Use CookieMonsterFramework for save/load, infoMenu

This commit is contained in:
Daniël van Noord
2021-07-11 10:21:16 +02:00
parent b959b3c024
commit c0e788b143
95 changed files with 809 additions and 675 deletions

View File

@@ -1,6 +1,5 @@
import UpdateTooltips from './UpdateTooltips';
import { SimpleTooltipElements, TooltipName, TooltipType } from '../VariablesAndData'; // eslint-disable-line no-unused-vars
import { CMOptions } from '../../Config/VariablesAndData';
import BuildingGetPrice from '../../Sim/SimulationEvents/BuyBuilding';
import GetTimeColour from '../BeautifyAndFormatting/GetTimeColour';
import Beautify from '../BeautifyAndFormatting/Beautify';
@@ -40,7 +39,7 @@ export function CreateTooltip(type, name) {
// Buildings
l('tooltip').innerHTML = Game.Objects[name].tooltip();
// Adds amortization info to the list of info per building
if (CMOptions.TooltipAmor === 1) {
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TooltipAmor === 1) {
const buildPrice = BuildingGetPrice(
Game.Objects[name],
Game.Objects[name].basePrice,