Revert "Added a feature to show mysterious achievements"

This commit is contained in:
DanielNoord
2021-01-31 23:43:59 +01:00
committed by GitHub
parent 0cd64198ed
commit a801e79790
3 changed files with 1 additions and 63 deletions

View File

@@ -225,7 +225,6 @@ CM.ConfigData.DragonAuraInfo = {type: 'bool', group: 'Tooltip', label: ['Extra D
// Statistics
CM.ConfigData.Stats = {type: 'bool', group: 'Statistics', label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.MissingUpgrades = {type: 'bool', group: 'Statistics', label: ['Missing Upgrades OFF', 'Missing Upgrades ON'], desc: 'Shows Missing upgrades in Stats Menu. This feature can be laggy for users with a low amount of unlocked achievements.', toggle: true};
CM.ConfigData.MissingAchievements = {type: 'bool', group: 'Statistics', label: ['Missing Achievements OFF', 'Missing Normal Achievements ON', 'Missing Shadow Achievements ON', 'All Missing Achievements ON'], desc: 'Shows Missing normal or shadow achievements in Stats Menu.', toggle: false};
CM.ConfigData.UpStats = {type: 'bool', group: 'Statistics', label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {type: 'bool', group: 'Statistics', label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.DetailedTime = {type: 'bool', group: 'Statistics', label: ['Detailed Time OFF', 'Detailed Time ON'], desc: 'Change how time is displayed in certain statistics and tooltips', toggle: true, func: function() {CM.Disp.ToggleDetailedTime();}};
@@ -313,7 +312,6 @@ CM.Data.ConfigDefault = {
DragonAuraInfo: 1,
Stats: 1,
MissingUpgrades: 1,
MissingAchievements: 3,
UpStats: 1,
TimeFormat: 0,
DetailedTime: 1,

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@@ -1226,63 +1226,6 @@ CM.Disp.ReplaceTooltipUpgrade = function() {
}
};
/**
* This function replaces the original Game.crate and Game.crateTooltip functions of stats page
*/
CM.Disp.ReplaceCrateTooltipAchievements = function() {
CM.Disp.CrateTooltipAchievementsBackup = [Game.crate, Game.crateTooltip];
Game.crate = function(me,context,forceClickStr,id) {
let output;
if (me.type === 'achievement') {
let options = {normal: false, shadow: false};
switch (CM.Options.MissingAchievements) {
case 0: options.normal = false; options.shadow = false; break;
case 1: options.normal = true; options.shadow = false; break;
case 2: options.normal = false; options.shadow = true; break;
case 3: options.normal = true; options.shadow = true; break;
}
let icon = me.icon;
if (options.shadow && me.pool === 'shadow') {
me.pool = 'normal';
me.isShadow = true;
}
output = CM.Disp.CrateTooltipAchievementsBackup[0](me,context,forceClickStr,id);
if (options.normal && me.pool === 'normal' && !me.isShadow) output = output.replace('background-position:0px -336px', 'background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px');
if (options.shadow && me.isShadow) {
me.pool = 'shadow';
output = output.replace('background-position:0px -336px', 'background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px');
}
} else {
output = CM.Disp.CrateTooltipAchievementsBackup[0](me,context,forceClickStr,id);
}
return output;
}
Game.crateTooltip = function(me,context) {
let output;
if (me.type === 'achievement') {
let options = {normal: false, shadow: false};
switch (CM.Options.MissingAchievements) {
case 0: options.normal = false; options.shadow = false; break;
case 1: options.normal = true; options.shadow = false; break;
case 2: options.normal = false; options.shadow = true; break;
case 3: options.normal = true; options.shadow = true; break;
}
output = CM.Disp.CrateTooltipAchievementsBackup[1](me,context);
if (options.normal && me.pool === 'normal') {
output = output.replace('<div class="name">???</div>', '<div class="name">'+me.name+'</div>');
output = output.replace('<div class="description">???</div>', '<div class="description">'+me.desc+'</div>');
}
if (options.shadow && me.pool === 'shadow') {
output = output.replace('<div class="name">???</div>', '<div class="name">'+me.name+'</div>');
output = output.replace('<div class="description">???</div>', '<div class="description">'+me.desc+'</div>');
}
} else {
output = CM.Disp.CrateTooltipAchievementsBackup[1](me,context);
}
return output;
}
}
/**
* This function enhance the standard tooltips by creating and changing l('tooltip')
* The function is called by .onmouseover events that have replaced original code to use CM.Disp.Tooltip()

View File

@@ -210,9 +210,7 @@ CM.DelayInit = function() {
CM.Disp.CreateSimpleTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
}
CM.Disp.CreateWrinklerButtons();
CM.Main.ReplaceTooltips();
CM.Main.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff();
CM.ReplaceNative();
@@ -247,7 +245,6 @@ CM.DelayInit = function() {
CM.Main.ReplaceTooltips = function() {
CM.Main.ReplaceTooltipBuild();
CM.Main.ReplaceTooltipLump();
CM.Disp.ReplaceCrateTooltipAchievements();
// Replace Tooltips of Minigames. Nesting it in LoadMinigames makes sure to replace them even if
// they were not loaded initially