Changed CM.Sim.Has to HasAchiev

This commit is contained in:
Daniel van Noord committed 2020-12-01 16:26:11 +01:00
1 parent cb6b97a269
commit af0f210c54
2 files changed
+4 -2

No files matched your search

+2 -1
View File
@@ -3057,6 +3057,7 @@ CM.Disp.Tooltip = function(type, name) {
} }
CM.Disp.UpdateTooltip = function() { CM.Disp.UpdateTooltip = function() {
CM.Sim.CopyData();
if (l('tooltipAnchor').style.display != 'none') { if (l('tooltipAnchor').style.display != 'none') {
if (l('CMTooltipArea') != null) { if (l('CMTooltipArea') != null) {
@@ -3089,7 +3090,7 @@ CM.Disp.UpdateTooltip = function() {
} }
if (CM.Config.TooltipBuildUp) { if (CM.Config.TooltipBuildUp) {
for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) { for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) {
if (!CM.Sim.Has(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) { if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i] var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i]
break break
} }
+2 -1
View File
@@ -2232,6 +2232,7 @@ CM.Disp.Tooltip = function(type, name) {
} }
CM.Disp.UpdateTooltip = function() { CM.Disp.UpdateTooltip = function() {
CM.Sim.CopyData();
if (l('tooltipAnchor').style.display != 'none') { if (l('tooltipAnchor').style.display != 'none') {
if (l('CMTooltipArea') != null) { if (l('CMTooltipArea') != null) {
@@ -2264,7 +2265,7 @@ CM.Disp.UpdateTooltip = function() {
} }
if (CM.Config.TooltipBuildUp) { if (CM.Config.TooltipBuildUp) {
for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) { for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) {
if (!CM.Sim.Has(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) { if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i] var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i]
break break
} }