Use CookieMonsterFramework for save/load, infoMenu
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@@ -1,5 +1,4 @@
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import ToggleWrinklerButtons from '../Config/Toggles/ToggleWrinklerButtons';
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import { CMOptions } from '../Config/VariablesAndData';
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import Beautify from './BeautifyAndFormatting/Beautify';
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import UpdateBuildings from './BuildingsUpgrades/Buildings';
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import UpdateUpgradeSectionsHeight from './BuildingsUpgrades/UpdateUpgradeSectionsHeight';
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@@ -20,7 +19,7 @@ export default function CMDrawHook() {
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Game.prefs.autosave &&
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Game.drawT % 10 === 0 && // with autosave ON and every 10 ticks
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Game.onMenu === 'stats' &&
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CMOptions.Stats // while being on the stats menu only
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.Stats // while being on the stats menu only
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) {
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const timer = document.getElementById('CMStatsAutosaveTimer');
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if (timer) {
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@@ -53,7 +52,7 @@ export default function CMDrawHook() {
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ToggleWrinklerButtons();
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// Replace Cookies counter because Orteil uses very weird code to "pad" it...
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if (CMOptions.Scale) {
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if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.Scale) {
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let str = l('cookies').innerHTML.replace(/.*(?=<br>)/i, Beautify(Game.cookies));
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if (Game.prefs.monospace) str = `<span class="monospace">${str}</span>`;
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l('cookies').innerHTML = str;
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