Use CookieMonsterFramework for save/load, infoMenu
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@@ -1,13 +1,12 @@
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import { UpdateBotBar } from '../../Disp/InfoBars/BottomBar';
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import { UpdateBotTimerBarPosition } from '../SpecificToggles';
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function toggle the bottom bar
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* It is called by CM.Disp.UpdateAscendState() and a change in CMOptions.BotBar
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* It is called by CM.Disp.UpdateAscendState() and a change in Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.BotBar
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*/
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export default function ToggleBotBar() {
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if (CMOptions.BotBar === 1) {
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if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.BotBar === 1) {
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l('CMBotBar').style.display = '';
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UpdateBotBar();
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} else {
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@@ -1,12 +1,12 @@
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import { CMSayTime } from '../../Disp/VariablesAndData';
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import { BackupFunctions } from '../../Main/VariablesAndData';
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function changes some of the time-displays in the game to be more detailed
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* It is called by a change in CM.Options.DetailedTime
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*/
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export default function ToggleDetailedTime() {
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if (CMOptions.DetailedTime === 1) Game.sayTime = CMSayTime;
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if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.DetailedTime === 1)
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Game.sayTime = CMSayTime;
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else Game.sayTime = BackupFunctions.sayTime;
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}
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@@ -1,13 +1,12 @@
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import { CacheGoldenShimmersByID } from '../../Cache/VariablesAndData';
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import { GCTimers } from '../../Disp/VariablesAndData';
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function toggles GC Timers are visible
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* It is called by a change in CM.Options.GCTimer
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*/
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export default function ToggleGCTimer() {
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if (CMOptions.GCTimer === 1) {
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if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.GCTimer === 1) {
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Object.keys(GCTimers).forEach((i) => {
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GCTimers[i].style.display = 'block';
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GCTimers[i].style.left = CacheGoldenShimmersByID[i].l.style.left;
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@@ -1,11 +1,9 @@
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function updates the display setting of the two objects created by CM.Disp.CreateWrinklerButtons()
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* It is called by changes in CM.Options.WrinklerButtons
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*/
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export default function ToggleSectionHideButtons() {
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if (CMOptions.HideSectionsButtons) {
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if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.HideSectionsButtons) {
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l('CMSectionHidButtons').style.display = '';
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} else {
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l('CMSectionHidButtons').style.display = 'none';
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@@ -1,5 +1,3 @@
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function toggles the position of the warnings created by CM.Disp.TooltipCreateWarningSection()
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* It is called by a change in CM.Options.ToolWarnPos
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@@ -7,7 +5,7 @@ import { CMOptions } from '../VariablesAndData';
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*/
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export default function ToggleToolWarnPos() {
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if (l('CMDispTooltipWarningParent') !== null) {
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if (CMOptions.ToolWarnPos === 0) {
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if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.ToolWarnPos === 0) {
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l('CMDispTooltipWarningParent').style.top = 'auto';
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l('CMDispTooltipWarningParent').style.margin = '4px -4px';
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l('CMDispTooltipWarningParent').style.padding = '3px 4px';
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@@ -1,16 +1,15 @@
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import UpdateUpgrades from '../../Disp/BuildingsUpgrades/Upgrades';
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function toggles the upgrade bar and the colours of upgrades
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* It is called by a change in CM.Options.UpBarColor
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*/
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export default function ToggleUpgradeBarAndColor() {
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if (CMOptions.UpBarColor === 1) {
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if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.UpBarColor === 1) {
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// Colours and bar on
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l('CMUpgradeBar').style.display = '';
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UpdateUpgrades();
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} else if (CMOptions.UpBarColor === 2) {
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} else if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.UpBarColor === 2) {
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// Colours on and bar off
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l('CMUpgradeBar').style.display = 'none';
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UpdateUpgrades();
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@@ -1,11 +1,11 @@
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function toggles the position of the upgrade bar from fixed or non-fixed mode
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* It is called by a change in CM.Options.UpgradeBarFixedPos
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*/
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export default function ToggleUpgradeBarFixedPos() {
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if (CMOptions.UpgradeBarFixedPos === 1) {
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if (
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.UpgradeBarFixedPos === 1
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) {
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// Fix to top of screen when scrolling
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l('CMUpgradeBar').style.position = 'sticky';
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l('CMUpgradeBar').style.top = '0px';
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@@ -1,11 +1,12 @@
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import { CMOptions } from '../VariablesAndData';
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/**
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* This function updates the display setting of the two objects created by CM.Disp.CreateWrinklerButtons()
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* It is called by changes in CM.Options.WrinklerButtons
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*/
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export default function ToggleWrinklerButtons() {
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if (CMOptions.WrinklerButtons && Game.elderWrath) {
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if (
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.WrinklerButtons &&
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Game.elderWrath
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) {
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l('PopAllNormalWrinklerButton').style.display = '';
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l('PopFattestWrinklerButton').style.display = '';
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} else {
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