Added timer to Grimoire spells (Issue #136) with the help from @Hoten pull request (Issue #138) and fixed a very minor tooltip bug
This commit is contained in:
49
src/Main.js
49
src/Main.js
@@ -41,7 +41,15 @@ CM.ReplaceNative = function() {
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CM.Backup.UpdateSpecial();
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}
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}
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// Probably better to load per minigame
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CM.Backup.scriptLoaded = Game.scriptLoaded;
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Game.scriptLoaded = function(who, script) {
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CM.Backup.scriptLoaded(who, script);
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CM.Disp.AddTooltipGrimoire()
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CM.ReplaceNativeGrimoire();
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}
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CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
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Game.RebuildUpgrades = function() {
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CM.Backup.RebuildUpgrades();
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@@ -79,6 +87,40 @@ CM.ReplaceNative = function() {
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}
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}
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CM.ReplaceNativeGrimoire = function() {
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CM.ReplaceNativeGrimoireLaunch();
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CM.ReplaceNativeGrimoireDraw();
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}
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CM.ReplaceNativeGrimoireLaunch = function() {
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if (!CM.HasReplaceNativeGrimoireLaunch && Game.Objects['Wizard tower'].minigameLoaded) {
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var minigame = Game.Objects['Wizard tower'].minigame;
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CM.Backup.GrimoireLaunch = minigame.launch;
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eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
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Game.Objects['Wizard tower'].minigame.launch = function() {
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CM.Backup.GrimoireLaunchMod();
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CM.Disp.AddTooltipGrimoire();
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CM.HasReplaceNativeGrimoireDraw = false;
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CM.ReplaceNativeGrimoireDraw();
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}
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CM.HasReplaceNativeGrimoireLaunch = true;
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}
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}
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CM.ReplaceNativeGrimoireDraw = function() {
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if (!CM.HasReplaceNativeGrimoireDraw && Game.Objects['Wizard tower'].minigameLoaded) {
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var minigame = Game.Objects['Wizard tower'].minigame;
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CM.Backup.GrimoireDraw = minigame.draw;
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Game.Objects['Wizard tower'].minigame.draw = function() {
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CM.Backup.GrimoireDraw();
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if (minigame.magic < minigame.magicM) {
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minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
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}
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}
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CM.HasReplaceNativeGrimoireDraw = true;
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}
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}
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CM.Loop = function() {
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if (CM.Disp.lastAscendState != Game.OnAscend) {
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CM.Disp.lastAscendState = Game.OnAscend;
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@@ -185,9 +227,11 @@ CM.DelayInit = function() {
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CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamind slot, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '360px');
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CM.Disp.CreateTooltipWarnCaut();
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CM.Disp.AddTooltipBuild();
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CM.Disp.AddTooltipGrimoire();
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CM.Disp.AddWrinklerAreaDetect();
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CM.Cache.InitCookiesDiff();
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CM.ReplaceNative();
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CM.ReplaceNativeGrimoire();
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Game.CalculateGains();
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CM.LoadConfig(); // Must be after all things are created!
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CM.Disp.lastAscendState = Game.OnAscend;
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@@ -200,6 +244,9 @@ CM.DelayInit = function() {
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Game.Win('Third-party');
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}
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CM.HasReplaceNativeGrimoireLaunch = false;
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CM.HasReplaceNativeGrimoireDraw = false;
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CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 0, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
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CM.ConfigPrefix = 'CMConfig';
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