Use CookieMonsterFramework for save/load, infoMenu
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@@ -1,7 +1,6 @@
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/** Functions related to the Bottom Bar */
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import { CacheObjects1, CacheObjects10, CacheObjects100 } from '../../Cache/VariablesAndData';
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import { CMOptions } from '../../Config/VariablesAndData';
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import { VersionMajor, VersionMinor } from '../../Data/Moddata.ts';
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import Beautify from '../BeautifyAndFormatting/Beautify';
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import FormatTime from '../BeautifyAndFormatting/FormatTime';
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@@ -62,7 +61,11 @@ export function CreateBotBar() {
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* This function updates the bonus-, pp-, and time-rows in the the bottom bar
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*/
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export function UpdateBotBar() {
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if (CMOptions.BotBar === 1 && CacheObjects1 && Game.buyMode === 1) {
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if (
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.BotBar === 1 &&
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CacheObjects1 &&
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Game.buyMode === 1
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) {
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let count = 0;
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Object.keys(CacheObjects1).forEach((i) => {
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let target = Game.buyBulk;
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@@ -85,7 +88,8 @@ export function UpdateBotBar() {
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l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[count].className =
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ColourTextPre + target[i].color;
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let PPString;
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if (CMOptions.PPDisplayTime) PPString = FormatTime(Math.round(target[i].pp));
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if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.PPDisplayTime)
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PPString = FormatTime(Math.round(target[i].pp));
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else PPString = Beautify(Math.round(target[i].pp), 2);
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l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[count].textContent = PPString;
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const timeColour = GetTimeColour(
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