Use CookieMonsterFramework for save/load, infoMenu

This commit is contained in:
Daniël van Noord
2021-07-11 10:21:16 +02:00
parent b959b3c024
commit c0e788b143
95 changed files with 809 additions and 675 deletions

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@@ -1,13 +1,12 @@
import { UpdateBotBar } from '../../Disp/InfoBars/BottomBar';
import { UpdateBotTimerBarPosition } from '../SpecificToggles';
import { CMOptions } from '../VariablesAndData';
/**
* This function toggle the bottom bar
* It is called by CM.Disp.UpdateAscendState() and a change in CMOptions.BotBar
* It is called by CM.Disp.UpdateAscendState() and a change in Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.BotBar
*/
export default function ToggleBotBar() {
if (CMOptions.BotBar === 1) {
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.BotBar === 1) {
l('CMBotBar').style.display = '';
UpdateBotBar();
} else {

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@@ -1,12 +1,12 @@
import { CMSayTime } from '../../Disp/VariablesAndData';
import { BackupFunctions } from '../../Main/VariablesAndData';
import { CMOptions } from '../VariablesAndData';
/**
* This function changes some of the time-displays in the game to be more detailed
* It is called by a change in CM.Options.DetailedTime
*/
export default function ToggleDetailedTime() {
if (CMOptions.DetailedTime === 1) Game.sayTime = CMSayTime;
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.DetailedTime === 1)
Game.sayTime = CMSayTime;
else Game.sayTime = BackupFunctions.sayTime;
}

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@@ -1,13 +1,12 @@
import { CacheGoldenShimmersByID } from '../../Cache/VariablesAndData';
import { GCTimers } from '../../Disp/VariablesAndData';
import { CMOptions } from '../VariablesAndData';
/**
* This function toggles GC Timers are visible
* It is called by a change in CM.Options.GCTimer
*/
export default function ToggleGCTimer() {
if (CMOptions.GCTimer === 1) {
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.GCTimer === 1) {
Object.keys(GCTimers).forEach((i) => {
GCTimers[i].style.display = 'block';
GCTimers[i].style.left = CacheGoldenShimmersByID[i].l.style.left;

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@@ -1,11 +1,9 @@
import { CMOptions } from '../VariablesAndData';
/**
* This function updates the display setting of the two objects created by CM.Disp.CreateWrinklerButtons()
* It is called by changes in CM.Options.WrinklerButtons
*/
export default function ToggleSectionHideButtons() {
if (CMOptions.HideSectionsButtons) {
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.HideSectionsButtons) {
l('CMSectionHidButtons').style.display = '';
} else {
l('CMSectionHidButtons').style.display = 'none';

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@@ -1,5 +1,3 @@
import { CMOptions } from '../VariablesAndData';
/**
* This function toggles the position of the warnings created by CM.Disp.TooltipCreateWarningSection()
* It is called by a change in CM.Options.ToolWarnPos
@@ -7,7 +5,7 @@ import { CMOptions } from '../VariablesAndData';
*/
export default function ToggleToolWarnPos() {
if (l('CMDispTooltipWarningParent') !== null) {
if (CMOptions.ToolWarnPos === 0) {
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.ToolWarnPos === 0) {
l('CMDispTooltipWarningParent').style.top = 'auto';
l('CMDispTooltipWarningParent').style.margin = '4px -4px';
l('CMDispTooltipWarningParent').style.padding = '3px 4px';

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@@ -1,16 +1,15 @@
import UpdateUpgrades from '../../Disp/BuildingsUpgrades/Upgrades';
import { CMOptions } from '../VariablesAndData';
/**
* This function toggles the upgrade bar and the colours of upgrades
* It is called by a change in CM.Options.UpBarColor
*/
export default function ToggleUpgradeBarAndColor() {
if (CMOptions.UpBarColor === 1) {
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.UpBarColor === 1) {
// Colours and bar on
l('CMUpgradeBar').style.display = '';
UpdateUpgrades();
} else if (CMOptions.UpBarColor === 2) {
} else if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.UpBarColor === 2) {
// Colours on and bar off
l('CMUpgradeBar').style.display = 'none';
UpdateUpgrades();

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@@ -1,11 +1,11 @@
import { CMOptions } from '../VariablesAndData';
/**
* This function toggles the position of the upgrade bar from fixed or non-fixed mode
* It is called by a change in CM.Options.UpgradeBarFixedPos
*/
export default function ToggleUpgradeBarFixedPos() {
if (CMOptions.UpgradeBarFixedPos === 1) {
if (
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.UpgradeBarFixedPos === 1
) {
// Fix to top of screen when scrolling
l('CMUpgradeBar').style.position = 'sticky';
l('CMUpgradeBar').style.top = '0px';

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@@ -1,11 +1,12 @@
import { CMOptions } from '../VariablesAndData';
/**
* This function updates the display setting of the two objects created by CM.Disp.CreateWrinklerButtons()
* It is called by changes in CM.Options.WrinklerButtons
*/
export default function ToggleWrinklerButtons() {
if (CMOptions.WrinklerButtons && Game.elderWrath) {
if (
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.WrinklerButtons &&
Game.elderWrath
) {
l('PopAllNormalWrinklerButton').style.display = '';
l('PopFattestWrinklerButton').style.display = '';
} else {