Changes according to Eslint

This commit is contained in:
Daniël van Noord
2021-03-16 09:32:50 +01:00
parent 26d8e75935
commit a65af049b6
63 changed files with 314 additions and 295 deletions

View File

@@ -12,20 +12,20 @@ import InitUpgrade from './InitUpgrade';
export default function InitData() {
// Buildings
SimObjects = [];
for (const i of Object.keys(Game.Objects)) {
Object.keys(Game.Objects).forEach((i) => {
SimObjects[i] = InitialBuildingData(i);
}
});
// Upgrades
SimUpgrades = [];
for (const i of Object.keys(Game.Upgrades)) {
Object.keys(Game.Upgrades).forEach((i) => {
SimUpgrades[i] = InitUpgrade(i);
}
});
// Achievements
SimAchievements = [];
for (const i of Object.keys(Game.Achievements)) {
Object.keys(Game.Achievements).forEach((i) => {
SimAchievements[i] = InitAchievement(i);
}
});
CopyData();
}

View File

@@ -16,9 +16,9 @@ export default function InitUpgrade(upgradeName) {
if (me.name === 'Sugar crystal cookies') {
you.power = function () {
let n = 5;
for (const i in SimObjects) {
Object.keys(SimObjects).forEach((i) => {
if (SimObjects[i].level >= 10) n += 1;
}
});
return n;
};
} else {

View File

@@ -29,9 +29,9 @@ export default function InitialBuildingData(buildingName) {
if (SimHas('Nonillion fingers')) add *= 20;
let mult = 1;
let num = 0;
for (const i in SimObjects) {
Object.keys(SimObjects).forEach((i) => {
if (SimObjects[i].name !== 'Cursor') num += SimObjects[i].amount;
}
});
add *= num;
mult *= SimGetTieredCpsMult(it);
mult *= Game.magicCpS('Cursor');
@@ -49,9 +49,9 @@ export default function InitialBuildingData(buildingName) {
} else if (me.name === 'Grandma') {
you.cps = function (it) {
let mult = 1;
for (const i in Game.GrandmaSynergies) {
Object.keys(Game.GrandmaSynergies).forEach((i) => {
if (SimHas(Game.GrandmaSynergies[i])) mult *= 2;
}
});
if (SimHas('Bingo center/Research facility')) mult *= 4;
if (SimHas('Ritual rolling pins')) mult *= 2;
if (SimHas('Naughty list')) mult *= 2;
@@ -75,9 +75,9 @@ export default function InitialBuildingData(buildingName) {
if (SimHas('Elder Pact')) add += SimObjects.Portal.amount * 0.05;
let num = 0;
for (const i in SimObjects) {
Object.keys(SimObjects).forEach((i) => {
if (SimObjects[i].name !== 'Grandma') num += SimObjects[i].amount;
}
});
// if (Game.hasAura('Elder Battalion')) mult*=1+0.01*num;
mult *= 1 + SimAuraMult('Elder Battalion') * 0.01 * num;