Changed CM.Sim.Has to HasAchiev

This commit is contained in:
Daniel van Noord
2020-12-01 16:26:11 +01:00
parent cb6b97a269
commit af0f210c54
2 changed files with 4 additions and 2 deletions

View File

@@ -2232,6 +2232,7 @@ CM.Disp.Tooltip = function(type, name) {
}
CM.Disp.UpdateTooltip = function() {
CM.Sim.CopyData();
if (l('tooltipAnchor').style.display != 'none') {
if (l('CMTooltipArea') != null) {
@@ -2264,7 +2265,7 @@ CM.Disp.UpdateTooltip = function() {
}
if (CM.Config.TooltipBuildUp) {
for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) {
if (!CM.Sim.Has(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i]
break
}