Use CookieMonsterFramework for save/load, infoMenu
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@@ -1,4 +1,3 @@
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import { CMOptions } from '../../Config/VariablesAndData';
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import FormatTime from '../../Disp/BeautifyAndFormatting/FormatTime';
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import CalculateGrimoireRefillTime from '../../Disp/HelperFunctions/CalculateGrimoireRefillTime';
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import {
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@@ -19,7 +18,10 @@ function ReplaceNativeGrimoireDraw() {
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BackupGrimoireDraw = minigame.draw;
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Game.Objects['Wizard tower'].minigame.draw = function () {
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BackupGrimoireDraw();
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if (CMOptions.GrimoireBar === 1 && minigame.magic < minigame.magicM) {
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if (
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.GrimoireBar === 1 &&
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minigame.magic < minigame.magicM
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) {
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minigame.magicBarTextL.innerHTML += ` (${FormatTime(
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CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM),
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)})`;
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