Use CookieMonsterFramework for save/load, infoMenu

This commit is contained in:
Daniël van Noord
2021-07-11 10:21:16 +02:00
parent b959b3c024
commit c0e788b143
95 changed files with 809 additions and 675 deletions

View File

@@ -1,4 +1,3 @@
import { CMOptions } from '../../Config/VariablesAndData';
import GetCPS from '../../Disp/HelperFunctions/GetCPS';
import {
ColourBlue,
@@ -30,11 +29,21 @@ export default function ColourOfPP(me, price) {
else color = ColourPurple;
// Colour based on price in terms of CPS
if (Number(CMOptions.PPSecondsLowerLimit) !== 0) {
if (price / GetCPS() < Number(CMOptions.PPSecondsLowerLimit)) color = ColourBlue;
if (
Number(
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.PPSecondsLowerLimit,
) !== 0
) {
if (
price / GetCPS() <
Number(
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.PPSecondsLowerLimit,
)
)
color = ColourBlue;
}
// Colour based on being able to purchase
if (CMOptions.PPOnlyConsiderBuyable) {
if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.PPOnlyConsiderBuyable) {
if (price - Game.cookies > 0) color = ColourRed;
}
return color;