Fixed to work with Version 2.0034 (mostly) (Issue #119, #120, and #121)

This commit is contained in:
Aktanusa
2017-07-19 14:45:54 -04:00
parent c32a364d82
commit c0cd967cc7
4 changed files with 120 additions and 40 deletions

View File

@@ -67,6 +67,12 @@ CM.Cache.RemakeWrinkBank = function() {
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
}
totalSucked += sucked;
}
CM.Cache.WrinkBank = totalSucked;
@@ -97,9 +103,9 @@ CM.Cache.RemakeUpgradePP = function() {
for (var i in CM.Cache.Upgrades) {
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = 'Infinity';
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
var color = '';
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == 'Infinity') color = CM.Disp.colorGray;
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
@@ -115,7 +121,7 @@ CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
var color = '';
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == 'Infinity') color = CM.Disp.colorGray;
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
@@ -509,7 +515,7 @@ CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour hear
********/
CM.Disp.FormatTime = function(time, format) {
if (time == 'Infinity') return time;
if (time == Infinity) return time;
if (CM.Config.TimeFormat) {
if (time > 3155760000) return 'XX:XX:XX:XX:XX';
time = Math.ceil(time);
@@ -2298,6 +2304,12 @@ CM.Disp.UpdateWrinklerTooltip = function() {
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
}
l('CMTooltipWrinkler').textContent = Beautify(sucked);
}
}
@@ -2594,14 +2606,9 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
var moni = 0;
for (var i = 0; i < increase; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
if (Game.hasBuff('Everything must go')) price *= 0.95;
price = Game.modifyBuildingPrice(null, price);
price = Math.ceil(price);
moni+=price;
moni += price;
start++;
}
return moni;
@@ -2628,12 +2635,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
var moni=0;
for (var i = 0; i < amount; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
if (Game.hasBuff('Everything must go')) price *= 0.95;
price = Game.modifyBuildingPrice(null, price);
price = Math.ceil(price);
var giveBack = 0.5;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
@@ -2725,6 +2727,7 @@ CM.Sim.CopyData = function() {
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
you.amount = me.amount;
you.level = me.level;
}
// Upgrades
@@ -2770,11 +2773,41 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
var buildMult=1;
if (Game.hasGod) {
var godLvl = Game.hasGod('asceticism');
if (godLvl == 1) mult *= 1.15;
else if (godLvl == 2) mult *= 1.1;
else if (godLvl == 3) mult *= 1.05;
var godLvl = Game.hasGod('ages');
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((Date.now() / 1000 / (60 * 60 * 3)) * Math.PI * 2);
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((Date.now() / 1000 / (60 * 60 * 12)) * Math.PI*2);
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((Date.now() / 1000 / (60 * 60 * 24)) * Math.PI*2);
var godLvl = Game.hasGod('decadence');
if (godLvl == 1) buildMult *= 0.93;
else if (godLvl == 2) buildMult *= 0.95;
else if (godLvl == 3) buildMult *= 0.98;
var godLvl = Game.hasGod('industry');
if (godLvl == 1) buildMult *= 1.1;
else if (godLvl == 2) buildMult *= 1.05;
else if (godLvl == 3) buildMult *= 1.03;
var godLvl = Game.hasGod('labor');
if (godLvl == 1) buildMult *= 0.97;
else if (godLvl == 2) buildMult *= 0.98;
else if (godLvl == 3) buildMult *= 0.99;
}
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
@@ -2782,6 +2815,12 @@ CM.Sim.CalculateGains = function() {
var milkMult=1;
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1;
else if (godLvl == 2) milkMult *= 1.06;
else if (godLvl == 3) milkMult *= 1.03;
}
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
@@ -2833,7 +2872,7 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Golden switch [off]')) {
var goldenSwitchMult = 1.5;
if (CM.Sim.Has('Residual luck')) {
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout'];
for (var i in upgrades) {
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
}
@@ -2884,11 +2923,12 @@ CM.Sim.CheckOtherAchiev = function() {
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');

View File

@@ -47,6 +47,12 @@ CM.Cache.RemakeWrinkBank = function() {
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
}
totalSucked += sucked;
}
CM.Cache.WrinkBank = totalSucked;
@@ -77,9 +83,9 @@ CM.Cache.RemakeUpgradePP = function() {
for (var i in CM.Cache.Upgrades) {
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = 'Infinity';
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
var color = '';
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == 'Infinity') color = CM.Disp.colorGray;
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
@@ -95,7 +101,7 @@ CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
var color = '';
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == 'Infinity') color = CM.Disp.colorGray;
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;

View File

@@ -3,7 +3,7 @@
********/
CM.Disp.FormatTime = function(time, format) {
if (time == 'Infinity') return time;
if (time == Infinity) return time;
if (CM.Config.TimeFormat) {
if (time > 3155760000) return 'XX:XX:XX:XX:XX';
time = Math.ceil(time);
@@ -1792,6 +1792,12 @@ CM.Disp.UpdateWrinklerTooltip = function() {
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
}
l('CMTooltipWrinkler').textContent = Beautify(sucked);
}
}

View File

@@ -17,14 +17,9 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
var moni = 0;
for (var i = 0; i < increase; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
if (Game.hasBuff('Everything must go')) price *= 0.95;
price = Game.modifyBuildingPrice(null, price);
price = Math.ceil(price);
moni+=price;
moni += price;
start++;
}
return moni;
@@ -51,12 +46,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
var moni=0;
for (var i = 0; i < amount; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
if (Game.hasBuff('Everything must go')) price *= 0.95;
price = Game.modifyBuildingPrice(null, price);
price = Math.ceil(price);
var giveBack = 0.5;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
@@ -148,6 +138,7 @@ CM.Sim.CopyData = function() {
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
you.amount = me.amount;
you.level = me.level;
}
// Upgrades
@@ -193,11 +184,41 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
var buildMult=1;
if (Game.hasGod) {
var godLvl = Game.hasGod('asceticism');
if (godLvl == 1) mult *= 1.15;
else if (godLvl == 2) mult *= 1.1;
else if (godLvl == 3) mult *= 1.05;
var godLvl = Game.hasGod('ages');
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((Date.now() / 1000 / (60 * 60 * 3)) * Math.PI * 2);
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((Date.now() / 1000 / (60 * 60 * 12)) * Math.PI*2);
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((Date.now() / 1000 / (60 * 60 * 24)) * Math.PI*2);
var godLvl = Game.hasGod('decadence');
if (godLvl == 1) buildMult *= 0.93;
else if (godLvl == 2) buildMult *= 0.95;
else if (godLvl == 3) buildMult *= 0.98;
var godLvl = Game.hasGod('industry');
if (godLvl == 1) buildMult *= 1.1;
else if (godLvl == 2) buildMult *= 1.05;
else if (godLvl == 3) buildMult *= 1.03;
var godLvl = Game.hasGod('labor');
if (godLvl == 1) buildMult *= 0.97;
else if (godLvl == 2) buildMult *= 0.98;
else if (godLvl == 3) buildMult *= 0.99;
}
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
@@ -205,6 +226,12 @@ CM.Sim.CalculateGains = function() {
var milkMult=1;
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1;
else if (godLvl == 2) milkMult *= 1.06;
else if (godLvl == 3) milkMult *= 1.03;
}
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
@@ -256,7 +283,7 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Golden switch [off]')) {
var goldenSwitchMult = 1.5;
if (CM.Sim.Has('Residual luck')) {
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout'];
for (var i in upgrades) {
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
}
@@ -307,11 +334,12 @@ CM.Sim.CheckOtherAchiev = function() {
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');