Fixed some errors in CalculateGains and added some TODOs

Fixed some errors in CalculateGains and added some TODOs
This commit is contained in:
DanielNoord
2020-11-28 15:38:32 +01:00
committed by GitHub
4 changed files with 167 additions and 79 deletions

View File

@@ -68,8 +68,8 @@ CM.Cache.RemakeWrinkBank = function() {
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
@@ -78,8 +78,8 @@ CM.Cache.RemakeWrinkBank = function() {
}
CM.Cache.WrinkBank = totalSucked;
CM.Cache.WrinkGodBank = totalSucked;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('scorn');
if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;
@@ -3076,8 +3076,8 @@ CM.Disp.UpdateWrinklerTooltip = function() {
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
@@ -3580,6 +3580,7 @@ eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Si
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.auraMult').join('CM.Sim.auraMult'));
// Check for Pantheon Auras
CM.Sim.hasAura = function(what) {
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
return true;
@@ -3587,6 +3588,8 @@ CM.Sim.hasAura = function(what) {
return false;
}
// Check if multiplier auras are present
// Used as CM.Sim.auraMult('Aura') * mult, i.e. CM.Sim.auraMult('Dragon God) * 0.05
CM.Sim.auraMult = function(what) {
var n = 0;
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
@@ -3596,6 +3599,26 @@ CM.Sim.auraMult = function(what) {
return n;
}
CM.Sim.hasGod=function(what) {
var possibleGods = CM.Sim.Objects.Temple.minigame.gods
var god=possibleGods[what];
for (var i=0;i<3;i++)
{
if (CM.Sim.Objects.Temple.minigame.slot[i]==god.id) return (i+1);
}
return false;
}
CM.Sim.eff = function(name) {
if (typeof CM.Sim.effs[name]==='undefined') {
CM.Sim.effs[name] = 1
return CM.Sim.effs[name]
}
else {
return Game.effs[name];
}
}
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades')
@@ -3653,7 +3676,7 @@ CM.Sim.CopyData = function() {
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
CM.Sim.pledges = Game.pledges;
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded?
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded? > Might be modded
CM.Sim.prestige = Game.prestige;
CM.Sim.dragonAura = Game.dragonAura;
CM.Sim.dragonAura2 = Game.dragonAura2;
@@ -3669,6 +3692,7 @@ CM.Sim.CopyData = function() {
}
you.amount = me.amount;
you.level = me.level;
if (me.minigameLoaded) you.minigameLoaded = me.minigameLoaded; you.minigame = me.minigame;
}
// Upgrades
@@ -3698,15 +3722,27 @@ CM.Sim.CopyData = function() {
CM.Sim.CalculateGains = function() {
CM.Sim.cookiesPs = 0;
var mult = 1;
// Include minigame effects
var effs={};
for (var i in CM.Cache.Objects) {
if (CM.Sim.Objects[i].minigameLoaded && CM.Sim.Objects[i].minigame.effs) {
var myEffs = CM.Sim.Objects[i].minigame.effs;
for (var ii in myEffs) {
if (effs[ii]) effs[ii]*=myEffs[ii];
else effs[ii]=myEffs[ii];
}
}
}
CM.Sim.effs = effs;
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
// TODO Store minigame buffs?
mult *= Game.eff('cps');
mult *= CM.Sim.eff('cps');
if (CM.Sim.Has('Heralds') && Game.ascensionMode != 1) mult *= 1 + 0.01 * Game.heralds;
var cookieMult = 0;
// TODO: Make function call cached function where Game.Has is replaced with CM.Has
// Related to valentine cookies
for (var i in Game.cookieUpgrades) {
var me = Game.cookieUpgrades[i];
if (CM.Sim.Has(me.name)) {
@@ -3714,7 +3750,6 @@ CM.Sim.CalculateGains = function() {
}
}
mult *= (1 + 0.01 * cookieMult);
if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
@@ -3732,29 +3767,31 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Dragon scale')) mult *= 1.03;
// Check effect of chosen Gods
var buildMult = 1;
if (Game.hasGod) {
var godLvl = Game.hasGod('asceticism');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('asceticism');
if (godLvl == 1) mult *= 1.15;
else if (godLvl == 2) mult *= 1.1;
else if (godLvl == 3) mult *= 1.05;
var godLvl = Game.hasGod('ages');
// TODO: What does DateAges do?
var godLvl = CM.Sim.hasGod('ages');
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
var godLvl = Game.hasGod('decadence');
var godLvl = CM.Sim.hasGod('decadence');
if (godLvl == 1) buildMult *= 0.93;
else if (godLvl == 2) buildMult *= 0.95;
else if (godLvl == 3) buildMult *= 0.98;
var godLvl = Game.hasGod('industry');
var godLvl = CM.Sim.hasGod('industry');
if (godLvl == 1) buildMult *= 1.1;
else if (godLvl == 2) buildMult *= 1.06;
else if (godLvl == 3) buildMult *= 1.03;
var godLvl = Game.hasGod('labor');
var godLvl = CM.Sim.hasGod('labor');
if (godLvl == 1) buildMult *= 0.97;
else if (godLvl == 2) buildMult *= 0.98;
else if (godLvl == 3) buildMult *= 0.99;
@@ -3767,14 +3804,14 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
//if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('mother');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1;
else if (godLvl == 2) milkMult *= 1.05;
else if (godLvl == 3) milkMult *= 1.03;
}
// TODO Store minigame buffs?
milkMult *= Game.eff('milk');
milkMult *= CM.Sim.eff('milk');
var catMult = 1;
@@ -3834,26 +3871,25 @@ CM.Sim.CalculateGains = function() {
//if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
mult *= 1 + CM.Sim.auraMult('Radiant Appetite');
if (true) { // || CM.Sim.hasAura('Dragon\'s Fortune')) {
var n = Game.shimmerTypes['golden'].n;
var auraMult = CM.Sim.auraMult('Dragon\'s Fortune');
for (var i = 0; i < n; i++) {
mult *= 1 + auraMult * 1.23;
}
}
var rawCookiesPs = CM.Sim.cookiesPs * mult;
for (var i in Game.CpsAchievements) {
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
}
mult *= CM.Sim.getCPSBuffMult();
CM.Sim.cookiesPsRaw=rawCookiesPs;
if (CM.Sim.hasAura('Dragon\'s Fortune')) {
var n = Game.shimmerTypes['golden'].n;
for (var i = 0; i < n; i++) {
mult *= 1.23;
}
}
// Pointless?
var name = Game.bakeryName.toLowerCase();
if (name == 'orteil') mult *= 0.99;
else if (name == 'ortiel') mult *= 0.98; //or so help me
else if (name == 'ortiel') mult *= 0.98;
// TODO: Move CalcWink option and calculation here from CM.Disp
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
@@ -3872,13 +3908,15 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Reinforced membrane')) veilMult += 0.1;
mult *= 1 + veilMult;
}
// Removed debug upgrades
// Removed buffs
mult *= CM.Sim.getCPSBuffMult();
// TODO: Handle ModHooks, see Game code
CM.Sim.cookiesPs *= mult;
// TODO remove?
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
};
@@ -4113,7 +4151,12 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
CM.Sim.CalculateGains();
}
return (CM.Sim.cookiesPs - curCPS);
var ResetCPS = CM.Sim.cookiesPs - curCPS
// Reset Pretige level after calculation
CM.Sim.prestige = Game.prestige;
return (ResetCPS);
}
CM.Sim.getSellMultiplier = function() {
@@ -4134,9 +4177,9 @@ CM.Sim.modifyBuildingPrice = function(building,price) {
if (Game.hasBuff('Crafty pixies')) price *= 0.98;
if (Game.hasBuff('Nasty goblins')) price *= 1.02;
if (building.fortune && CM.Sim.Has(building.fortune.name)) price *= 0.93;
price *= Game.eff('buildingCost');
if (Game.hasGod) {
var godLvl = Game.hasGod('creation');
price *= CM.Sim.eff('buildingCost');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('creation');
if (godLvl == 1) price *= 0.93;
else if (godLvl == 2) price *= 0.95;
else if (godLvl == 3) price *= 0.98;

View File

@@ -48,8 +48,8 @@ CM.Cache.RemakeWrinkBank = function() {
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
@@ -58,8 +58,8 @@ CM.Cache.RemakeWrinkBank = function() {
}
CM.Cache.WrinkBank = totalSucked;
CM.Cache.WrinkGodBank = totalSucked;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('scorn');
if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;

View File

@@ -2340,8 +2340,8 @@ CM.Disp.UpdateWrinklerTooltip = function() {
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;

View File

@@ -79,6 +79,7 @@ eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Si
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.auraMult').join('CM.Sim.auraMult'));
// Check for Pantheon Auras
CM.Sim.hasAura = function(what) {
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
return true;
@@ -86,6 +87,8 @@ CM.Sim.hasAura = function(what) {
return false;
}
// Check if multiplier auras are present
// Used as CM.Sim.auraMult('Aura') * mult, i.e. CM.Sim.auraMult('Dragon God) * 0.05
CM.Sim.auraMult = function(what) {
var n = 0;
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
@@ -95,6 +98,26 @@ CM.Sim.auraMult = function(what) {
return n;
}
CM.Sim.hasGod=function(what) {
var possibleGods = CM.Sim.Objects.Temple.minigame.gods
var god=possibleGods[what];
for (var i=0;i<3;i++)
{
if (CM.Sim.Objects.Temple.minigame.slot[i]==god.id) return (i+1);
}
return false;
}
CM.Sim.eff = function(name) {
if (typeof CM.Sim.effs[name]==='undefined') {
CM.Sim.effs[name] = 1
return CM.Sim.effs[name]
}
else {
return Game.effs[name];
}
}
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades')
@@ -152,7 +175,7 @@ CM.Sim.CopyData = function() {
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
CM.Sim.pledges = Game.pledges;
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded?
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded? > Might be modded
CM.Sim.prestige = Game.prestige;
CM.Sim.dragonAura = Game.dragonAura;
CM.Sim.dragonAura2 = Game.dragonAura2;
@@ -168,6 +191,7 @@ CM.Sim.CopyData = function() {
}
you.amount = me.amount;
you.level = me.level;
if (me.minigameLoaded) you.minigameLoaded = me.minigameLoaded; you.minigame = me.minigame;
}
// Upgrades
@@ -197,15 +221,29 @@ CM.Sim.CopyData = function() {
CM.Sim.CalculateGains = function() {
CM.Sim.cookiesPs = 0;
var mult = 1;
// Include minigame effects
var effs={};
for (var i in CM.Cache.Objects) {
// TODO Store minigames and effects in Cache
// Include possibility of new/modded building and new/modded minigames
if (CM.Sim.Objects[i].minigameLoaded && CM.Sim.Objects[i].minigame.effs) {
var myEffs = CM.Sim.Objects[i].minigame.effs;
for (var ii in myEffs) {
if (effs[ii]) effs[ii]*=myEffs[ii];
else effs[ii]=myEffs[ii];
}
}
}
CM.Sim.effs = effs;
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
// TODO Store minigame buffs?
mult *= Game.eff('cps');
mult *= CM.Sim.eff('cps');
if (CM.Sim.Has('Heralds') && Game.ascensionMode != 1) mult *= 1 + 0.01 * Game.heralds;
var cookieMult = 0;
// TODO: Make function call cached function where Game.Has is replaced with CM.Has
// Related to valentine cookies
for (var i in Game.cookieUpgrades) {
var me = Game.cookieUpgrades[i];
if (CM.Sim.Has(me.name)) {
@@ -213,7 +251,6 @@ CM.Sim.CalculateGains = function() {
}
}
mult *= (1 + 0.01 * cookieMult);
if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
@@ -231,29 +268,31 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Dragon scale')) mult *= 1.03;
// Check effect of chosen Gods
var buildMult = 1;
if (Game.hasGod) {
var godLvl = Game.hasGod('asceticism');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('asceticism');
if (godLvl == 1) mult *= 1.15;
else if (godLvl == 2) mult *= 1.1;
else if (godLvl == 3) mult *= 1.05;
var godLvl = Game.hasGod('ages');
// TODO: What does DateAges do?
var godLvl = CM.Sim.hasGod('ages');
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
var godLvl = Game.hasGod('decadence');
var godLvl = CM.Sim.hasGod('decadence');
if (godLvl == 1) buildMult *= 0.93;
else if (godLvl == 2) buildMult *= 0.95;
else if (godLvl == 3) buildMult *= 0.98;
var godLvl = Game.hasGod('industry');
var godLvl = CM.Sim.hasGod('industry');
if (godLvl == 1) buildMult *= 1.1;
else if (godLvl == 2) buildMult *= 1.06;
else if (godLvl == 3) buildMult *= 1.03;
var godLvl = Game.hasGod('labor');
var godLvl = CM.Sim.hasGod('labor');
if (godLvl == 1) buildMult *= 0.97;
else if (godLvl == 2) buildMult *= 0.98;
else if (godLvl == 3) buildMult *= 0.99;
@@ -266,14 +305,14 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
//if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('mother');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1;
else if (godLvl == 2) milkMult *= 1.05;
else if (godLvl == 3) milkMult *= 1.03;
}
// TODO Store minigame buffs?
milkMult *= Game.eff('milk');
milkMult *= CM.Sim.eff('milk');
var catMult = 1;
@@ -333,26 +372,25 @@ CM.Sim.CalculateGains = function() {
//if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
mult *= 1 + CM.Sim.auraMult('Radiant Appetite');
if (true) { // || CM.Sim.hasAura('Dragon\'s Fortune')) {
var n = Game.shimmerTypes['golden'].n;
var auraMult = CM.Sim.auraMult('Dragon\'s Fortune');
for (var i = 0; i < n; i++) {
mult *= 1 + auraMult * 1.23;
}
}
var rawCookiesPs = CM.Sim.cookiesPs * mult;
for (var i in Game.CpsAchievements) {
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
}
mult *= CM.Sim.getCPSBuffMult();
CM.Sim.cookiesPsRaw=rawCookiesPs;
if (CM.Sim.hasAura('Dragon\'s Fortune')) {
var n = Game.shimmerTypes['golden'].n;
for (var i = 0; i < n; i++) {
mult *= 1.23;
}
}
// Pointless?
var name = Game.bakeryName.toLowerCase();
if (name == 'orteil') mult *= 0.99;
else if (name == 'ortiel') mult *= 0.98; //or so help me
else if (name == 'ortiel') mult *= 0.98;
// TODO: Move CalcWink option and calculation here from CM.Disp
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
@@ -371,13 +409,15 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Reinforced membrane')) veilMult += 0.1;
mult *= 1 + veilMult;
}
// Removed debug upgrades
// Removed buffs
mult *= CM.Sim.getCPSBuffMult();
// TODO: Handle ModHooks, see Game code
CM.Sim.cookiesPs *= mult;
// TODO remove?
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
};
@@ -612,7 +652,12 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
CM.Sim.CalculateGains();
}
return (CM.Sim.cookiesPs - curCPS);
var ResetCPS = CM.Sim.cookiesPs - curCPS
// Reset Pretige level after calculation
CM.Sim.prestige = Game.prestige;
return (ResetCPS);
}
CM.Sim.getSellMultiplier = function() {
@@ -633,9 +678,9 @@ CM.Sim.modifyBuildingPrice = function(building,price) {
if (Game.hasBuff('Crafty pixies')) price *= 0.98;
if (Game.hasBuff('Nasty goblins')) price *= 1.02;
if (building.fortune && CM.Sim.Has(building.fortune.name)) price *= 0.93;
price *= Game.eff('buildingCost');
if (Game.hasGod) {
var godLvl = Game.hasGod('creation');
price *= CM.Sim.eff('buildingCost');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('creation');
if (godLvl == 1) price *= 0.93;
else if (godLvl == 2) price *= 0.95;
else if (godLvl == 3) price *= 0.98;