Merge pull request #222 from jshepler/luckyPrestigeStats
Lucky prestige stats
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@@ -2155,8 +2155,8 @@ CM.Disp.AddMenuStats = function(title) {
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if (CM.Config.StatsPref.Prestige) {
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var possiblePresMax = Math.floor(Game.HowMuchPrestige(CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
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var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
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stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
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var cookiesNextFrag = document.createDocumentFragment();
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cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
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var cookiesNextSmall = document.createElement('small');
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@@ -2164,6 +2164,7 @@ CM.Disp.AddMenuStats = function(title) {
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cookiesNextFrag.appendChild(cookiesNextSmall);
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stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
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stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
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var resetBonus = CM.Sim.ResetBonus(possiblePresMax);
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var resetFrag = document.createDocumentFragment();
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resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
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@@ -2174,6 +2175,57 @@ CM.Disp.AddMenuStats = function(title) {
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resetFrag.appendChild(resetSmall);
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}
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stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag));
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var currentPrestige = Math.floor(Game.HowMuchPrestige(Game.cookiesReset));
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var willHave = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
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var willGet = willHave - currentPrestige;
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var addCommas = (n) =>
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{
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var s1 = n.toString();
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var s2 = '';
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for (var i in s1)
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{
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if ((s1.length - i) % 3 == 0 && i > 0)
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s2 += ',';
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s2 += s1[i];
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}
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return s2;
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};
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if (!Game.Has('Lucky digit'))
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{
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var delta7 = 7 - (willHave % 10);
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if (delta7 < 0) delta7 += 10;
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var next7Reset = willGet + delta7;
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var next7Total = willHave + delta7;
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var frag7 = document.createDocumentFragment();
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frag7.appendChild(document.createTextNode(addCommas(next7Total) + " / " + addCommas(next7Reset) + " (+" + delta7 + ")"));
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stats.appendChild(listing('Next "Lucky Digit" (total / reset)', frag7));
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}
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if (!Game.Has('Lucky number'))
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{
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var delta777 = 777 - (willHave % 1000);
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if (delta777 < 0) delta777 += 1000;
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var next777Reset = willGet + delta777;
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var next777Total = willHave + delta777;
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var frag777 = document.createDocumentFragment();
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frag777.appendChild(document.createTextNode(addCommas(next777Total) + " / " + addCommas(next777Reset) + " (+" + delta777 + ")"));
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stats.appendChild(listing('Next "Lucky Number" (total / reset)', frag777));
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}
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if (!Game.Has('Lucky payout'))
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{
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var delta777777 = 777777 - (willHave % 1000000);
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if (delta777777 < 0) delta777777 += 1000000;
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var next777777Reset = willGet + delta777777;
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var next777777Total = willHave + delta777777;
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var frag777777 = document.createDocumentFragment();
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frag777777.appendChild(document.createTextNode(addCommas(next777777Total) + " / " + addCommas(next777777Reset) + " (+" + delta777777 + ")"));
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stats.appendChild(listing('Next "Lucky Payout" (total / reset)', frag777777));
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}
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}
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if (Game.cpsSucked > 0) {
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