Allow PP to ignore non-buyable buildings #148

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Daniël van Noord committed 2021-02-21 17:32:37 +01:00
1 parent 5dffa1c2ac
commit ad61e8cf09
4 files changed
+37 -12

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@@ -1 +1 @@
const CM={Backup:{},Cache:{},Config:{},Data:{Config:{}},Disp:{},Footer:{},Main:{},Options:{},Sim:{},VersionMajor:"2.031",VersionMinor:"3"};CM.Cache.InitCache=function(){CM.Cache.CacheDragonAuras();CM.Cache.CacheWrinklers();CM.Cache.CacheStats();CM.Cache.CacheGoldenAndWrathCookiesMults();CM.Cache.CacheChain();CM.Cache.CacheMissingUpgrades();CM.Cache.CacheSeaSpec();CM.Cache.InitCookiesDiff();CM.Cache.HeavenlyChipsDiff=new CMAvgQueue(5);CM.Cache.CacheAvgCPS();CM.Cache.CacheIncome();CM.Cache.CacheBuildingsPrices();CM.Cache.CachePP()};CM.Cache.LoopCache=function(){CM.Cache.CacheWrinklers();CM.Cache.CachePP();CM.Cache.CacheCurrWrinklerCPS();CM.Cache.CacheAvgCPS();CM.Cache.CacheHeavenlyChipsPS();let cookiesToNext=Game.HowManyCookiesReset(Math.floor(Game.HowMuchPrestige(Game.cookiesReset+Game.cookiesEarned))+1)-(Game.cookiesEarned+Game.cookiesReset);CM.Cache.TimeTillNextPrestige=CM.Disp.FormatTime(cookiesToNext/CM.Cache.AvgCPS)};class CMAvgQueue{constructor(maxLength){this.maxLength=maxLength;this.queue=[]}addLatest(newValue){if(this.queue.push(newValue)>this.maxLength){this.queue.shift()}}calcAverage(timePeriod){if(timePeriod>this.maxLength)timePeriod=this.maxLength;if(timePeriod>this.queue.length)timePeriod=this.queue.length;let ret=0;for(let i=this.queue.length-1;i>=0&&i>this.queue.length-1-timePeriod;i--){ret+=this.queue[i]}return ret/timePeriod}}CM.Cache.CacheDragonAuras=function(){CM.Cache.dragonAura=Game.dragonAura;CM.Cache.dragonAura2=Game.dragonAura2};CM.Cache.CacheWrinklers=function(){CM.Cache.WrinklersTotal=0;CM.Cache.WrinklersNormal=0;CM.Cache.WrinklersFattest=[0,null];for(let i=0;i<Game.wrinklers.length;i++){let sucked=Game.wrinklers[i].sucked;let toSuck=1.1;if(Game.Has("Sacrilegious corruption"))toSuck*=1.05;if(Game.wrinklers[i].type==1)toSuck*=3;sucked*=toSuck;if(Game.Has("Wrinklerspawn"))sucked*=1.05;if(CM.Sim.Objects.Temple.minigameLoaded){let godLvl=Game.hasGod("scorn");if(godLvl===1)sucked*=1.15;else if(godLvl===2)sucked*=1.1;else if(godLvl===3)sucked*=1.05}CM.Cache.WrinklersTotal+=sucked;if(Game.wrinklers[i].type===0){CM.Cache.WrinklersNormal+=sucked;if(sucked>CM.Cache.WrinklersFattest[0])CM.Cache.WrinklersFattest=[sucked,i]}}};CM.Cache.CacheStats=function(){CM.Cache.Lucky=CM.Cache.NoGoldSwitchCookiesPS*900/.15;CM.Cache.Lucky*=CM.Cache.DragonsFortuneMultAdjustment;let cpsBuffMult=CM.Cache.getCPSBuffMult();if(cpsBuffMult>0)CM.Cache.Lucky/=cpsBuffMult;else CM.Cache.Lucky=0;CM.Cache.LuckyReward=CM.Cache.GoldenCookiesMult*(CM.Cache.Lucky*.15)+13;CM.Cache.LuckyWrathReward=CM.Cache.WrathCookiesMult*(CM.Cache.Lucky*.15)+13;CM.Cache.LuckyFrenzy=CM.Cache.Lucky*7;CM.Cache.LuckyRewardFrenzy=CM.Cache.GoldenCookiesMult*(CM.Cache.LuckyFrenzy*.15)+13;CM.Cache.LuckyWrathRewardFrenzy=CM.Cache.WrathCookiesMult*(CM.Cache.LuckyFrenzy*.15)+13;CM.Cache.Conjure=CM.Cache.Lucky*2;CM.Cache.ConjureReward=CM.Cache.Conjure*.15;CM.Cache.Edifice=0;let max=0;let n=0;for(let i of Object.keys(Game.Objects)){if(Game.Objects[i].amount>max)max=Game.Objects[i].amount;if(Game.Objects[i].amount>0)n++}for(let i of Object.keys(Game.Objects)){if((Game.Objects[i].amount<max||n===1)&&Game.Objects[i].amount<400&&Game.Objects[i].price*2>CM.Cache.Edifice){CM.Cache.Edifice=Game.Objects[i].price*2;CM.Cache.EdificeBuilding=i}}};CM.Cache.CacheGoldenAndWrathCookiesMults=function(){if(CM.Footer.isInitzializing){CM.Cache.GoldenCookiesMult=1;CM.Cache.WrathCookiesMult=1;CM.Cache.DragonsFortuneMultAdjustment=1}else{let goldenMult=1;let wrathMult=1;let mult=1;if(CM.Sim.Has("Green yeast digestives"))mult*=1.01;if(CM.Sim.Has("Dragon fang"))mult*=1.03;goldenMult*=1+Game.auraMult("Ancestral Metamorphosis")*.1;goldenMult*=Game.eff("goldenCookieGain");wrathMult*=1+Game.auraMult("Unholy Dominion")*.1;wrathMult*=Game.eff("wrathCookieGain");CM.Cache.GoldenCookiesMult=mult*goldenMult;CM.Cache.WrathCookiesMult=mult*wrathMult;CM.Cache.DragonsFortuneMultAdjustment=1;if(Game.shimmerTypes.golden.n===0){CM.Cache.DragonsFortuneMultAdjustment*=1+Game.auraMult("Dragon's Fortune")*1.23}}};CM.Cache.MaxChainCookieReward=function(digit,maxPayout,mult){let totalFromChain=0;let moni=0;let nextMoni=0;let chain=1+Math.max(0,Math.ceil(Math.log(Game.cookies)/Math.LN10)-10);while(nextMoni<maxPayout){moni=Math.max(digit,Math.min(Math.floor(1/9*Math.pow(10,chain)*digit*mult),maxPayout));nextMoni=Math.max(digit,Math.min(Math.floor(1/9*Math.pow(10,chain+1)*digit*mult),maxPayout));totalFromChain+=moni;chain++}return[totalFromChain,nextMoni]};CM.Cache.CacheChain=function(){let maxPayout=CM.Cache.NoGoldSwitchCookiesPS*60*60*6*CM.Cache.DragonsFortuneMultAdjustment;let cpsBuffMult=CM.Cache.getCPSBuffMult();if(cpsBuffMult>0)maxPayout/=cpsBuffMult;else maxPayout=0;CM.Cache.ChainReward=CM.Cache.MaxChainCookieReward(7,maxPayout*CM.Cache.GoldenCookiesMult,CM.Cache.GoldenCookiesMult);CM.Cache.ChainRequired=CM.Cache.ChainReward[0]*2;CM.Cache.ChainRequiredNext=CM.Cache.ChainReward[1]/60/60/6/CM.Cache.DragonsFortuneMultAdjustment;CM.Cache.ChainWrathReward=CM.Cache.MaxChainCookieReward(6,maxPayout*CMLine truncated const CM={Backup:{},Cache:{},Config:{},Data:{Config:{}},Disp:{},Footer:{},Main:{},Options:{},Sim:{},VersionMajor:"2.031",VersionMinor:"3"};CM.Cache.InitCache=function(){CM.Cache.CacheDragonAuras();CM.Cache.CacheWrinklers();CM.Cache.CacheStats();CM.Cache.CacheGoldenAndWrathCookiesMults();CM.Cache.CacheChain();CM.Cache.CacheMissingUpgrades();CM.Cache.CacheSeaSpec();CM.Cache.InitCookiesDiff();CM.Cache.HeavenlyChipsDiff=new CMAvgQueue(5);CM.Cache.CacheHeavenlyChipsPS;CM.Cache.CacheAvgCPS();CM.Cache.CacheIncome();CM.Cache.CacheBuildingsPrices();CM.Cache.CachePP()};CM.Cache.LoopCache=function(){CM.Cache.CacheWrinklers();CM.Cache.CachePP();CM.Cache.CacheCurrWrinklerCPS();CM.Cache.CacheAvgCPS();CM.Cache.CacheHeavenlyChipsPS();let cookiesToNext=Game.HowManyCookiesReset(Math.floor(Game.HowMuchPrestige(Game.cookiesReset+Game.cookiesEarned))+1)-(Game.cookiesEarned+Game.cookiesReset);CM.Cache.TimeTillNextPrestige=CM.Disp.FormatTime(cookiesToNext/CM.Cache.AvgCPS)};class CMAvgQueue{constructor(maxLength){this.maxLength=maxLength;this.queue=[]}addLatest(newValue){if(this.queue.push(newValue)>this.maxLength){this.queue.shift()}}calcAverage(timePeriod){if(timePeriod>this.maxLength)timePeriod=this.maxLength;if(timePeriod>this.queue.length)timePeriod=this.queue.length;let ret=0;for(let i=this.queue.length-1;i>=0&&i>this.queue.length-1-timePeriod;i--){ret+=this.queue[i]}return ret/timePeriod}}CM.Cache.CacheDragonAuras=function(){CM.Cache.dragonAura=Game.dragonAura;CM.Cache.dragonAura2=Game.dragonAura2};CM.Cache.CacheWrinklers=function(){CM.Cache.WrinklersTotal=0;CM.Cache.WrinklersNormal=0;CM.Cache.WrinklersFattest=[0,null];for(let i=0;i<Game.wrinklers.length;i++){let sucked=Game.wrinklers[i].sucked;let toSuck=1.1;if(Game.Has("Sacrilegious corruption"))toSuck*=1.05;if(Game.wrinklers[i].type==1)toSuck*=3;sucked*=toSuck;if(Game.Has("Wrinklerspawn"))sucked*=1.05;if(CM.Sim.Objects.Temple.minigameLoaded){let godLvl=Game.hasGod("scorn");if(godLvl===1)sucked*=1.15;else if(godLvl===2)sucked*=1.1;else if(godLvl===3)sucked*=1.05}CM.Cache.WrinklersTotal+=sucked;if(Game.wrinklers[i].type===0){CM.Cache.WrinklersNormal+=sucked;if(sucked>CM.Cache.WrinklersFattest[0])CM.Cache.WrinklersFattest=[sucked,i]}}};CM.Cache.CacheStats=function(){CM.Cache.Lucky=CM.Cache.NoGoldSwitchCookiesPS*900/.15;CM.Cache.Lucky*=CM.Cache.DragonsFortuneMultAdjustment;let cpsBuffMult=CM.Cache.getCPSBuffMult();if(cpsBuffMult>0)CM.Cache.Lucky/=cpsBuffMult;else CM.Cache.Lucky=0;CM.Cache.LuckyReward=CM.Cache.GoldenCookiesMult*(CM.Cache.Lucky*.15)+13;CM.Cache.LuckyWrathReward=CM.Cache.WrathCookiesMult*(CM.Cache.Lucky*.15)+13;CM.Cache.LuckyFrenzy=CM.Cache.Lucky*7;CM.Cache.LuckyRewardFrenzy=CM.Cache.GoldenCookiesMult*(CM.Cache.LuckyFrenzy*.15)+13;CM.Cache.LuckyWrathRewardFrenzy=CM.Cache.WrathCookiesMult*(CM.Cache.LuckyFrenzy*.15)+13;CM.Cache.Conjure=CM.Cache.Lucky*2;CM.Cache.ConjureReward=CM.Cache.Conjure*.15;CM.Cache.Edifice=0;let max=0;let n=0;for(let i of Object.keys(Game.Objects)){if(Game.Objects[i].amount>max)max=Game.Objects[i].amount;if(Game.Objects[i].amount>0)n++}for(let i of Object.keys(Game.Objects)){if((Game.Objects[i].amount<max||n===1)&&Game.Objects[i].amount<400&&Game.Objects[i].price*2>CM.Cache.Edifice){CM.Cache.Edifice=Game.Objects[i].price*2;CM.Cache.EdificeBuilding=i}}};CM.Cache.CacheGoldenAndWrathCookiesMults=function(){if(CM.Footer.isInitzializing){CM.Cache.GoldenCookiesMult=1;CM.Cache.WrathCookiesMult=1;CM.Cache.DragonsFortuneMultAdjustment=1}else{let goldenMult=1;let wrathMult=1;let mult=1;if(CM.Sim.Has("Green yeast digestives"))mult*=1.01;if(CM.Sim.Has("Dragon fang"))mult*=1.03;goldenMult*=1+Game.auraMult("Ancestral Metamorphosis")*.1;goldenMult*=Game.eff("goldenCookieGain");wrathMult*=1+Game.auraMult("Unholy Dominion")*.1;wrathMult*=Game.eff("wrathCookieGain");CM.Cache.GoldenCookiesMult=mult*goldenMult;CM.Cache.WrathCookiesMult=mult*wrathMult;CM.Cache.DragonsFortuneMultAdjustment=1;if(Game.shimmerTypes.golden.n===0){CM.Cache.DragonsFortuneMultAdjustment*=1+Game.auraMult("Dragon's Fortune")*1.23}}};CM.Cache.MaxChainCookieReward=function(digit,maxPayout,mult){let totalFromChain=0;let moni=0;let nextMoni=0;let chain=1+Math.max(0,Math.ceil(Math.log(Game.cookies)/Math.LN10)-10);while(nextMoni<maxPayout){moni=Math.max(digit,Math.min(Math.floor(1/9*Math.pow(10,chain)*digit*mult),maxPayout));nextMoni=Math.max(digit,Math.min(Math.floor(1/9*Math.pow(10,chain+1)*digit*mult),maxPayout));totalFromChain+=moni;chain++}return[totalFromChain,nextMoni]};CM.Cache.CacheChain=function(){let maxPayout=CM.Cache.NoGoldSwitchCookiesPS*60*60*6*CM.Cache.DragonsFortuneMultAdjustment;let cpsBuffMult=CM.Cache.getCPSBuffMult();if(cpsBuffMult>0)maxPayout/=cpsBuffMult;else maxPayout=0;CM.Cache.ChainReward=CM.Cache.MaxChainCookieReward(7,maxPayout*CM.Cache.GoldenCookiesMult,CM.Cache.GoldenCookiesMult);CM.Cache.ChainRequired=CM.Cache.ChainReward[0]*2;CM.Cache.ChainRequiredNext=CM.Cache.ChainReward[1]/60/60/6/CM.Cache.DragonsFortuneMultAdjustment;CM.Cache.ChainWrathReward=CM.Cache.MaxChLine truncated
+33 -10
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@@ -20,6 +20,7 @@ CM.Cache.InitCache = function() {
CM.Cache.CacheSeaSpec(); CM.Cache.CacheSeaSpec();
CM.Cache.InitCookiesDiff(); CM.Cache.InitCookiesDiff();
CM.Cache.HeavenlyChipsDiff = new CMAvgQueue(5); // Used by CM.Cache.CacheHeavenlyChipsPS() CM.Cache.HeavenlyChipsDiff = new CMAvgQueue(5); // Used by CM.Cache.CacheHeavenlyChipsPS()
CM.Cache.CacheHeavenlyChipsPS
CM.Cache.CacheAvgCPS(); CM.Cache.CacheAvgCPS();
CM.Cache.CacheIncome(); CM.Cache.CacheIncome();
CM.Cache.CacheBuildingsPrices(); CM.Cache.CacheBuildingsPrices();
@@ -347,6 +348,7 @@ CM.Cache.CacheSeaSpec = function() {
* @global {number} CM.Cache.HCPerSecond The Heavenly Chips per second in the last five seconds * @global {number} CM.Cache.HCPerSecond The Heavenly Chips per second in the last five seconds
*/ */
CM.Cache.CacheHeavenlyChipsPS = function() { CM.Cache.CacheHeavenlyChipsPS = function() {
CM.Cache.HCPerSecond = 0; // Mainly there to not throw errors during initialization
let currDate = Math.floor(Date.now() / 1000); let currDate = Math.floor(Date.now() / 1000);
// Only calculate every new second // Only calculate every new second
if ((Game.T / Game.fps) % 1 === 0) { if ((Game.T / Game.fps) % 1 === 0) {
@@ -671,6 +673,10 @@ CM.Cache.ColourOfPP = function(me, price) {
if (Number(CM.Options.PPSecondsLowerLimit) !== 0) { if (Number(CM.Options.PPSecondsLowerLimit) !== 0) {
if (price / CM.Cache.AvgCPS < Number(CM.Options.PPSecondsLowerLimit)) color = CM.Disp.colorBlue if (price / CM.Cache.AvgCPS < Number(CM.Options.PPSecondsLowerLimit)) color = CM.Disp.colorBlue
} }
// Colour based on being able to purchase
if (CM.Options.PPOnlyConsiderBuyable) {
if (price - Game.cookies > 0) color = CM.Disp.colorRed;
}
return color return color
}; };
@@ -682,6 +688,7 @@ CM.Cache.CacheBuildingsPP = function() {
CM.Cache.min = Infinity; CM.Cache.min = Infinity;
CM.Cache.max = 1; CM.Cache.max = 1;
CM.Cache.ArrayOfPPs = []; CM.Cache.ArrayOfPPs = [];
if (typeof CM.Options.PPExcludeTop === "undefined") CM.Options.PPExcludeTop = 0; // Otherwise breaks during initialization
// Calculate PP and colors when compared to purchase of optimal building in single-purchase mode // Calculate PP and colors when compared to purchase of optimal building in single-purchase mode
if (CM.Options.ColorPPBulkMode === 0) { if (CM.Options.ColorPPBulkMode === 0) {
@@ -689,18 +696,26 @@ CM.Cache.CacheBuildingsPP = function() {
if (Game.cookiesPs) { if (Game.cookiesPs) {
CM.Cache.Objects1[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus); CM.Cache.Objects1[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus);
} else CM.Cache.Objects1[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus); } else CM.Cache.Objects1[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus);
CM.Cache.ArrayOfPPs.push(CM.Cache.Objects1[i].pp) CM.Cache.ArrayOfPPs.push([CM.Cache.Objects1[i].pp, Game.Objects[i].getPrice()]);
} }
// Set CM.Cache.min to best non-excluded buidliung // Set CM.Cache.min to best non-excluded buidliung
CM.Cache.ArrayOfPPs.sort((a, b) => a - b) CM.Cache.ArrayOfPPs.sort((a, b) => a[0] - b[0]);
CM.Cache.min = CM.Cache.ArrayOfPPs[CM.Options.PPExcludeTop] if (CM.Options.PPOnlyConsiderBuyable) {
CM.Cache.max = CM.Cache.ArrayOfPPs[CM.Cache.ArrayOfPPs.length - 1]; while (CM.Cache.ArrayOfPPs[0][1] > Game.cookies) {
if (CM.Cache.ArrayOfPPs.length === 1) {
break;
}
CM.Cache.ArrayOfPPs.shift()
}
}
CM.Cache.min = CM.Cache.ArrayOfPPs[CM.Options.PPExcludeTop][0];
CM.Cache.max = CM.Cache.ArrayOfPPs[CM.Cache.ArrayOfPPs.length - 1][0];
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min; CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (let i of Object.keys(CM.Cache.Objects1)) { for (let i of Object.keys(CM.Cache.Objects1)) {
CM.Cache.Objects1[i].color = CM.Cache.ColourOfPP(CM.Cache.Objects1[i], Game.Objects[i].getPrice()); CM.Cache.Objects1[i].color = CM.Cache.ColourOfPP(CM.Cache.Objects1[i], Game.Objects[i].getPrice());
// Colour based on excluding certain top-buildings // Colour based on excluding certain top-buildings
for (let j = 0; j < CM.Options.PPExcludeTop; j++) { for (let j = 0; j < CM.Options.PPExcludeTop; j++) {
if (CM.Cache.Objects1[i].pp === CM.Cache.ArrayOfPPs[j]) CM.Cache.Objects1[i].color = CM.Disp.colorGray; if (CM.Cache.Objects1[i].pp === CM.Cache.ArrayOfPPs[j][0]) CM.Cache.Objects1[i].color = CM.Disp.colorGray;
} }
} }
// Calculate PP of bulk-buy modes // Calculate PP of bulk-buy modes
@@ -714,19 +729,27 @@ CM.Cache.CacheBuildingsPP = function() {
if (Game.cookiesPs) { if (Game.cookiesPs) {
CM.Cache[target][i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache[target][i].bonus); CM.Cache[target][i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache[target][i].bonus);
} else CM.Cache[target][i].pp = (Game.Objects[i].bulkPrice / CM.Cache[target][i].bonus); } else CM.Cache[target][i].pp = (Game.Objects[i].bulkPrice / CM.Cache[target][i].bonus);
CM.Cache.ArrayOfPPs.push(CM.Cache[target][i].pp) CM.Cache.ArrayOfPPs.push([CM.Cache[target][i].pp, Game.Objects[i].bulkPrice])
} }
// Set CM.Cache.min to best non-excluded buidliung // Set CM.Cache.min to best non-excluded buidliung
CM.Cache.ArrayOfPPs.sort((a, b) => a - b) CM.Cache.ArrayOfPPs.sort((a, b) => a[0] - b[0]);
CM.Cache.min = CM.Cache.ArrayOfPPs[CM.Options.PPExcludeTop] if (CM.Options.PPOnlyConsiderBuyable) {
CM.Cache.max = CM.Cache.ArrayOfPPs[CM.Cache.ArrayOfPPs.length - 1]; while (CM.Cache.ArrayOfPPs[0][1] > Game.cookies) {
if (CM.Cache.ArrayOfPPs.length === 1) {
break;
}
CM.Cache.ArrayOfPPs.shift()
}
}
CM.Cache.min = CM.Cache.ArrayOfPPs[CM.Options.PPExcludeTop][0];
CM.Cache.max = CM.Cache.ArrayOfPPs[CM.Cache.ArrayOfPPs.length - 1][0];
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min; CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (let i of Object.keys(CM.Cache.Objects1)) { for (let i of Object.keys(CM.Cache.Objects1)) {
CM.Cache[target][i].color = CM.Cache.ColourOfPP(CM.Cache[target][i], Game.Objects[i].bulkPrice); CM.Cache[target][i].color = CM.Cache.ColourOfPP(CM.Cache[target][i], Game.Objects[i].bulkPrice);
// Colour based on excluding certain top-buildings // Colour based on excluding certain top-buildings
for (let j = 0; j < CM.Options.PPExcludeTop; j++) { for (let j = 0; j < CM.Options.PPExcludeTop; j++) {
if (CM.Cache[target][i].pp === CM.Cache.ArrayOfPPs[j]) CM.Cache[target][i].color = CM.Disp.colorGray; if (CM.Cache[target][i].pp === CM.Cache.ArrayOfPPs[j][0]) CM.Cache[target][i].color = CM.Disp.colorGray;
} }
} }
} }
+2
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@@ -150,6 +150,7 @@ CM.Data.Config.AvgClicksHist = {type: 'bool', group: 'Calculation', label: ['Ave
CM.Data.Config.ColorPPBulkMode = {type: 'bool', group: 'Calculation', label: ['Color of PP (Compared to Single)', 'Color of PP (Compared to Bulk)'], desc: 'Color PP-values based on comparison with single purchase or with selected bulk-buy mode', toggle: false, func: function () {CM.Cache.CachePP();}}; CM.Data.Config.ColorPPBulkMode = {type: 'bool', group: 'Calculation', label: ['Color of PP (Compared to Single)', 'Color of PP (Compared to Bulk)'], desc: 'Color PP-values based on comparison with single purchase or with selected bulk-buy mode', toggle: false, func: function () {CM.Cache.CachePP();}};
CM.Data.Config.PPExcludeTop = {type: 'bool', group: 'Calculation', label: ["Don't Ignore Any", 'Ignore 1st Best', 'Ignore 1st and 2nd Best', 'Ignore 1st, 2nd and 3rd Best'], desc: 'Makes CookieMonster ignore the 1st, 2nd or 3rd best buildings in labeling and colouring PP values', toggle: true}; CM.Data.Config.PPExcludeTop = {type: 'bool', group: 'Calculation', label: ["Don't Ignore Any", 'Ignore 1st Best', 'Ignore 1st and 2nd Best', 'Ignore 1st, 2nd and 3rd Best'], desc: 'Makes CookieMonster ignore the 1st, 2nd or 3rd best buildings in labeling and colouring PP values', toggle: true};
CM.Data.Config.PPSecondsLowerLimit = {type: 'numscale', group: 'Calculation', label: 'Lower limit for PP (in seconds): ', desc: 'If a building or upgrade costs less than the specified seconds of CPS it will also be considered optimal and label it as such ("PP is less than xx seconds of CPS"); setting to 0 ignores this option', min: 0, max: Infinity}; CM.Data.Config.PPSecondsLowerLimit = {type: 'numscale', group: 'Calculation', label: 'Lower limit for PP (in seconds): ', desc: 'If a building or upgrade costs less than the specified seconds of CPS it will also be considered optimal and label it as such ("PP is less than xx seconds of CPS"); setting to 0 ignores this option', min: 0, max: Infinity};
CM.Data.Config.PPOnlyConsiderBuyable = {type: 'bool', group: 'Calculation', label: ["Don't Ignore Non-Buyable", 'Ignore Non-Buyable'], desc: "Makes CookieMonster label buildings and upgrades you can't buy right now red, useful in those situations where you just want to spend your full bank 'most optimally'", toggle: true};
CM.Data.Config.ToolWarnBon = {type: 'bool', group: 'Calculation', label: ['Calculate Tooltip Warning With Bonus CPS OFF', 'Calculate Tooltip Warning With Bonus CPS ON'], desc: 'Calculate the warning with or without the bonus CPS you get from buying', toggle: true}; CM.Data.Config.ToolWarnBon = {type: 'bool', group: 'Calculation', label: ['Calculate Tooltip Warning With Bonus CPS OFF', 'Calculate Tooltip Warning With Bonus CPS ON'], desc: 'Calculate the warning with or without the bonus CPS you get from buying', toggle: true};
// Notification // Notification
@@ -270,6 +271,7 @@ CM.Data.ConfigDefault = {
ColorPPBulkMode: 0, ColorPPBulkMode: 0,
PPExcludeTop: 0, PPExcludeTop: 0,
PPSecondsLowerLimit: 0, PPSecondsLowerLimit: 0,
PPOnlyConsiderBuyable: 0,
ToolWarnBon: 0, ToolWarnBon: 0,
Title: 1, Title: 1,
GeneralSound: 1, GeneralSound: 1,
+1 -1
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@@ -748,7 +748,7 @@ CM.Disp.UpdateBuildings = function() {
return o; return o;
}); });
arr.sort(function(a, b){ return (CM.Disp.colors.indexOf(a.color) > CM.Disp.colors.indexOf(b.color) ? 1 : (a.pp < b.pp) ? -1 : 0); }); arr.sort(function(a, b){ return (CM.Disp.colors.indexOf(a.color) > CM.Disp.colors.indexOf(b.color) ? 1 : (CM.Disp.colors.indexOf(a.color) < CM.Disp.colors.indexOf(b.color) ? -1 : (a.pp < b.pp) ? -1 : 0)); });
for (let x = 0; x < arr.length; x++) { for (let x = 0; x < arr.length; x++) {
Game.Objects[arr[x].name].l.style.gridRow = (x + 2) + "/" + (x + 2); Game.Objects[arr[x].name].l.style.gridRow = (x + 2) + "/" + (x + 2);