Use CookieMonsterFramework for save/load, infoMenu
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@@ -1,6 +1,4 @@
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import { CMOptions } from '../Config/VariablesAndData';
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import { VersionMajor, VersionMinor } from '../Data/Moddata.ts';
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import { FavouriteSettings } from '../Disp/VariablesAndData';
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/**
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* This creates a save function to the CM object. Per Game code/comments:
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@@ -8,9 +6,7 @@ import { FavouriteSettings } from '../Disp/VariablesAndData';
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* return 'a string to be saved';"
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*/
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export default function save() {
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return JSON.stringify({
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favouriteSettings: FavouriteSettings,
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settings: CMOptions,
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version: `${VersionMajor}.${VersionMinor}`,
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});
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const saveObject = Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod;
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saveObject.version = `${VersionMajor}.${VersionMinor}`;
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return JSON.stringify(saveObject);
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}
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