Use CookieMonsterFramework for save/load, infoMenu

This commit is contained in:
Daniël van Noord
2021-07-11 10:21:16 +02:00
parent b959b3c024
commit c0e788b143
95 changed files with 809 additions and 675 deletions

View File

@@ -1,6 +1,5 @@
/** Section: Functions related to the Golden Cookie Timers */
import { CMOptions } from '../../Config/VariablesAndData';
import { GCTimers } from '../VariablesAndData';
/**
@@ -21,7 +20,8 @@ export default function CreateGCTimer(cookie) {
GCTimer.style.cursor = 'pointer';
GCTimer.style.display = 'block';
GCTimer.style.pointerEvents = 'none';
if (CMOptions.GCTimer === 0) GCTimer.style.display = 'none';
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.GCTimer === 0)
GCTimer.style.display = 'none';
GCTimer.style.left = cookie.l.style.left;
GCTimer.style.top = cookie.l.style.top;
GCTimer.onclick = function () {