Use CookieMonsterFramework for save/load, infoMenu

This commit is contained in:
Daniël van Noord
2021-07-11 10:21:16 +02:00
parent b959b3c024
commit c0e788b143
95 changed files with 809 additions and 675 deletions

View File

@@ -1,5 +1,3 @@
import { CMOptions } from '../../Config/VariablesAndData';
/**
* This function returns time as a string depending on TimeFormat setting
* @param {number} time Time to be formatted
@@ -17,7 +15,7 @@ export default function FormatTime(time, longFormat) {
const m = Math.floor((((formattedTime % 31536000) % 86400) % 3600) / 60);
const s = Math.floor((((formattedTime % 31536000) % 86400) % 3600) % 60);
let str = '';
if (CMOptions.TimeFormat) {
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TimeFormat) {
if (formattedTime > 3155760000) return 'XX:XX:XX:XX:XX';
str += `${(y < 10 ? '0' : '') + y}:`;
str += `${(d < 10 ? '0' : '') + d}:`;