Use CookieMonsterFramework for save/load, infoMenu
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@@ -1,4 +1,3 @@
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import { CMOptions } from '../../Config/VariablesAndData';
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import GetCPS from '../../Disp/HelperFunctions/GetCPS';
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import {
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ColourBlue,
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@@ -30,11 +29,21 @@ export default function ColourOfPP(me, price) {
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else color = ColourPurple;
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// Colour based on price in terms of CPS
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if (Number(CMOptions.PPSecondsLowerLimit) !== 0) {
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if (price / GetCPS() < Number(CMOptions.PPSecondsLowerLimit)) color = ColourBlue;
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if (
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Number(
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.PPSecondsLowerLimit,
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) !== 0
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) {
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if (
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price / GetCPS() <
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Number(
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.PPSecondsLowerLimit,
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)
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)
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color = ColourBlue;
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}
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// Colour based on being able to purchase
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if (CMOptions.PPOnlyConsiderBuyable) {
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if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.PPOnlyConsiderBuyable) {
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if (price - Game.cookies > 0) color = ColourRed;
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}
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return color;
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