Changed CM.Sim.Has to HasAchiev
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@@ -2232,6 +2232,7 @@ CM.Disp.Tooltip = function(type, name) {
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}
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CM.Disp.UpdateTooltip = function() {
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CM.Sim.CopyData();
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if (l('tooltipAnchor').style.display != 'none') {
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if (l('CMTooltipArea') != null) {
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@@ -2264,7 +2265,7 @@ CM.Disp.UpdateTooltip = function() {
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}
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if (CM.Config.TooltipBuildUp) {
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for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) {
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if (!CM.Sim.Has(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
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if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
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var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i]
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break
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}
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