Use CookieMonsterFramework for save/load, infoMenu

This commit is contained in:
Daniël van Noord
2021-07-11 10:21:16 +02:00
parent b959b3c024
commit c0e788b143
95 changed files with 809 additions and 675 deletions

View File

@@ -1,12 +1,13 @@
import { CMOptions } from '../../Config/VariablesAndData';
/**
* This function fixes Game.mouseY as a result of bars that are added by CookieMonster
* It is called by Game.UpdateWrinklers(), Game.UpdateSpecial() and the .onmousover of the BigCookie
* before execution of their actual function
*/
export default function FixMouseY(target) {
if (CMOptions.TimerBar === 1 && CMOptions.TimerBarPos === 0) {
if (
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TimerBar === 1 &&
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TimerBarPos === 0
) {
const timerBarHeight = parseInt(l('CMTimerBar').style.height, 10);
Game.mouseY -= timerBarHeight;
target();