Sort buildings and upgrades by PP (#253)

This commit is contained in:
Fabian
2020-11-23 16:41:46 +01:00
committed by GitHub
parent cd52377639
commit bcef69a344
4 changed files with 104 additions and 4 deletions

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@@ -183,4 +183,5 @@ CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
CM.ConfigData.SortBuildings = {label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
CM.ConfigData.SortUpgrades = {label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};