Fix garden tooltip when pressing shift #632

This commit is contained in:
Daniël van Noord
2021-03-09 21:34:18 +01:00
parent e60d514ad6
commit b388e2eb9c
2 changed files with 3 additions and 3 deletions

File diff suppressed because one or more lines are too long

View File

@@ -1214,7 +1214,7 @@ CM.Disp.Tooltip = function (type, name) {
else if (type === 'ha') l('tooltip').innerHTML = Game.ObjectsById[2].minigame.toolTooltip(1)(); // Harvest all button in garden else if (type === 'ha') l('tooltip').innerHTML = Game.ObjectsById[2].minigame.toolTooltip(1)(); // Harvest all button in garden
// Adds area for extra tooltip-sections // Adds area for extra tooltip-sections
if ((type === 'b' && Game.buyMode === 1) || type === 'u' || type === 's' || type === 'g' || type === 'p' || type === 'ha') { if ((type === 'b' && Game.buyMode === 1) || type === 'u' || type === 's' || type === 'g' || (type === 'p' && !Game.keys[16]) || type === 'ha') {
const area = document.createElement('div'); const area = document.createElement('div');
area.id = 'CMTooltipArea'; area.id = 'CMTooltipArea';
l('tooltip').appendChild(area); l('tooltip').appendChild(area);
@@ -1584,7 +1584,7 @@ CM.Disp.UpdateTooltipGrimoire = function () {
*/ */
CM.Disp.UpdateTooltipGardenPlots = function () { CM.Disp.UpdateTooltipGardenPlots = function () {
const minigame = Game.Objects.Farm.minigame; const minigame = Game.Objects.Farm.minigame;
if (CM.Options.TooltipLump && minigame.plot[CM.Disp.tooltipName[1]][CM.Disp.tooltipName[0]][0] !== 0) { if (CM.Options.TooltipPlots && minigame.plot[CM.Disp.tooltipName[1]][CM.Disp.tooltipName[0]][0] !== 0) {
const mature = minigame.plot[CM.Disp.tooltipName[1]][CM.Disp.tooltipName[0]][1] > minigame.plantsById[minigame.plot[CM.Disp.tooltipName[1]][CM.Disp.tooltipName[0]][0] - 1].matureBase; const mature = minigame.plot[CM.Disp.tooltipName[1]][CM.Disp.tooltipName[0]][1] > minigame.plantsById[minigame.plot[CM.Disp.tooltipName[1]][CM.Disp.tooltipName[0]][0] - 1].matureBase;
const plantName = minigame.plantsById[minigame.plot[CM.Disp.tooltipName[1]][CM.Disp.tooltipName[0]][0] - 1].name; const plantName = minigame.plantsById[minigame.plot[CM.Disp.tooltipName[1]][CM.Disp.tooltipName[0]][0] - 1].name;
l('CMTooltipBorder').appendChild(CM.Disp.TooltipCreateHeader('Reward (Current / Maximum)')); l('CMTooltipBorder').appendChild(CM.Disp.TooltipCreateHeader('Reward (Current / Maximum)'));