Use CookieMonsterFramework for save/load, infoMenu

This commit is contained in:
Daniël van Noord
2021-07-11 10:21:16 +02:00
parent b959b3c024
commit c0e788b143
95 changed files with 809 additions and 675 deletions

View File

@@ -1,4 +1,3 @@
import { CMOptions } from '../../Config/VariablesAndData';
import FormatTime from '../../Disp/BeautifyAndFormatting/FormatTime';
import CalculateGrimoireRefillTime from '../../Disp/HelperFunctions/CalculateGrimoireRefillTime';
import {
@@ -19,7 +18,10 @@ function ReplaceNativeGrimoireDraw() {
BackupGrimoireDraw = minigame.draw;
Game.Objects['Wizard tower'].minigame.draw = function () {
BackupGrimoireDraw();
if (CMOptions.GrimoireBar === 1 && minigame.magic < minigame.magicM) {
if (
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.GrimoireBar === 1 &&
minigame.magic < minigame.magicM
) {
minigame.magicBarTextL.innerHTML += ` (${FormatTime(
CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM),
)})`;