Use CookieMonsterFramework for save/load, infoMenu

This commit is contained in:
Daniël van Noord
2021-07-11 10:21:16 +02:00
parent b959b3c024
commit c0e788b143
95 changed files with 809 additions and 675 deletions

View File

@@ -1,5 +1,5 @@
import jscolor from '@eastdesire/jscolor';
import { CMOptions } from '../../Config/VariablesAndData';
import CMBeautify from '../../Disp/BeautifyAndFormatting/Beautify';
import FormatTime from '../../Disp/BeautifyAndFormatting/FormatTime';
import { AddAuraInfo, AddDragonLevelUpTooltip } from '../../Disp/Dragon/Dragon';
@@ -86,7 +86,7 @@ export default function ReplaceNative() {
*/
Game.ClickProduct = function (what) {
if (
!CMOptions.BulkBuyBlock ||
!Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.BulkBuyBlock ||
Game.ObjectsById[what].bulkPrice < Game.cookies ||
Game.buyMode === -1
) {