Use CookieMonsterFramework for save/load, infoMenu
This commit is contained in:
@@ -1,5 +1,4 @@
|
||||
import { ToggleHeader } from '../../../Config/ToggleSetting';
|
||||
import { CMOptions } from '../../../Config/VariablesAndData';
|
||||
|
||||
/**
|
||||
* This function creates a header-object for the options page
|
||||
@@ -25,7 +24,9 @@ export default function CreatePrefHeader(config, text) {
|
||||
span.style.color = 'black';
|
||||
span.style.fontSize = '13px';
|
||||
span.style.verticalAlign = 'middle';
|
||||
span.textContent = CMOptions.Header[config] ? '-' : '+';
|
||||
span.textContent = Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.headers[config]
|
||||
? '-'
|
||||
: '+';
|
||||
span.onclick = function () {
|
||||
ToggleHeader(config);
|
||||
Game.UpdateMenu();
|
||||
|
||||
Reference in New Issue
Block a user