Use CookieMonsterFramework for save/load, infoMenu
This commit is contained in:
21
src/Disp/MenuSections/createMenuInfo.js
Normal file
21
src/Disp/MenuSections/createMenuInfo.js
Normal file
@@ -0,0 +1,21 @@
|
||||
import { menuFunctions } from '@cookiemonsterteam/cookiemonsterframework';
|
||||
import { LatestReleaseNotes, ModDescription } from '../../Data/Moddata.ts';
|
||||
|
||||
/**
|
||||
* Creates the <div> to be added to the Info section
|
||||
* @returns {object} menuDiv Object of the <div> of Cookie Monster in info tab
|
||||
*/
|
||||
export default function createMenuInfo() {
|
||||
const menuDiv = menuFunctions.createModMenuSection(
|
||||
'cookieMonsterMod',
|
||||
'Cookie Monster',
|
||||
'infoMenu',
|
||||
);
|
||||
|
||||
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.headers.infoMenu) {
|
||||
menuDiv.appendChild(menuFunctions.createInfoListing(ModDescription));
|
||||
menuDiv.appendChild(menuFunctions.createInfoListing(LatestReleaseNotes));
|
||||
}
|
||||
|
||||
return menuDiv;
|
||||
}
|
||||
Reference in New Issue
Block a user