Use CookieMonsterFramework for save/load, infoMenu
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@@ -1,6 +1,5 @@
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import InitCache from '../Cache/CacheInit';
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import { CacheStatsCookies } from '../Cache/Stats/Stats';
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import { LoadConfig } from '../Config/SaveLoadReload/SaveLoadReloadSettings';
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import { VersionMajor, VersionMinor } from '../Data/Moddata.ts';
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import CreateUpgradeBar from '../Disp/BuildingsUpgrades/UpgradeBar';
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import { CreateBotBar } from '../Disp/InfoBars/BottomBar';
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@@ -20,6 +19,7 @@ import ReplaceNative from './ReplaceGameFunctions/ReplaceNative';
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import { LastModCount } from './VariablesAndData'; // eslint-disable-line no-unused-vars
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import AddWrinklerAreaDetect from './WrinklerArea/AddDetectArea';
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import CreateBuildingLockButtons from '../Disp/Buildings/CreateBuildingLockButtons';
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import createMenuInfo from '../Disp/MenuSections/createMenuInfo';
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/**
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* Initialization loop of Cookie Monster
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@@ -28,6 +28,9 @@ export default function InitializeCookieMonster() {
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// Create global data object
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window.CookieMonsterData = {};
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// Register listeners in Cookie Monster Mod Framework
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Game.mods.cookieMonsterFramework.listeners.infoMenu.push(createMenuInfo);
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InitData();
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CacheStatsCookies();
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InitCache();
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@@ -58,7 +61,6 @@ export default function InitializeCookieMonster() {
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ReplaceNativeGrimoire();
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Game.CalculateGains();
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LoadConfig();
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CMLastAscendState = Game.OnAscend;
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if (Game.prefs.popups)
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