Use CookieMonsterFramework for save/load, infoMenu

This commit is contained in:
Daniël van Noord
2021-07-11 10:21:16 +02:00
parent b959b3c024
commit c0e788b143
95 changed files with 809 additions and 675 deletions

View File

@@ -1,4 +1,3 @@
import { CMOptions } from '../../Config/VariablesAndData';
import UpdateBuildings from '../BuildingsUpgrades/Buildings';
import {
ColourBackPre,
@@ -15,17 +14,23 @@ export default function UpdateColours() {
let str = '';
for (let i = 0; i < ColoursOrdering.length; i++) {
str += `.${ColourTextPre}${ColoursOrdering[i]} { color: ${
CMOptions[`Colour${ColoursOrdering[i]}`]
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings[
`Colour${ColoursOrdering[i]}`
]
}; }\n`;
}
for (let i = 0; i < ColoursOrdering.length; i++) {
str += `.${ColourBackPre}${ColoursOrdering[i]} { background-color: ${
CMOptions[`Colour${ColoursOrdering[i]}`]
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings[
`Colour${ColoursOrdering[i]}`
]
}; }\n`;
}
for (let i = 0; i < ColoursOrdering.length; i++) {
str += `.${ColourBorderPre}${ColoursOrdering[i]} { border: 1px solid ${
CMOptions[`Colour${ColoursOrdering[i]}`]
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings[
`Colour${ColoursOrdering[i]}`
]
}; }\n`;
}
l('CMCSS').textContent = str;