Use CookieMonsterFramework for save/load, infoMenu
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@@ -1,6 +1,5 @@
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import UpdateTooltips from './UpdateTooltips';
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import { SimpleTooltipElements, TooltipName, TooltipType } from '../VariablesAndData'; // eslint-disable-line no-unused-vars
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import { CMOptions } from '../../Config/VariablesAndData';
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import BuildingGetPrice from '../../Sim/SimulationEvents/BuyBuilding';
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import GetTimeColour from '../BeautifyAndFormatting/GetTimeColour';
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import Beautify from '../BeautifyAndFormatting/Beautify';
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@@ -40,7 +39,7 @@ export function CreateTooltip(type, name) {
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// Buildings
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l('tooltip').innerHTML = Game.Objects[name].tooltip();
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// Adds amortization info to the list of info per building
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if (CMOptions.TooltipAmor === 1) {
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if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TooltipAmor === 1) {
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const buildPrice = BuildingGetPrice(
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Game.Objects[name],
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Game.Objects[name].basePrice,
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