.Cache.RemakePP();
// Update colors // Update colors
CM.Disp.UpdateBotBarOther(); CM.Disp.UpdateBotBarOther();
@@ -2240,15 +2417,15 @@ CM.Loop = function() {
CM.Disp.CheckWrinklerTooltip(); CM.Disp.CheckWrinklerTooltip();
CM.Disp.UpdateWrinklerTooltip(); CM.Disp.UpdateWrinklerTooltip();
// Update Title
CM.Disp.UpdateTitle();
// Change menu refresh interval // Change menu refresh interval
CM.Disp.RefreshMenu(); CM.Disp.RefreshMenu();
} }
// Check Golden Cookies // Check Golden Cookies
CM.Disp.CheckGoldenCookie(); CM.Disp.CheckGoldenCookie();
// Update Average CPS (might need to move)
CM.Cache.UpdateAvgCPS()
} }
CM.Init = function() { CM.Init = function() {
@@ -2257,10 +2434,11 @@ CM.Init = function() {
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?'); proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
} }
if (proceed) { if (proceed) {
CM.Cache.AddQueue();
CM.Disp.AddJscolor(); CM.Disp.AddJscolor();
var delay = setInterval(function() { var delay = setInterval(function() {
if (typeof jscolor !== 'undefined') { if (typeof Queue !== 'undefined' && typeof jscolor !== 'undefined') {
CM.DelayInit(); CM.DelayInit();
clearInterval(delay); clearInterval(delay);
} }
@@ -2282,10 +2460,11 @@ CM.DelayInit = function() {
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px'); CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px');
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px'); CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px'); CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px');
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '290px'); CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '300px');
CM.Disp.CreateTooltipWarnCaut(); CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild(); CM.Disp.AddTooltipBuild();
CM.Disp.AddWrinklerAreaDetect(); CM.Disp.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff();
CM.ReplaceNative(); CM.ReplaceNative();
Game.CalculateGains(); Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created! CM.LoadConfig(); // Must be after all things are created!
@@ -2299,11 +2478,11 @@ CM.DelayInit = function() {
Game.Win('Third-party'); Game.Win('Third-party');
} }
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}}; CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 1, CPSMode: 1, AvgCPSHist: 2, AvgClicksHist: 2, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
CM.ConfigPrefix = 'CMConfig'; CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2'; CM.VersionMajor = '2';
CM.VersionMinor = '4'; CM.VersionMinor = '5';
/******* /*******
* Sim * * Sim *
@@ -2666,7 +2845,7 @@ CM.Sim.BuyBuildings = function(amount, target) {
CM.Cache[target][i] = {}; CM.Cache[target][i] = {};
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs; CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
if (amount != 1) { if (amount != 1) {
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount); CM.Cache.DoRemakeBuildPrices = 1;
} }
} }
} }
@@ -2722,6 +2901,48 @@ CM.Sim.NoGoldSwitchCookiesPS = function() {
} }
CM.Sim.ResetBonus = function(possiblePresMax) { CM.Sim.ResetBonus = function(possiblePresMax) {
var lastAchievementsOwned = -1;
// Calculate CPS with all Heavenly upgrades
var curCPS = Game.cookiesPs;
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0 || CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0 || CM.Sim.Upgrades['Heavenly bakery'].bought == 0 || CM.Sim.Upgrades['Heavenly confectionery'].bought == 0 || CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.CopyData();
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.Upgrades['Heavenly key'].bought = 1;
CM.Sim.UpgradesOwned++;
CM.Sim.Win('Wholesome');
}
lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
curCPS = CM.Sim.cookiesPs;
}
CM.Sim.CopyData(); CM.Sim.CopyData();
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice'); if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
@@ -2759,7 +2980,7 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
CM.Sim.prestige = possiblePresMax; CM.Sim.prestige = possiblePresMax;
var lastAchievementsOwned = CM.Sim.AchievementsOwned; lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains(); CM.Sim.CalculateGains();
@@ -2769,7 +2990,7 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
CM.Sim.CalculateGains(); CM.Sim.CalculateGains();
} }
return (CM.Sim.cookiesPs - Game.cookiesPs); return (CM.Sim.cookiesPs - curCPS);
} }
/********** /**********

View File

@@ -12,21 +12,21 @@ You can see the current version, and a full history of all versions and what the
At its core, Cookie Monster computes an index on both buildings and upgrades: At its core, Cookie Monster computes an index on both buildings and upgrades:
* **Return On Investment (ROI)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps * **Payback Period (PP)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value. Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value: This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
* Light Blue: (upgrades) This item has a better ROI than any building * Light Blue: (upgrades) This item has a better PP than any building
* Green: This item has the best ROI * Green: This item has the best PP
* Yellow: This item is not the best, but it is closer to best than it is to worst * Yellow: This item is not the best, but it is closer to best than it is to worst
* Orange: This item is not the worst, but it is closer to worst than it is to best * Orange: This item is not the worst, but it is closer to worst than it is to best
* Red: This item has the worst ROI * Red: This item has the worst PP
* Purple: (upgrades) This item has a worse ROI than any building * Purple: (upgrades) This item has a worse PP than any building
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth. * Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
Note: For this index, **lower is better**, meaning a building with a ROI of 1 is more interesting than one with a ROI of 3. Note: For this index, **lower is better**, meaning a building with a PP of 1 is more interesting than one with a PP of 3.
## What it doesn't do ## What it doesn't do
@@ -81,14 +81,14 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
// @grant none // @grant none
// ==/UserScript== // ==/UserScript==
javascript:(function() { (function() {
var checkReady = setInterval(function() { var checkReady = setInterval(function() {
if (typeof Game.ready !== 'undefined' && Game.ready) { if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js'); Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
clearInterval(checkReady); clearInterval(checkReady);
} }
}, 1000); }, 1000);
}()); })();
``` ```
If you are using the beta, use this instead: If you are using the beta, use this instead:
@@ -101,14 +101,14 @@ If you are using the beta, use this instead:
// @grant none // @grant none
// ==/UserScript== // ==/UserScript==
javascript:(function() { (function() {
var checkReady = setInterval(function() { var checkReady = setInterval(function() {
if (typeof Game.ready !== 'undefined' && Game.ready) { if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js'); Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
clearInterval(checkReady); clearInterval(checkReady);
} }
}, 1000); }, 1000);
}()); })();
``` ```
# Bugs and suggestions # Bugs and suggestions
@@ -134,5 +134,5 @@ All suggestions are welcome, even the smallest ones.
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now) * **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat * **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons * **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
* **[Sandworm](https://github.com/svschouw)**: Modified ROI calculation * **[Sandworm](https://github.com/svschouw)**: Modified PP calculation
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer * **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer

View File

@@ -69,11 +69,11 @@ function Queue(){
/* Returns the item at the spot specified by place in the queue (without /* Returns the item at the spot specified by place in the queue (without
* dequeuing it). If the queue is emprty or the requested place is outside * dequeuing it). If the queue is emprty or the requested place is outside
* the queue length then undefined is returned. * the queue then undefined is returned.
*/ */
this.get = function(place){ this.get = function(place){
var item = undefined; var item = undefined;
if (queue.length > 0 && place < (queue.length - offset)) { if (queue.length > 0 && place < (queue.length - offset) && place >= 0) {
item = queue[(offset + place)]; item = queue[(offset + place)];
} }
return item; return item;

View File

@@ -2,6 +2,13 @@
* Cache * * Cache *
*********/ *********/
CM.Cache.AddQueue = function() {
CM.Cache.Queue = document.createElement('script');
CM.Cache.Queue.type = 'text/javascript';
CM.Cache.Queue.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/queue/queue.js');
document.head.appendChild(CM.Cache.Queue);
}
CM.Cache.NextNumber = function(base) { CM.Cache.NextNumber = function(base) {
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1; var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
while (base == base + count) { while (base == base + count) {
@@ -10,6 +17,13 @@ CM.Cache.NextNumber = function(base) {
return (base + count); return (base + count);
} }
CM.Cache.RemakeBuildingsPrices = function() {
for (var i in Game.Objects) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
}
}
CM.Cache.RemakeIncome = function() { CM.Cache.RemakeIncome = function() {
// Simulate Building Buys for 1 amount // Simulate Building Buys for 1 amount
CM.Sim.BuyBuildings(1, 'Objects'); CM.Sim.BuyBuildings(1, 'Objects');
@@ -24,72 +38,86 @@ CM.Cache.RemakeIncome = function() {
CM.Sim.BuyBuildings(100, 'Objects100'); CM.Sim.BuyBuildings(100, 'Objects100');
} }
CM.Cache.RemakeBuildingsROI = function() { CM.Cache.RemakeWrinkBank = function() {
var totalSucked = 0;
for (var i in Game.wrinklers) {
var sucked = Game.wrinklers[i].sucked;
var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
totalSucked += sucked;
}
CM.Cache.WrinkBank = totalSucked;
}
CM.Cache.RemakeBuildingsPP = function() {
CM.Cache.min = -1; CM.Cache.min = -1;
CM.Cache.max = -1; CM.Cache.max = -1;
CM.Cache.mid = -1; CM.Cache.mid = -1;
for (var i in CM.Cache.Objects) { for (var i in CM.Cache.Objects) {
//CM.Cache.Objects[i].roi = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus; //CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
CM.Cache.Objects[i].roi = (Math.max(Game.Objects[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus); CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
if (CM.Cache.min == -1 || CM.Cache.Objects[i].roi < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].roi; if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].roi > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].roi; if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
} }
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min; CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) { for (var i in CM.Cache.Objects) {
var color = ''; var color = '';
if (CM.Cache.Objects[i].roi == CM.Cache.min) color = CM.Disp.colorGreen; if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].roi == CM.Cache.max) color = CM.Disp.colorRed; else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange; else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color; CM.Cache.Objects[i].color = color;
} }
} }
CM.Cache.RemakeUpgradeROI = function() { CM.Cache.RemakeUpgradePP = function() {
for (var i in CM.Cache.Upgrades) { for (var i in CM.Cache.Upgrades) {
//CM.Cache.Upgrades[i].roi = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus; //CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
CM.Cache.Upgrades[i].roi = (Math.max(Game.Upgrades[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus); CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
if (isNaN(CM.Cache.Upgrades[i].roi)) CM.Cache.Upgrades[i].roi = 'Infinity'; if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = 'Infinity';
var color = ''; var color = '';
if (CM.Cache.Upgrades[i].roi <= 0 || CM.Cache.Upgrades[i].roi == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].roi < CM.Cache.min) color = CM.Disp.colorBlue; else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].roi == CM.Cache.min) color = CM.Disp.colorGreen; else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].roi == CM.Cache.max) color = CM.Disp.colorRed; else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Upgrades[i].roi > CM.Cache.max) color = CM.Disp.colorPurple; else if (CM.Cache.Upgrades[i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Upgrades[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange; else if (CM.Cache.Upgrades[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Upgrades[i].color = color; CM.Cache.Upgrades[i].color = color;
} }
} }
CM.Cache.RemakeBuildingsOtherROI = function(amount, target) { CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
for (var i in CM.Cache[target]) { for (var i in CM.Cache[target]) {
//CM.Cache[target][i].roi = CM.Cache[target][i].price / CM.Cache[target][i].bonus; //CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
CM.Cache[target][i].roi = (Math.max(CM.Cache[target][i].price - Game.cookies, 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus); CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
var color = ''; var color = '';
if (CM.Cache[target][i].roi <= 0 || CM.Cache[target][i].roi == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache[target][i].roi < CM.Cache.min) color = CM.Disp.colorBlue; else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache[target][i].roi == CM.Cache.min) color = CM.Disp.colorGreen; else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].roi == CM.Cache.max) color = CM.Disp.colorRed; else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache[target][i].roi > CM.Cache.max) color = CM.Disp.colorPurple; else if (CM.Cache[target][i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache[target][i].roi > CM.Cache.mid) color = CM.Disp.colorOrange; else if (CM.Cache[target][i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache[target][i].color = color; CM.Cache[target][i].color = color;
} }
} }
CM.Cache.RemakeROI = function() { CM.Cache.RemakePP = function() {
// Buildings for 1 amount // Buildings for 1 amount
CM.Cache.RemakeBuildingsROI(); CM.Cache.RemakeBuildingsPP();
// Upgrades // Upgrades
CM.Cache.RemakeUpgradeROI(); CM.Cache.RemakeUpgradePP();
// Buildings for 10 amount // Buildings for 10 amount
CM.Cache.RemakeBuildingsOtherROI(10, 'Objects10'); CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
// Buildings for 100 amount // Buildings for 100 amount
CM.Cache.RemakeBuildingsOtherROI(100, 'Objects100'); CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
} }
CM.Cache.RemakeLucky = function() { CM.Cache.RemakeLucky = function() {
@@ -191,9 +219,83 @@ CM.Cache.RemakeSellForChoEgg = function() {
CM.Cache.SellForChoEgg = sellTotal; CM.Cache.SellForChoEgg = sellTotal;
} }
CM.Cache.InitCookiesDiff = function() {
CM.Cache.CookiesDiff = new Queue();
CM.Cache.WrinkDiff = new Queue();
CM.Cache.ChoEggDiff = new Queue();
CM.Cache.ClicksDiff = new Queue();
}
CM.Cache.UpdateAvgCPS = function() {
var currDate = Math.floor(Date.now() / 1000);
if (CM.Cache.lastDate != currDate) {
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
if (Game.cpsSucked > 0) {
choEggTotal += CM.Cache.WrinkBank;
}
choEggTotal *= 0.05;
if (CM.Cache.lastDate != -1) {
var timeDiff = currDate - CM.Cache.lastDate
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
var wrinkDiffAvg = (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies) / timeDiff;
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
for (var i = 0; i < timeDiff; i++) {
CM.Cache.CookiesDiff.enqueue(bankDiffAvg);
CM.Cache.WrinkDiff.enqueue(wrinkDiffAvg);
CM.Cache.ChoEggDiff.enqueue(choEggDiffAvg);
CM.Cache.ClicksDiff.enqueue(clicksDiffAvg);
}
// Assumes the queues are the same length
while (CM.Cache.CookiesDiff.getLength() > 1800) {
CM.Cache.CookiesDiff.dequeue();
CM.Cache.WrinkDiff.dequeue();
CM.Cache.ClicksDiff.dequeue();
}
while (CM.Cache.ClicksDiff.getLength() > 30) {
CM.Cache.ClicksDiff.dequeue();
}
}
CM.Cache.lastDate = currDate;
CM.Cache.lastCookies = Game.cookies;
CM.Cache.lastWrinkCookies = CM.Cache.WrinkBank;
CM.Cache.lastChoEgg = choEggTotal;
CM.Cache.lastClicks = Game.cookieClicks;
var totalGainBank = 0;
var totalGainWrink = 0;
var totalGainChoEgg = 0;
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
// Assumes the queues are the same length
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
totalGainBank += CM.Cache.CookiesDiff.get(i);
totalGainWrink += CM.Cache.WrinkDiff.get(i);
totalGainChoEgg += CM.Cache.ChoEggDiff.get(i);
}
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / cpsLength;
if (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')) {
CM.Cache.AvgCPSChoEgg = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0) + totalGainChoEgg) / cpsLength;
}
else {
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
}
var totalClicks = 0;
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.times[CM.Config.AvgClicksHist]);
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
totalClicks += CM.Cache.ClicksDiff.get(i);
}
CM.Cache.AvgClicks = totalClicks / clicksLength;
}
}
CM.Cache.min = -1; CM.Cache.min = -1;
CM.Cache.max = -1; CM.Cache.max = -1;
CM.Cache.mid = -1; CM.Cache.mid = -1;
CM.Cache.WrinkBank = -1;
CM.Cache.NoGoldSwitchCookiesPS = 0; CM.Cache.NoGoldSwitchCookiesPS = 0;
CM.Cache.Lucky = 0; CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = 0; CM.Cache.LuckyReward = 0;
@@ -210,4 +312,18 @@ CM.Cache.ChainFrenzyReward = 0;
CM.Cache.ChainFrenzyWrathReward = 0; CM.Cache.ChainFrenzyWrathReward = 0;
CM.Cache.CentEgg = 0; CM.Cache.CentEgg = 0;
CM.Cache.SellForChoEgg = 0; CM.Cache.SellForChoEgg = 0;
CM.Cache.Title = '';
CM.Cache.HadFierHoard = false;
CM.Cache.lastDate = -1;
CM.Cache.lastCookies = -1;
CM.Cache.lastWrinkCookies = -1;
CM.Cache.lastChoEgg = -1;
CM.Cache.lastClicks = -1;
CM.Cache.CookiesDiff;
CM.Cache.WrinkDiff;
CM.Cache.ChoEggDiff;
CM.Cache.ClicksDiff;
CM.Cache.AvgCPS = -1;
CM.Cache.AvgCPSChoEgg = -1;
CM.Cache.AvgClicks = -1;

View File

@@ -120,7 +120,12 @@ CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}}; CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best ROI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best ROI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst ROI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst ROI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst ROI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst ROI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity ROI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}}; CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinkers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'}; CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
@@ -130,13 +135,12 @@ for (var i = 0; i < 101; i++) {
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'}; CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'}; CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}}; CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers', toggle: true}; CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}}; CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true}; CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true}; CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}}; CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}}; CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true}; CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true}; CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};

View File

@@ -85,6 +85,20 @@ CM.Disp.Beautify = function(num, frac) {
} }
} }
CM.Disp.GetWrinkConfigBank = function() {
if (CM.Config.CalcWrink)
return CM.Cache.WrinkBank;
else
return 0;
}
CM.Disp.GetCPS = function() {
if (CM.Config.CPSMode)
return CM.Cache.AvgCPS;
else
return (Game.cookiesPs * (1 - Game.cpsSucked));
}
CM.Disp.UpdateBackground = function() { CM.Disp.UpdateBackground = function() {
Game.Background.canvas.width = Game.Background.canvas.parentNode.offsetWidth; Game.Background.canvas.width = Game.Background.canvas.parentNode.offsetWidth;
Game.Background.canvas.height = Game.Background.canvas.parentNode.offsetHeight; Game.Background.canvas.height = Game.Background.canvas.parentNode.offsetHeight;
@@ -148,9 +162,9 @@ CM.Disp.CreateBotBar = function() {
var bonus = document.createElement('tr'); var bonus = document.createElement('tr');
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue)); bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
tbody.appendChild(bonus); tbody.appendChild(bonus);
var roi = document.createElement('tr'); var pp = document.createElement('tr');
roi.appendChild(firstCol('Return On Investment', CM.Disp.colorBlue)); pp.appendChild(firstCol('Payback Period', CM.Disp.colorBlue));
tbody.appendChild(roi); tbody.appendChild(pp);
var time = document.createElement('tr'); var time = document.createElement('tr');
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue)); time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
tbody.appendChild(time); tbody.appendChild(time);
@@ -164,7 +178,7 @@ CM.Disp.CreateBotBar = function() {
header.appendChild(document.createTextNode(')')); header.appendChild(document.createTextNode(')'));
type.appendChild(header); type.appendChild(header);
bonus.appendChild(document.createElement('td')); bonus.appendChild(document.createElement('td'));
roi.appendChild(document.createElement('td')); pp.appendChild(document.createElement('td'));
time.appendChild(document.createElement('td')); time.appendChild(document.createElement('td'));
} }
@@ -194,7 +208,7 @@ CM.Disp.UpdateBotBarOther = function() {
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount; CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2); CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2);
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color; CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].roi, 2); CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].pp, 2);
} }
} }
} }
@@ -205,7 +219,7 @@ CM.Disp.UpdateBotBarTime = function() {
for (var i in CM.Cache.Objects) { for (var i in CM.Cache.Objects) {
count++; count++;
var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), Game.cookies, (Game.cookiesPs * (1 - Game.cpsSucked))); var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color; CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text; CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text;
} }
@@ -499,13 +513,13 @@ CM.Disp.CreateUpgradeBar = function() {
return div; return div;
} }
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best ROI building')); legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best PP building'));
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best ROI building')); legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best PP building'));
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst ROI buildings closer to best')); legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst PP buildings closer to best'));
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst ROI buildings closer to worst')); legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst PP buildings closer to worst'));
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst ROI building')); legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst PP building'));
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst ROI building')); legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst PP building'));
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity ROI')); legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity PP'));
placeholder.appendChild(legend); placeholder.appendChild(legend);
CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');}; CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');};
@@ -726,7 +740,10 @@ CM.Disp.EmphSeasonPopup = function() {
} }
CM.Disp.UpdateTitle = function() { CM.Disp.UpdateTitle = function() {
if (CM.Config.Title == 1) { if (Game.OnAscend || CM.Config.Title == 0) {
document.title = CM.Cache.Title;
}
else if (CM.Config.Title == 1) {
var addSP = false; var addSP = false;
var titleGC; var titleGC;
@@ -755,13 +772,35 @@ CM.Disp.UpdateTitle = function() {
} }
} }
var str = document.title; var str = CM.Cache.Title;
if (str.charAt(0) == '[') { if (str.charAt(0) == '[') {
str = str.substring(str.lastIndexOf(']') + 1); str = str.substring(str.lastIndexOf(']') + 1);
} }
document.title = titleGC + (addSP ? titleSP : '') + ' ' + str; document.title = titleGC + (addSP ? titleSP : '') + ' ' + str;
} }
else if (CM.Config.Title == 2) {
var str = '';
var spawn = false;
if (l('goldenCookie').style.display != 'none') {
spawn = true;
if (Game.goldenCookie.wrath) {
str += '[W ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
}
else {
str += '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
}
}
if (Game.season=='christmas' && l('seasonPopup').style.display != 'none') {
str += '[R ' + Math.ceil(Game.seasonPopup.life / Game.fps) + ']';
spawn = true;
}
if (spawn) str += ' - ';
var title = 'Cookie Clicker';
if (Game.season == 'fools') title = 'Cookie Baker';
str += title;
document.title = str;
}
} }
CM.Disp.CollectWrinklers = function() { CM.Disp.CollectWrinklers = function() {
@@ -870,6 +909,13 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(div); frag.appendChild(div);
} }
frag.appendChild(header('Calculation'));
frag.appendChild(listing('CalcWrink'));
frag.appendChild(listing('CPSMode'));
frag.appendChild(listing('AvgCPSHist'));
frag.appendChild(listing('AvgClicksHist'));
frag.appendChild(listing('ToolWarnCautBon'));
frag.appendChild(header('Golden Cookie/Season Popup Emphasis')); frag.appendChild(header('Golden Cookie/Season Popup Emphasis'));
frag.appendChild(listing('Flash')); frag.appendChild(listing('Flash'));
frag.appendChild(listing('Sound')); frag.appendChild(listing('Sound'));
@@ -905,7 +951,6 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('TooltipAmor')); frag.appendChild(listing('TooltipAmor'));
frag.appendChild(listing('ToolWarnCaut')); frag.appendChild(listing('ToolWarnCaut'));
frag.appendChild(listing('ToolWarnCautPos')); frag.appendChild(listing('ToolWarnCautPos'));
frag.appendChild(listing('ToolWarnCautBon'));
frag.appendChild(listing('ToolWrink')); frag.appendChild(listing('ToolWrink'));
frag.appendChild(header('Statistics')); frag.appendChild(header('Statistics'));
@@ -996,11 +1041,11 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Lucky Cookies', 'Lucky')); stats.appendChild(header('Lucky Cookies', 'Lucky'));
if (CM.Config.StatsPref.Lucky) { if (CM.Config.StatsPref.Lucky) {
var luckyColor = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen; var luckyColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTime = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var luckyTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var luckyColorFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen; var luckyColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTimeFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var luckyTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var luckyCurBase = Math.min(Game.cookies * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) + 13; var luckyCurBase = Math.min((Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) + 13;
var luckyRewardMax = CM.Cache.LuckyReward; var luckyRewardMax = CM.Cache.LuckyReward;
var luckyRewardMaxWrath = CM.Cache.LuckyReward; var luckyRewardMaxWrath = CM.Cache.LuckyReward;
var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy; var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy;
@@ -1050,20 +1095,20 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Chain Cookies', 'Chain')); stats.appendChild(header('Chain Cookies', 'Chain'));
if (CM.Config.StatsPref.Chain) { if (CM.Config.StatsPref.Chain) {
var chainColor = (Game.cookies < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen; var chainColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTime = (Game.cookies < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var chainTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen; var chainColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var chainTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainWrathColor = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen; var chainWrathColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTime = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var chainWrathTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainWrathColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen; var chainWrathColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var chainWrathTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainRewardMax = CM.Cache.ChainReward; var chainRewardMax = CM.Cache.ChainReward;
var chainWrathRewardMax = CM.Cache.ChainWrathReward; var chainWrathRewardMax = CM.Cache.ChainWrathReward;
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward; var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward; var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, Game.cookies * 0.25); var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.25);
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax); var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax); var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
if (Game.hasAura('Ancestral Metamorphosis')) { if (Game.hasAura('Ancestral Metamorphosis')) {
@@ -1133,39 +1178,16 @@ CM.Disp.AddMenuStats = function(title) {
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
if (CM.Config.StatsPref.Wrink || (CM.Config.StatsPref.Sea && choEgg) || CM.Config.StatsPref.Prestige) {
var totalSucked = 0; // Used in Prestige and Chocolate Egg calculation below also
for (var i in Game.wrinklers) {
var sucked = Game.wrinklers[i].sucked;
var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
totalSucked += sucked;
}
}
if (choEgg) {
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
if (Game.cpsSucked > 0) {
choEggTotal += totalSucked;
}
choEggTotal *= 0.05; // Used in Prestige calculation below also
}
stats.appendChild(header('Prestige', 'Prestige')); stats.appendChild(header('Prestige', 'Prestige'));
if (CM.Config.StatsPref.Prestige) { if (CM.Config.StatsPref.Prestige) {
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + totalSucked + (choEgg ? choEggTotal : 0))); var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
var possiblePres = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset)); var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0));
var neededCook = Game.HowManyCookiesReset(possiblePres + 1) - (Game.cookiesEarned + Game.cookiesReset);
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax)))); stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
var cookiesNextFrag = document.createDocumentFragment(); var cookiesNextFrag = document.createDocumentFragment();
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook))); cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
var cookiesNextSmall = document.createElement('small'); var cookiesNextSmall = document.createElement('small');
cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1)) + ')'; cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / CM.Cache.AvgCPSChoEgg, 1)) + ')';
cookiesNextFrag.appendChild(cookiesNextSmall); cookiesNextFrag.appendChild(cookiesNextSmall);
stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag)); stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips)))); stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
@@ -1185,7 +1207,7 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Wrinklers', 'Wrink')); stats.appendChild(header('Wrinklers', 'Wrink'));
if (CM.Config.StatsPref.Wrink) { if (CM.Config.StatsPref.Wrink) {
var popAllFrag = document.createDocumentFragment(); var popAllFrag = document.createDocumentFragment();
popAllFrag.appendChild(document.createTextNode(Beautify(totalSucked) + ' ')); popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' '));
var popAllA = document.createElement('a'); var popAllA = document.createElement('a');
popAllA.textContent = 'Pop All'; popAllA.textContent = 'Pop All';
popAllA.className = 'option'; popAllA.className = 'option';
@@ -1284,16 +1306,18 @@ CM.Disp.AddMenuStats = function(title) {
if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec)))); if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec))));
if (choEgg) { if (choEgg) {
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(choEggTotal)))); stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
} }
if (centEgg) { if (centEgg) {
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode(Beautify(CM.Cache.CentEgg, 1) + '%'))); stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round(CM.Cache.CentEgg * 100) / 100) + '%')));
} }
} }
} }
stats.appendChild(header('Miscellaneous', 'Misc')); stats.appendChild(header('Miscellaneous', 'Misc'));
if (CM.Config.StatsPref.Misc) { if (CM.Config.StatsPref.Misc) {
stats.appendChild(listing('Average Cookies Per Second (Past ' + CM.Disp.times[CM.Config.AvgCPSHist] + (CM.Config.AvgCPSHist == 0 ? ' minute' : ' minutes') + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))));
stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.times[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1))));
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks)))); stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
} }
@@ -1317,7 +1341,7 @@ CM.Disp.AddMenu = function() {
} }
CM.Disp.RefreshMenu = function() { CM.Disp.RefreshMenu = function() {
if (CM.Config.UpStats && Game.onMenu == 'stats' && Game.drawT % (Game.fps * 5) != 0 && Game.drawT % Game.fps == 0) Game.UpdateMenu(); if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
} }
CM.Disp.UpdateTooltipLocation = function() { CM.Disp.UpdateTooltipLocation = function() {
@@ -1482,11 +1506,11 @@ CM.Disp.Tooltip = function(type, name) {
income.style.color = 'white'; income.style.color = 'white';
income.id = 'CMTooltipIncome'; income.id = 'CMTooltipIncome';
tooltip.appendChild(income); tooltip.appendChild(income);
tooltip.appendChild(header('Return On Investment')); tooltip.appendChild(header('Payback Period'));
var roi = document.createElement('div'); var pp = document.createElement('div');
roi.style.marginBottom = '4px'; pp.style.marginBottom = '4px';
roi.id = 'CMTooltipROI'; pp.id = 'CMTooltipPP';
tooltip.appendChild(roi); tooltip.appendChild(pp);
tooltip.appendChild(header('Time Left')); tooltip.appendChild(header('Time Left'));
var time = document.createElement('div'); var time = document.createElement('div');
time.id = 'CMTooltipTime'; time.id = 'CMTooltipTime';
@@ -1505,6 +1529,11 @@ CM.Disp.Tooltip = function(type, name) {
CM.Disp.UpdateTooltip = function() { CM.Disp.UpdateTooltip = function() {
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) { if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
// Error checking
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
return;
}
var price; var price;
var bonus; var bonus;
if (CM.Disp.tooltipType == 'b') { if (CM.Disp.tooltipType == 'b') {
@@ -1524,8 +1553,8 @@ CM.Disp.UpdateTooltip = function() {
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus; bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) { if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
l('CMTooltipROI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].roi, 2); l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
} }
} }
else { // Upgrades else { // Upgrades
@@ -1533,8 +1562,8 @@ CM.Disp.UpdateTooltip = function() {
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice(); price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
if (CM.Config.Tooltip == 1) { if (CM.Config.Tooltip == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
l('CMTooltipROI').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].roi, 2); l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
} }
} }
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) { if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
@@ -1545,7 +1574,7 @@ CM.Disp.UpdateTooltip = function() {
l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)'; l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)';
} }
var timeColor = CM.Disp.GetTimeColor(price, Game.cookies, (Game.cookiesPs * (1 - Game.cpsSucked))); var timeColor = CM.Disp.GetTimeColor(price, (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
l('CMTooltipTime').textContent = timeColor.text; l('CMTooltipTime').textContent = timeColor.text;
l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color; l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color;
} }
@@ -1560,7 +1589,7 @@ CM.Disp.UpdateTooltip = function() {
warn += ((bonusNoFren * 60 * 15) / 0.15); warn += ((bonusNoFren * 60 * 15) / 0.15);
} }
var caut = warn * 7; var caut = warn * 7;
var amount = Game.cookies - price; var amount = (Game.cookies + CM.Disp.GetWrinkConfigBank()) - price;
if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) { if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
if (CM.Config.ToolWarnCautPos == 0) { if (CM.Config.ToolWarnCautPos == 0) {
CM.Disp.TooltipWarnCaut.style.right = '0px'; CM.Disp.TooltipWarnCaut.style.right = '0px';
@@ -1572,13 +1601,13 @@ CM.Disp.UpdateTooltip = function() {
if (amount < warn) { if (amount < warn) {
l('CMDispTooltipWarn').style.display = ''; l('CMDispTooltipWarn').style.display = '';
l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')'; l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / CM.Disp.GetCPS()) + ')';
l('CMDispTooltipCaut').style.display = ''; l('CMDispTooltipCaut').style.display = '';
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')'; l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
} }
else if (amount < caut) { else if (amount < caut) {
l('CMDispTooltipCaut').style.display = ''; l('CMDispTooltipCaut').style.display = '';
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')'; l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
l('CMDispTooltipWarn').style.display = 'none'; l('CMDispTooltipWarn').style.display = 'none';
} }
else { else {
@@ -1613,7 +1642,7 @@ CM.Disp.AddWrinklerAreaDetect = function() {
l('backgroundLeftCanvas').onmouseout = function() { l('backgroundLeftCanvas').onmouseout = function() {
CM.Disp.TooltipWrinklerArea = 0; CM.Disp.TooltipWrinklerArea = 0;
Game.tooltip.hide(); Game.tooltip.hide();
for (var i = 0; i < 10; i++) { for (var i in Game.wrinklers) {
CM.Disp.TooltipWrinklerCache[i] = 0; CM.Disp.TooltipWrinklerCache[i] = 0;
} }
}; };
@@ -1724,15 +1753,15 @@ CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM
CM.Disp.lastGoldenCookieState = 'none'; CM.Disp.lastGoldenCookieState = 'none';
CM.Disp.lastAscendState = -1; CM.Disp.lastAscendState = -1;
CM.Disp.times = [1, 5, 10, 15, 30];
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y']; CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec']; CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
CM.Disp.TooltipBuy10 = false;
CM.Disp.TooltipWrinklerArea = 0; CM.Disp.TooltipWrinklerArea = 0;
CM.Disp.TooltipWrinkler = -1; CM.Disp.TooltipWrinkler = -1;
CM.Disp.TooltipWrinklerCache = []; CM.Disp.TooltipWrinklerCache = [];
for (var i = 0; i < 10; i++) { for (var i in Game.wrinklers) {
CM.Disp.TooltipWrinklerCache[i] = 0; CM.Disp.TooltipWrinklerCache[i] = 0;
} }

View File

@@ -76,6 +76,15 @@ CM.ReplaceNative = function() {
CM.Backup.Loop(); CM.Backup.Loop();
CM.Loop(); CM.Loop();
} }
CM.Backup.Logic = Game.Logic;
eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
Game.Logic = function() {
CM.Backup.LogicMod();
// Update Title
CM.Disp.UpdateTitle();
}
} }
CM.Loop = function() { CM.Loop = function() {
@@ -97,8 +106,27 @@ CM.Loop = function() {
CM.Sim.DoSims = 0; CM.Sim.DoSims = 0;
} }
// Calculate ROI // Check for aura change to recalculate buildings prices
CM.Cache.RemakeROI(); var hasFierHoard = Game.hasAura('Fierce Hoarder');
if (!CM.Cache.HadFierHoard && hasFierHoard) {
CM.Cache.HadFierHoard = true;
CM.Cache.DoRemakeBuildPrices = 1;
}
else if (CM.Cache.HadFierHoard && !hasFierHoard) {
CM.Cache.HadFierHoard = false;
CM.Cache.DoRemakeBuildPrices = 1;
}
if (CM.Cache.DoRemakeBuildPrices) {
CM.Cache.RemakeBuildingsPrices();
CM.Cache.DoRemakeBuildPrices = 0;
}
// Update Wrinkler Bank
CM.Cache.RemakeWrinkBank();
// Calculate PP
CM.Cache.RemakePP();
// Update colors // Update colors
CM.Disp.UpdateBotBarOther(); CM.Disp.UpdateBotBarOther();
@@ -116,15 +144,15 @@ CM.Loop = function() {
CM.Disp.CheckWrinklerTooltip(); CM.Disp.CheckWrinklerTooltip();
CM.Disp.UpdateWrinklerTooltip(); CM.Disp.UpdateWrinklerTooltip();
// Update Title
CM.Disp.UpdateTitle();
// Change menu refresh interval // Change menu refresh interval
CM.Disp.RefreshMenu(); CM.Disp.RefreshMenu();
} }
// Check Golden Cookies // Check Golden Cookies
CM.Disp.CheckGoldenCookie(); CM.Disp.CheckGoldenCookie();
// Update Average CPS (might need to move)
CM.Cache.UpdateAvgCPS()
} }
CM.Init = function() { CM.Init = function() {
@@ -133,10 +161,11 @@ CM.Init = function() {
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?'); proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
} }
if (proceed) { if (proceed) {
CM.Cache.AddQueue();
CM.Disp.AddJscolor(); CM.Disp.AddJscolor();
var delay = setInterval(function() { var delay = setInterval(function() {
if (typeof jscolor !== 'undefined') { if (typeof Queue !== 'undefined' && typeof jscolor !== 'undefined') {
CM.DelayInit(); CM.DelayInit();
clearInterval(delay); clearInterval(delay);
} }
@@ -158,10 +187,11 @@ CM.DelayInit = function() {
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px'); CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px');
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px'); CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px'); CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px');
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '290px'); CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '300px');
CM.Disp.CreateTooltipWarnCaut(); CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild(); CM.Disp.AddTooltipBuild();
CM.Disp.AddWrinklerAreaDetect(); CM.Disp.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff();
CM.ReplaceNative(); CM.ReplaceNative();
Game.CalculateGains(); Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created! CM.LoadConfig(); // Must be after all things are created!
@@ -175,9 +205,9 @@ CM.DelayInit = function() {
Game.Win('Third-party'); Game.Win('Third-party');
} }
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}}; CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 1, CPSMode: 1, AvgCPSHist: 2, AvgClicksHist: 2, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
CM.ConfigPrefix = 'CMConfig'; CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2'; CM.VersionMajor = '2';
CM.VersionMinor = '4'; CM.VersionMinor = '5';

View File

@@ -359,7 +359,7 @@ CM.Sim.BuyBuildings = function(amount, target) {
CM.Cache[target][i] = {}; CM.Cache[target][i] = {};
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs; CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
if (amount != 1) { if (amount != 1) {
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount); CM.Cache.DoRemakeBuildPrices = 1;
} }
} }
} }
@@ -415,6 +415,48 @@ CM.Sim.NoGoldSwitchCookiesPS = function() {
} }
CM.Sim.ResetBonus = function(possiblePresMax) { CM.Sim.ResetBonus = function(possiblePresMax) {
var lastAchievementsOwned = -1;
// Calculate CPS with all Heavenly upgrades
var curCPS = Game.cookiesPs;
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0 || CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0 || CM.Sim.Upgrades['Heavenly bakery'].bought == 0 || CM.Sim.Upgrades['Heavenly confectionery'].bought == 0 || CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.CopyData();
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.Upgrades['Heavenly key'].bought = 1;
CM.Sim.UpgradesOwned++;
CM.Sim.Win('Wholesome');
}
lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
curCPS = CM.Sim.cookiesPs;
}
CM.Sim.CopyData(); CM.Sim.CopyData();
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice'); if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
@@ -452,7 +494,7 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
CM.Sim.prestige = possiblePresMax; CM.Sim.prestige = possiblePresMax;
var lastAchievementsOwned = CM.Sim.AchievementsOwned; lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains(); CM.Sim.CalculateGains();
@@ -462,6 +504,6 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
CM.Sim.CalculateGains(); CM.Sim.CalculateGains();
} }
return (CM.Sim.cookiesPs - Game.cookiesPs); return (CM.Sim.cookiesPs - curCPS);
} }