Added increase reset bonus % in stats
This commit is contained in:
@@ -1181,7 +1181,16 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
|
||||
stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
|
||||
stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
|
||||
stats.appendChild(listing('Reset Bonus Income', document.createTextNode(Beautify(CM.Sim.ResetBonus()))));
|
||||
var resetBonus = CM.Sim.ResetBonus();
|
||||
var resetFrag = document.createDocumentFragment();
|
||||
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
|
||||
var increase = Math.round(resetBonus / Game.cookiesPs * 10000);
|
||||
if (isFinite(increase) && increase != 0) {
|
||||
var resetSmall = document.createElement('small');
|
||||
resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
|
||||
resetFrag.appendChild(resetSmall);
|
||||
}
|
||||
stats.appendChild(listing('Reset Bonus Income', resetFrag));
|
||||
}
|
||||
|
||||
if (Game.cpsSucked > 0) {
|
||||
|
||||
Reference in New Issue
Block a user