Changes according to Eslint
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@@ -11,7 +11,7 @@ export default function SimWin(what) {
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if (SimAchievements[what]) {
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if (SimAchievements[what].won === 0) {
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SimAchievements[what].won = 1;
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if (Game.Achievements[what].pool !== 'shadow') SimAchievementsOwned++;
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if (Game.Achievements[what].pool !== 'shadow') SimAchievementsOwned += 1;
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}
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}
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}
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