Changes according to Eslint
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@@ -12,20 +12,20 @@ import InitUpgrade from './InitUpgrade';
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export default function InitData() {
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// Buildings
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SimObjects = [];
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for (const i of Object.keys(Game.Objects)) {
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Object.keys(Game.Objects).forEach((i) => {
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SimObjects[i] = InitialBuildingData(i);
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}
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});
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// Upgrades
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SimUpgrades = [];
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for (const i of Object.keys(Game.Upgrades)) {
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Object.keys(Game.Upgrades).forEach((i) => {
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SimUpgrades[i] = InitUpgrade(i);
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}
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});
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// Achievements
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SimAchievements = [];
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for (const i of Object.keys(Game.Achievements)) {
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Object.keys(Game.Achievements).forEach((i) => {
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SimAchievements[i] = InitAchievement(i);
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}
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});
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CopyData();
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}
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@@ -16,9 +16,9 @@ export default function InitUpgrade(upgradeName) {
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if (me.name === 'Sugar crystal cookies') {
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you.power = function () {
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let n = 5;
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for (const i in SimObjects) {
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Object.keys(SimObjects).forEach((i) => {
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if (SimObjects[i].level >= 10) n += 1;
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}
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});
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return n;
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};
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} else {
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@@ -29,9 +29,9 @@ export default function InitialBuildingData(buildingName) {
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if (SimHas('Nonillion fingers')) add *= 20;
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let mult = 1;
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let num = 0;
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for (const i in SimObjects) {
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Object.keys(SimObjects).forEach((i) => {
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if (SimObjects[i].name !== 'Cursor') num += SimObjects[i].amount;
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}
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});
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add *= num;
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mult *= SimGetTieredCpsMult(it);
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mult *= Game.magicCpS('Cursor');
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@@ -49,9 +49,9 @@ export default function InitialBuildingData(buildingName) {
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} else if (me.name === 'Grandma') {
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you.cps = function (it) {
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let mult = 1;
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for (const i in Game.GrandmaSynergies) {
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Object.keys(Game.GrandmaSynergies).forEach((i) => {
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if (SimHas(Game.GrandmaSynergies[i])) mult *= 2;
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}
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});
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if (SimHas('Bingo center/Research facility')) mult *= 4;
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if (SimHas('Ritual rolling pins')) mult *= 2;
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if (SimHas('Naughty list')) mult *= 2;
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@@ -75,9 +75,9 @@ export default function InitialBuildingData(buildingName) {
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if (SimHas('Elder Pact')) add += SimObjects.Portal.amount * 0.05;
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let num = 0;
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for (const i in SimObjects) {
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Object.keys(SimObjects).forEach((i) => {
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if (SimObjects[i].name !== 'Grandma') num += SimObjects[i].amount;
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}
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});
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// if (Game.hasAura('Elder Battalion')) mult*=1+0.01*num;
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mult *= 1 + SimAuraMult('Elder Battalion') * 0.01 * num;
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