Use CookieMonsterFramework for save/load, infoMenu

This commit is contained in:
Daniël van Noord
2021-07-11 10:21:16 +02:00
parent b959b3c024
commit c0e788b143
95 changed files with 809 additions and 675 deletions

View File

@@ -1,6 +1,4 @@
import { CMOptions } from '../Config/VariablesAndData';
import { VersionMajor, VersionMinor } from '../Data/Moddata.ts';
import { FavouriteSettings } from '../Disp/VariablesAndData';
/**
* This creates a save function to the CM object. Per Game code/comments:
@@ -8,9 +6,7 @@ import { FavouriteSettings } from '../Disp/VariablesAndData';
* return 'a string to be saved';"
*/
export default function save() {
return JSON.stringify({
favouriteSettings: FavouriteSettings,
settings: CMOptions,
version: `${VersionMajor}.${VersionMinor}`,
});
const saveObject = Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod;
saveObject.version = `${VersionMajor}.${VersionMinor}`;
return JSON.stringify(saveObject);
}