Use CookieMonsterFramework for save/load, infoMenu

This commit is contained in:
Daniël van Noord
2021-07-11 10:21:16 +02:00
parent b959b3c024
commit c0e788b143
95 changed files with 809 additions and 675 deletions

View File

@@ -2,7 +2,6 @@ import { before, describe, it } from 'mocha';
import { expect } from 'chai';
import GetTimeColour from '../../src/Disp/BeautifyAndFormatting/GetTimeColour';
import { CMOptions } from '../../src/Config/VariablesAndData';
describe('GetTimeColour', () => {
it('Format when time is less than 60', () => {
@@ -16,7 +15,7 @@ describe('GetTimeColour', () => {
});
describe('TimeFormat = 0', () => {
before(() => {
CMOptions.TimeFormat = 0;
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TimeFormat = 0;
});
it('Format when time is 0', () => {
expect(GetTimeColour(0)).to.deep.equal({ text: 'Done!', color: 'Green' });
@@ -30,7 +29,7 @@ describe('GetTimeColour', () => {
});
describe('TimeFormat = 1', () => {
before(() => {
CMOptions.TimeFormat = 1;
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TimeFormat = 1;
});
it('Format when time is 0', () => {
expect(GetTimeColour(0)).to.deep.equal({