Use CookieMonsterFramework for save/load, infoMenu
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@@ -1,3 +1,4 @@
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import { initFunctions } from '@cookiemonsterteam/cookiemonsterframework';
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import { VersionMajor, VersionMinor } from '../Data/Moddata.ts';
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import CMDrawHook from '../Disp/DrawHook';
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import CMClickHook from '../Main/ClickHook';
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@@ -14,6 +15,11 @@ import { isInitializing } from './Variables'; // eslint-disable-line no-unused-v
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export default function init() {
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isInitializing = true;
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let proceed = true;
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// Load Cookie Monster Mod Framework and register mod
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initFunctions.initModFramework();
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initFunctions.registerMod('cookieMonsterMod');
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if (Game.version !== Number(VersionMajor)) {
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// eslint-disable-next-line no-restricted-globals, no-alert
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proceed = confirm(
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@@ -1,6 +1,10 @@
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import { LoadConfig } from '../Config/SaveLoadReload/SaveLoadReloadSettings';
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import loadMod from '@cookiemonsterteam/cookiemonsterframework/src/saveDataFunctions/loadMod';
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import headers from '../Data/headers';
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import { VersionMajor, VersionMinor } from '../Data/Moddata.ts';
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import { FavouriteSettings } from '../Disp/VariablesAndData'; // eslint-disable-line no-unused-vars
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import settings from '../Data/settings';
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import UpdateColours from '../Disp/HelperFunctions/UpdateColours';
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import CMLoopHook from '../Main/LoopHook';
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import InitData from '../Sim/InitializeData/InitData';
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/**
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@@ -8,12 +12,13 @@ import InitData from '../Sim/InitializeData/InitData';
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* "do stuff with the string data you saved previously"
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*/
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export default function load(str) {
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const save = JSON.parse(str);
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InitData();
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// The if-statement is a failsafe for old saves
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if (typeof save.favouriteSettings !== 'undefined') FavouriteSettings = save.favouriteSettings;
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LoadConfig(save.settings);
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if (save.version !== `${VersionMajor}.${VersionMinor}`) {
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loadMod('cookieMonsterMod', str, settings, headers, CMLoopHook);
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UpdateColours();
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if (
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.version !==
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`${VersionMajor}.${VersionMinor}`
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) {
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if (Game.prefs.popups)
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Game.Popup(
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'A new version of Cookie Monster has been loaded, check out the release notes in the info tab!',
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@@ -1,6 +1,4 @@
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import { CMOptions } from '../Config/VariablesAndData';
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import { VersionMajor, VersionMinor } from '../Data/Moddata.ts';
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import { FavouriteSettings } from '../Disp/VariablesAndData';
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/**
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* This creates a save function to the CM object. Per Game code/comments:
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@@ -8,9 +6,7 @@ import { FavouriteSettings } from '../Disp/VariablesAndData';
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* return 'a string to be saved';"
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*/
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export default function save() {
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return JSON.stringify({
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favouriteSettings: FavouriteSettings,
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settings: CMOptions,
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version: `${VersionMajor}.${VersionMinor}`,
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});
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const saveObject = Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod;
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saveObject.version = `${VersionMajor}.${VersionMinor}`;
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return JSON.stringify(saveObject);
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}
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