Fixed some errors in CalculateGains and added some TODOs
Fixed some errors in CalculateGains and added some TODOs
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@@ -48,8 +48,8 @@ CM.Cache.RemakeWrinkBank = function() {
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if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
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sucked *= toSuck;
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if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
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if (Game.hasGod) {
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var godLvl = Game.hasGod('scorn');
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if (CM.Sim.Objects.Temple.minigameLoaded) {
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var godLvl = CM.Sim.hasGod('scorn');
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if (godLvl == 1) sucked *= 1.15;
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else if (godLvl == 2) sucked *= 1.1;
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else if (godLvl == 3) sucked *= 1.05;
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@@ -58,8 +58,8 @@ CM.Cache.RemakeWrinkBank = function() {
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}
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CM.Cache.WrinkBank = totalSucked;
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CM.Cache.WrinkGodBank = totalSucked;
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if (Game.hasGod) {
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var godLvl = Game.hasGod('scorn');
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if (CM.Sim.Objects.Temple.minigameLoaded) {
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var godLvl = CM.Sim.hasGod('scorn');
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if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
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else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
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else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;
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