Fix garden tooltip when pressing shift #632
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@@ -1214,7 +1214,7 @@ CM.Disp.Tooltip = function (type, name) {
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else if (type === 'ha') l('tooltip').innerHTML = Game.ObjectsById[2].minigame.toolTooltip(1)(); // Harvest all button in garden
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// Adds area for extra tooltip-sections
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if ((type === 'b' && Game.buyMode === 1) || type === 'u' || type === 's' || type === 'g' || type === 'p' || type === 'ha') {
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if ((type === 'b' && Game.buyMode === 1) || type === 'u' || type === 's' || type === 'g' || (type === 'p' && !Game.keys[16]) || type === 'ha') {
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const area = document.createElement('div');
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area.id = 'CMTooltipArea';
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l('tooltip').appendChild(area);
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@@ -1584,7 +1584,7 @@ CM.Disp.UpdateTooltipGrimoire = function () {
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*/
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CM.Disp.UpdateTooltipGardenPlots = function () {
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const minigame = Game.Objects.Farm.minigame;
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if (CM.Options.TooltipLump && minigame.plot[CM.Disp.tooltipName[1]][CM.Disp.tooltipName[0]][0] !== 0) {
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if (CM.Options.TooltipPlots && minigame.plot[CM.Disp.tooltipName[1]][CM.Disp.tooltipName[0]][0] !== 0) {
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const mature = minigame.plot[CM.Disp.tooltipName[1]][CM.Disp.tooltipName[0]][1] > minigame.plantsById[minigame.plot[CM.Disp.tooltipName[1]][CM.Disp.tooltipName[0]][0] - 1].matureBase;
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const plantName = minigame.plantsById[minigame.plot[CM.Disp.tooltipName[1]][CM.Disp.tooltipName[0]][0] - 1].name;
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l('CMTooltipBorder').appendChild(CM.Disp.TooltipCreateHeader('Reward (Current / Maximum)'));
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