Use CookieMonsterFramework for save/load, infoMenu

This commit is contained in:
Daniël van Noord
2021-07-11 10:21:16 +02:00
parent b959b3c024
commit c0e788b143
95 changed files with 809 additions and 675 deletions

View File

@@ -1,6 +1,6 @@
import { ToggleTimerBar } from '../../Config/SpecificToggles';
import ToggleBotBar from '../../Config/Toggles/ToggleBotBar';
import { CMOptions } from '../../Config/VariablesAndData';
import UpdateBackground from './UpdateBackground';
/**
@@ -10,8 +10,10 @@ import UpdateBackground from './UpdateBackground';
export default function UpdateAscendState() {
if (Game.OnAscend) {
l('game').style.bottom = '0px';
if (CMOptions.BotBar === 1) l('CMBotBar').style.display = 'none';
if (CMOptions.TimerBar === 1) l('CMTimerBar').style.display = 'none';
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.BotBar === 1)
l('CMBotBar').style.display = 'none';
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TimerBar === 1)
l('CMTimerBar').style.display = 'none';
} else {
ToggleBotBar();
ToggleTimerBar();